10 lines
		
	
	
		
			131 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			131 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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uniform sampler2D texy;
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in vec2 texCoord;
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out vec4 FragColor;
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void main() {
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	FragColor = texture(texy, texCoord);
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}
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