42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #ifndef GJK_COLLISION_DESCRIPTION_H
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| #define GJK_COLLISION_DESCRIPTION_H
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| 
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| #include "LinearMath/btVector3.h"
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| 
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| struct btGjkCollisionDescription
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| {
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|     btVector3	m_firstDir;
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|     int			m_maxGjkIterations;
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|     btScalar	m_maximumDistanceSquared;
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|     btScalar	m_gjkRelError2;
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|     btGjkCollisionDescription()
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|     :m_firstDir(0,1,0),
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|     m_maxGjkIterations(1000),
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|     m_maximumDistanceSquared(1e30f),
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|     m_gjkRelError2(1.0e-6)
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|     {
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|     }
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|     virtual ~btGjkCollisionDescription()
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|     {
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|     }
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| };
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| 
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| #endif //GJK_COLLISION_DESCRIPTION_H
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| 
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