11 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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in vec3 pos;
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in vec2 tex;
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out vec2 texCoord;
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void main() {
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	gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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	texCoord = tex;
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}
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