212 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package haxe;
 | 
						|
 | 
						|
import haxe.EntryPoint;
 | 
						|
#if (target.threaded && !cppia)
 | 
						|
import sys.thread.EventLoop;
 | 
						|
import sys.thread.Thread;
 | 
						|
#end
 | 
						|
 | 
						|
class MainEvent {
 | 
						|
	var f:Void->Void;
 | 
						|
	var prev:MainEvent;
 | 
						|
	var next:MainEvent;
 | 
						|
 | 
						|
	/**
 | 
						|
		Tells if the event can lock the process from exiting (default:true)
 | 
						|
	**/
 | 
						|
	public var isBlocking:Bool = true;
 | 
						|
 | 
						|
	public var nextRun(default, null):Float;
 | 
						|
	public var priority(default, null):Int;
 | 
						|
 | 
						|
	function new(f, p) {
 | 
						|
		this.f = f;
 | 
						|
		this.priority = p;
 | 
						|
		nextRun = Math.NEGATIVE_INFINITY;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
		Delay the execution of the event for the given time, in seconds.
 | 
						|
		If t is null, the event will be run at tick() time.
 | 
						|
	**/
 | 
						|
	public function delay(t:Null<Float>) {
 | 
						|
		nextRun = t == null ? Math.NEGATIVE_INFINITY : haxe.Timer.stamp() + t;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
		Call the event. Will do nothing if the event has been stopped.
 | 
						|
	**/
 | 
						|
	public inline function call() {
 | 
						|
		if (f != null)
 | 
						|
			f();
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
		Stop the event from firing anymore.
 | 
						|
	**/
 | 
						|
	public function stop() {
 | 
						|
		if (f == null)
 | 
						|
			return;
 | 
						|
		f = null;
 | 
						|
		nextRun = Math.NEGATIVE_INFINITY;
 | 
						|
		if (prev == null)
 | 
						|
			@:privateAccess MainLoop.pending = next;
 | 
						|
		else
 | 
						|
			prev.next = next;
 | 
						|
		if (next != null)
 | 
						|
			next.prev = prev;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
@:access(haxe.MainEvent)
 | 
						|
class MainLoop {
 | 
						|
	#if (target.threaded && !cppia)
 | 
						|
	static var eventLoopHandler:Null<EventHandler>;
 | 
						|
	static var mutex = new sys.thread.Mutex();
 | 
						|
	static var mainThread = Thread.current();
 | 
						|
	#end
 | 
						|
 | 
						|
	static var pending:MainEvent;
 | 
						|
 | 
						|
	public static var threadCount(get, never):Int;
 | 
						|
 | 
						|
	inline static function get_threadCount()
 | 
						|
		return EntryPoint.threadCount;
 | 
						|
 | 
						|
	public static function hasEvents() {
 | 
						|
		var p = pending;
 | 
						|
		while (p != null) {
 | 
						|
			if (p.isBlocking)
 | 
						|
				return true;
 | 
						|
			p = p.next;
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	public static function addThread(f:Void->Void) {
 | 
						|
		EntryPoint.addThread(f);
 | 
						|
	}
 | 
						|
 | 
						|
	public static function runInMainThread(f:Void->Void) {
 | 
						|
		EntryPoint.runInMainThread(f);
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
		Add a pending event to be run into the main loop.
