63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from lnx.logicnode.lnx_nodes import *
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@deprecated('Gamepad')
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class OnGamepadNode(LnxLogicTreeNode):
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    """Deprecated. It is recommended to use the 'Gamepad' node instead."""
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    bl_idname = 'LNOnGamepadNode'
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    bl_label = "On Gamepad"
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    bl_description = "Please use the \"Gamepad\" node instead"
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    lnx_category = 'Input'
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    lnx_section = 'gamepad'
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    lnx_version = 2
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    property0: HaxeEnumProperty(
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        'property0',
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        items = [('Down', 'Down', 'Down'),
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                 ('Started', 'Started', 'Started'),
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                 ('Released', 'Released', 'Released')],
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                 # ('Moved Left', 'Moved Left', 'Moved Left'),
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                 # ('Moved Right', 'Moved Right', 'Moved Right'),],
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        name='', default='Started')
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    property1: HaxeEnumProperty(
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        'property1',
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        items = [('cross', 'cross / a', 'cross / a'),
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                 ('circle', 'circle / b', 'circle / b'),
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                 ('square', 'square / x', 'square / x'),
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                 ('triangle', 'triangle / y', 'triangle / y'),
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                 ('l1', 'l1', 'l1'),
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                 ('r1', 'r1', 'r1'),
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                 ('l2', 'l2', 'l2'),
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                 ('r2', 'r2', 'r2'),
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                 ('share', 'share', 'share'),
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                 ('options', 'options', 'options'),
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                 ('l3', 'l3', 'l3'),
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                 ('r3', 'r3', 'r3'),
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                 ('up', 'up', 'up'),
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                 ('down', 'down', 'down'),
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                 ('left', 'left', 'left'),
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                 ('right', 'right', 'right'),
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                 ('home', 'home', 'home'),
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                 ('touchpad', 'touchpad', 'touchpad'),],
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        name='', default='cross')
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    def lnx_init(self, context):
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        self.add_output('LnxNodeSocketAction', 'Out')
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        self.add_input('LnxIntSocket', 'Gamepad')
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    def draw_buttons(self, context, layout):
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        layout.prop(self, 'property0')
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        layout.prop(self, 'property1')
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    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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        if self.lnx_version not in (0, 1):
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            raise LookupError()
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        return NodeReplacement(
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            "LNOnGamepadNode", self.lnx_version,
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            "LNMergedGamepadNode", 1,
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            in_socket_mapping={0: 0}, out_socket_mapping={0: 0},
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            property_mapping={"property0": "property0", "property1": "property1"}
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        )
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