178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #include "btContactConstraint.h"
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| #include "BulletDynamics/Dynamics/btRigidBody.h"
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| #include "LinearMath/btVector3.h"
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| #include "btJacobianEntry.h"
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| #include "btContactSolverInfo.h"
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| #include "LinearMath/btMinMax.h"
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| #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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| 
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| 
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| 
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| btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB)
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| :btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB),
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| 	m_contactManifold(*contactManifold)
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| {
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| 
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| }
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| 
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| btContactConstraint::~btContactConstraint()
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| {
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| 
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| }
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| 
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| void	btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
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| {
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| 	m_contactManifold = *contactManifold;
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| }
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| 
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| void btContactConstraint::getInfo1 (btConstraintInfo1* info)
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| {
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| 
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| }
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| 
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| void btContactConstraint::getInfo2 (btConstraintInfo2* info)
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| {
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| 
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| }
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| 
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| void	btContactConstraint::buildJacobian()
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| {
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| 
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| }
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| 
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| 
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| 
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| 
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| 
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| #include "btContactConstraint.h"
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| #include "BulletDynamics/Dynamics/btRigidBody.h"
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| #include "LinearMath/btVector3.h"
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| #include "btJacobianEntry.h"
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| #include "btContactSolverInfo.h"
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| #include "LinearMath/btMinMax.h"
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| #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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| 
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| 
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| 
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| //response  between two dynamic objects without friction and no restitution, assuming 0 penetration depth
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| btScalar resolveSingleCollision(
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|         btRigidBody* body1,
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|         btCollisionObject* colObj2,
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| 		const btVector3& contactPositionWorld,
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| 		const btVector3& contactNormalOnB,
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|         const btContactSolverInfo& solverInfo,
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| 		btScalar distance)
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| {
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| 	btRigidBody* body2 = btRigidBody::upcast(colObj2);
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|     
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| 	
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|     const btVector3& normal = contactNormalOnB;
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| 
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|     btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin(); 
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|     btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
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|     
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|     btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
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| 	btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
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|     btVector3 vel = vel1 - vel2;
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|     btScalar rel_vel;
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|     rel_vel = normal.dot(vel);
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|     
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|     btScalar combinedRestitution = 0.f;
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|     btScalar restitution = combinedRestitution* -rel_vel;
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| 
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|     btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ;
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|     btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping;
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| 	btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal);
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| 	btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f;
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| 	btScalar relaxation = 1.f;
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| 	btScalar jacDiagABInv = relaxation/(denom0+denom1);
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| 
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|     btScalar penetrationImpulse = positionalError * jacDiagABInv;
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|     btScalar velocityImpulse = velocityError * jacDiagABInv;
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| 
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|     btScalar normalImpulse = penetrationImpulse+velocityImpulse;
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|     normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse;
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| 
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| 	body1->applyImpulse(normal*(normalImpulse), rel_pos1);
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|     if (body2)
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| 		body2->applyImpulse(-normal*(normalImpulse), rel_pos2);
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|     
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|     return normalImpulse;
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| }
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| 
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| 
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| //bilateral constraint between two dynamic objects
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| void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
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|                       btRigidBody& body2, const btVector3& pos2,
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|                       btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
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| {
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| 	(void)timeStep;
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| 	(void)distance;
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| 
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| 
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| 	btScalar normalLenSqr = normal.length2();
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| 	btAssert(btFabs(normalLenSqr) < btScalar(1.1));
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| 	if (normalLenSqr > btScalar(1.1))
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| 	{
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| 		impulse = btScalar(0.);
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| 		return;
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| 	}
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| 	btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); 
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| 	btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
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| 	//this jacobian entry could be re-used for all iterations
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| 	
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| 	btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
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| 	btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
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| 	btVector3 vel = vel1 - vel2;
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| 	
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| 
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| 	   btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
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| 		body2.getCenterOfMassTransform().getBasis().transpose(),
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| 		rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
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| 		body2.getInvInertiaDiagLocal(),body2.getInvMass());
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| 
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| 	btScalar jacDiagAB = jac.getDiagonal();
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| 	btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
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| 	
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| 	  btScalar rel_vel = jac.getRelativeVelocity(
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| 		body1.getLinearVelocity(),
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| 		body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
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| 		body2.getLinearVelocity(),
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| 		body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); 
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| 
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| 
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| 
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| 	rel_vel = normal.dot(vel);
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| 	
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| 	//todo: move this into proper structure
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| 	btScalar contactDamping = btScalar(0.2);
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| 
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| #ifdef ONLY_USE_LINEAR_MASS
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| 	btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
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| 	impulse = - contactDamping * rel_vel * massTerm;
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| #else	
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| 	btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
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| 	impulse = velocityImpulse;
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| #endif
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| }
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| 
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| 
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| 
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| 
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