161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btUniformScalingShape.h"
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| 
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| btUniformScalingShape::btUniformScalingShape(	btConvexShape* convexChildShape,btScalar uniformScalingFactor):
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| btConvexShape (), m_childConvexShape(convexChildShape),
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| m_uniformScalingFactor(uniformScalingFactor)
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| {
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| 	m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
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| }
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| 	
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| btUniformScalingShape::~btUniformScalingShape()
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| {
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| }
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| 	
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| 
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| btVector3	btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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| {
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| 	btVector3 tmpVertex;
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| 	tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
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| 	return tmpVertex*m_uniformScalingFactor;
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| }
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| 
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| void	btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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| {
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| 	m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
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| 	int i;
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| 	for (i=0;i<numVectors;i++)
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| 	{
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| 		supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
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| 	}
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| }
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| 
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| 
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| btVector3	btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
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| {
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| 	btVector3 tmpVertex;
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| 	tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
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| 	return tmpVertex*m_uniformScalingFactor;
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| }
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| 
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| 
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| void	btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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| {
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| 
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| 	///this linear upscaling is not realistic, but we don't deal with large mass ratios...
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| 	btVector3 tmpInertia;
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| 	m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
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| 	inertia = tmpInertia * m_uniformScalingFactor;
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| }
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| 
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| 
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| 	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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| void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
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| {
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| 	getAabbSlow(trans,aabbMin,aabbMax);
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| 
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| }
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| 
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| void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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| {
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| #if 1
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| 	btVector3 _directions[] =
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| 	{
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| 		btVector3( 1.,  0.,  0.),
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| 		btVector3( 0.,  1.,  0.),
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| 		btVector3( 0.,  0.,  1.),
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| 		btVector3( -1., 0.,  0.),
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| 		btVector3( 0., -1.,  0.),
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| 		btVector3( 0.,  0., -1.)
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| 	};
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| 	
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| 	btVector3 _supporting[] =
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| 	{
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| 		btVector3( 0., 0., 0.),
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| 		btVector3( 0., 0., 0.),
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| 		btVector3( 0., 0., 0.),
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| 		btVector3( 0., 0., 0.),
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| 		btVector3( 0., 0., 0.),
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| 		btVector3( 0., 0., 0.)
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| 	};
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| 
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| 	for (int i=0;i<6;i++)
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| 	{
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| 		_directions[i] = _directions[i]*t.getBasis();
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| 	}
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| 	
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| 	batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
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| 	
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| 	btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
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| 
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| 	for ( int i = 0; i < 3; ++i )
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| 	{
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| 		aabbMax1[i] = t(_supporting[i])[i];
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| 		aabbMin1[i] = t(_supporting[i + 3])[i];
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| 	}
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| 	btVector3 marginVec(getMargin(),getMargin(),getMargin());
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| 	aabbMin = aabbMin1-marginVec;
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| 	aabbMax = aabbMax1+marginVec;
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| 	
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| #else
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| 
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| 	btScalar margin = getMargin();
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| 	for (int i=0;i<3;i++)
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| 	{
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| 		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
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| 		vec[i] = btScalar(1.);
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| 		btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
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| 		btVector3 tmp = t(sv);
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| 		aabbMax[i] = tmp[i]+margin;
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| 		vec[i] = btScalar(-1.);
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| 		sv = localGetSupportingVertex(vec*t.getBasis());
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| 		tmp = t(sv);
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| 		aabbMin[i] = tmp[i]-margin;
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| 	}
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| 
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| #endif
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| }
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| 
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| void	btUniformScalingShape::setLocalScaling(const btVector3& scaling) 
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| {
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| 	m_childConvexShape->setLocalScaling(scaling);
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| }
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| 
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| const btVector3& btUniformScalingShape::getLocalScaling() const
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| {
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| 	return m_childConvexShape->getLocalScaling();
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| }
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| 
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| void	btUniformScalingShape::setMargin(btScalar margin)
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| {
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| 	m_childConvexShape->setMargin(margin);
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| }
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| btScalar	btUniformScalingShape::getMargin() const
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| {
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| 	return m_childConvexShape->getMargin() * m_uniformScalingFactor;
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| }
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| 
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| int		btUniformScalingShape::getNumPreferredPenetrationDirections() const
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| {
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| 	return m_childConvexShape->getNumPreferredPenetrationDirections();
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| }
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| 	
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| void	btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
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| {
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| 	m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
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| }
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