 | 
						|
	**/
 | 
						|
	public static function add(f:Void->Void, priority = 0):MainEvent@:privateAccess {
 | 
						|
		if (f == null)
 | 
						|
			throw "Event function is null";
 | 
						|
		var e = new MainEvent(f, priority);
 | 
						|
		var head = pending;
 | 
						|
		if (head != null)
 | 
						|
			head.prev = e;
 | 
						|
		e.next = head;
 | 
						|
		pending = e;
 | 
						|
		injectIntoEventLoop(0);
 | 
						|
		return e;
 | 
						|
	}
 | 
						|
 | 
						|
	static function injectIntoEventLoop(waitMs:Int) {
 | 
						|
		#if (target.threaded && !cppia)
 | 
						|
			mutex.acquire();
 | 
						|
			if(eventLoopHandler != null)
 | 
						|
				mainThread.events.cancel(eventLoopHandler);
 | 
						|
			eventLoopHandler = mainThread.events.repeat(
 | 
						|
				() -> {
 | 
						|
					mainThread.events.cancel(eventLoopHandler);
 | 
						|
					var wait = tick();
 | 
						|
					if(hasEvents()) {
 | 
						|
						injectIntoEventLoop(Std.int(wait * 1000));
 | 
						|
					}
 | 
						|
				},
 | 
						|
				waitMs
 | 
						|
			);
 | 
						|
			mutex.release();
 | 
						|
		#end
 | 
						|
	}
 | 
						|
 | 
						|
	static function sortEvents() {
 | 
						|
		// pending = haxe.ds.ListSort.sort(pending, function(e1, e2) return e1.nextRun > e2.nextRun ? -1 : 1);
 | 
						|
		// we can't use directly ListSort because it requires prev/next to be public, which we don't want here
 | 
						|
		// we do then a manual inline, this also allow use to do a Float comparison of nextRun
 | 
						|
		var list = pending;
 | 
						|
 | 
						|
		if (list == null)
 | 
						|
			return;
 | 
						|
 | 
						|
		var insize = 1, nmerges, psize = 0, qsize = 0;
 | 
						|
		var p, q, e, tail:MainEvent;
 | 
						|
 | 
						|
		while (true) {
 | 
						|
			p = list;
 | 
						|
			list = null;
 | 
						|
			tail = null;
 | 
						|
			nmerges = 0;
 | 
						|
			while (p != null) {
 | 
						|
				nmerges++;
 | 
						|
				q = p;
 | 
						|
				psize = 0;
 | 
						|
				for (i in 0...insize) {
 | 
						|
					psize++;
 | 
						|
					q = q.next;
 | 
						|
					if (q == null)
 | 
						|
						break;
 | 
						|
				}
 | 
						|
				qsize = insize;
 | 
						|
				while (psize > 0 || (qsize > 0 && q != null)) {
 | 
						|
					if (psize == 0) {
 | 
						|
						e = q;
 | 
						|
						q = q.next;
 | 
						|
						qsize--;
 | 
						|
					} else if (qsize == 0
 | 
						|
						|| q == null
 | 
						|
						|| (p.priority > q.priority || (p.priority == q.priority && p.nextRun <= q.nextRun))) {
 | 
						|
						e = p;
 | 
						|
						p = p.next;
 | 
						|
						psize--;
 | 
						|
					} else {
 | 
						|
						e = q;
 | 
						|
						q = q.next;
 | 
						|
						qsize--;
 | 
						|
					}
 | 
						|
					if (tail != null)
 | 
						|
						tail.next = e;
 | 
						|
					else
 | 
						|
						list = e;
 | 
						|
					e.prev = tail;
 | 
						|
					tail = e;
 | 
						|
				}
 | 
						|
				p = q;
 | 
						|
			}
 | 
						|
			tail.next = null;
 | 
						|
			if (nmerges <= 1)
 | 
						|
				break;
 | 
						|
			insize *= 2;
 | 
						|
		}
 | 
						|
		list.prev = null; // not cycling
 | 
						|
		pending = list;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
		Run the pending events. Return the time for next event.
 | 
						|
	**/
 | 
						|
	static function tick() {
 | 
						|
		sortEvents();
 | 
						|
		var e = pending;
 | 
						|
		var now = haxe.Timer.stamp();
 | 
						|
		var wait = 1e9;
 | 
						|
		while (e != null) {
 | 
						|
			var next = e.next;
 | 
						|
			var wt = e.nextRun - now;
 | 
						|
			if (wt <= 0) {
 | 
						|
				wait = 0;
 | 
						|
				e.call();
 | 
						|
			} else if (wait > wt)
 | 
						|
				wait = wt;
 | 
						|
			e = next;
 | 
						|
		}
 | 
						|
		return wait;
 | 
						|
	}
 | 
						|
}
 |