222 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose,
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| including commercial applications, and to alter it and redistribute it freely,
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| ///This file was written by Erwin Coumans
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| 
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| #include "btMultiBodyPoint2Point.h"
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| #include "btMultiBodyLinkCollider.h"
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| #include "BulletDynamics/Dynamics/btRigidBody.h"
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| #include "LinearMath/btIDebugDraw.h"
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| 
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| #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
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| 	#define BTMBP2PCONSTRAINT_DIM 3
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| #else
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| 	#define BTMBP2PCONSTRAINT_DIM 6
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| #endif
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| 
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| btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
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| 	:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
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| 	m_rigidBodyA(0),
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| 	m_rigidBodyB(bodyB),
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| 	m_pivotInA(pivotInA),
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| 	m_pivotInB(pivotInB)
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| {
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|     m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
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| }
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| 
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| btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
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| 	:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
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| 	m_rigidBodyA(0),
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| 	m_rigidBodyB(0),
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| 	m_pivotInA(pivotInA),
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| 	m_pivotInB(pivotInB)
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| {
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|     m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
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| }
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| 
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| void btMultiBodyPoint2Point::finalizeMultiDof()
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| {
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| 	//not implemented yet
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| 	btAssert(0);
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| }
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| 
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| btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
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| {
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| }
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| 
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| 
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| int btMultiBodyPoint2Point::getIslandIdA() const
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| {
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| 	if (m_rigidBodyA)
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| 		return m_rigidBodyA->getIslandTag();
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| 
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| 	if (m_bodyA)
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| 	{
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| 		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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| 		if (col)
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| 			return col->getIslandTag();
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| 		for (int i=0;i<m_bodyA->getNumLinks();i++)
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| 		{
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| 			if (m_bodyA->getLink(i).m_collider)
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| 				return m_bodyA->getLink(i).m_collider->getIslandTag();
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| 		}
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| 	}
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| 	return -1;
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| }
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| 
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| int btMultiBodyPoint2Point::getIslandIdB() const
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| {
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| 	if (m_rigidBodyB)
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| 		return m_rigidBodyB->getIslandTag();
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| 	if (m_bodyB)
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| 	{
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| 		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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| 		if (col)
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| 			return col->getIslandTag();
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| 
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| 		for (int i=0;i<m_bodyB->getNumLinks();i++)
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| 		{
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| 			col = m_bodyB->getLink(i).m_collider;
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| 			if (col)
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| 				return col->getIslandTag();
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| 		}
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| 	}
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| 	return -1;
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| }
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| 
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| 
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| 
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| void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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| 		btMultiBodyJacobianData& data,
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| 		const btContactSolverInfo& infoGlobal)
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| {
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| 
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| //	int i=1;
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| int numDim = BTMBP2PCONSTRAINT_DIM;
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| 	for (int i=0;i<numDim;i++)
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| 	{
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| 
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| 		btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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|         //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
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| 	constraintRow.m_orgConstraint = this;
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| 	constraintRow.m_orgDofIndex = i;
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|         constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
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|         constraintRow.m_contactNormal1.setValue(0,0,0);
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|         constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
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|         constraintRow.m_contactNormal2.setValue(0,0,0);
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|         constraintRow.m_angularComponentA.setValue(0,0,0);
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|         constraintRow.m_angularComponentB.setValue(0,0,0);
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| 
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| 		constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
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| 		constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
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| 
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| 		btVector3 contactNormalOnB(0,0,0);
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| #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
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| 		contactNormalOnB[i] = -1;
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| #else
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| 		contactNormalOnB[i%3] = -1;
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| #endif
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| 
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| 
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| 		 // Convert local points back to world
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| 		btVector3 pivotAworld = m_pivotInA;
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| 		if (m_rigidBodyA)
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| 		{
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| 
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| 			constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
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| 			pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
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| 		} else
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| 		{
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| 			if (m_bodyA)
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| 				pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
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| 		}
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| 		btVector3 pivotBworld = m_pivotInB;
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| 		if (m_rigidBodyB)
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| 		{
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| 			constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
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| 			pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
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| 		} else
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| 		{
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| 			if (m_bodyB)
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| 				pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
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| 
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| 		}
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| 
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| 		btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
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| 
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| #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
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| 
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| 
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| 		fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0),
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| 															contactNormalOnB, pivotAworld, pivotBworld,						//sucks but let it be this way "for the time being"
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| 															posError,
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| 															infoGlobal,
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| 															-m_maxAppliedImpulse, m_maxAppliedImpulse
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| 															);
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|     //@todo: support the case of btMultiBody versus btRigidBody,
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|     //see btPoint2PointConstraint::getInfo2NonVirtual
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| #else
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| 		const btVector3 dummy(0, 0, 0);
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| 
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| 		btAssert(m_bodyA->isMultiDof());
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| 
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| 		btScalar* jac1 = jacobianA(i);
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| 		const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
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| 		const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
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| 
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| 		m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
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| 
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| 		fillMultiBodyConstraint(constraintRow, data, jac1, 0,
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| 													dummy, dummy, dummy,						//sucks but let it be this way "for the time being"
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| 													posError,
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| 													infoGlobal,
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| 													-m_maxAppliedImpulse, m_maxAppliedImpulse
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| 													);
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| #endif
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| 	}
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| }
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| 
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| void btMultiBodyPoint2Point::debugDraw(class btIDebugDraw* drawer)
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| {
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| 	btTransform tr;
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| 	tr.setIdentity();
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| 
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| 	if (m_rigidBodyA)
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| 	{
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| 		btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
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| 		tr.setOrigin(pivot);
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| 		drawer->drawTransform(tr, 0.1);
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| 	}
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| 	if (m_bodyA)
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| 	{
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| 		btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
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| 		tr.setOrigin(pivotAworld);
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| 		drawer->drawTransform(tr, 0.1);
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| 	}
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| 	if (m_rigidBodyB)
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| 	{
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| 		// that ideally should draw the same frame
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| 		btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
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| 		tr.setOrigin(pivot);
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| 		drawer->drawTransform(tr, 0.1);
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| 	}
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| 	if (m_bodyB)
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| 	{
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| 		btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
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| 		tr.setOrigin(pivotBworld);
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| 		drawer->drawTransform(tr, 0.1);
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| 	}
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| }
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