135 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2005-2019 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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// This file is generated from mozilla\Animation.webidl. Do not edit!
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package js.html;
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import js.lib.Promise;
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/**
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	The `Animation` interface of the Web Animations API represents a single animation player and provides playback controls and a timeline for an animation node or source.
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	Documentation [Animation](https://developer.mozilla.org/en-US/docs/Web/API/Animation) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Animation$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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	@see <https://developer.mozilla.org/en-US/docs/Web/API/Animation>
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**/
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@:native("Animation")
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extern class Animation extends EventTarget {
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	/**
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		Gets and sets the `String` used to identify the animation.
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	**/
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	var id : String;
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	/**
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		Gets and sets the `AnimationEffectReadOnly` associated with this animation. This will usually be a `KeyframeEffect` object.
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	**/
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	var effect : AnimationEffect;
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	/**
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		Gets or sets the `AnimationTimeline` associated with this animation.
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	**/
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	var timeline : AnimationTimeline;
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	/**
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		Gets or sets the scheduled time when an animation's playback should begin.
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	**/
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	var startTime : Float;
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	/**
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		The current time value of the animation in milliseconds, whether running or paused. If the animation lacks a `AnimationTimeline`, is inactive or hasn't been played yet, its value is `null`.
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	**/
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	var currentTime : Float;
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	/**
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		Gets or sets the playback rate of the animation.
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	**/
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	var playbackRate : Float;
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	/**
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		Returns an enumerated value describing the playback state of an animation.
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	**/
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	var playState(default,null) : AnimationPlayState;
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	/**
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		Indicates whether the animation is currently waiting for an asynchronous operation such as initiating playback or pausing a running animation.
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	**/
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	var pending(default,null) : Bool;
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	/**
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		Returns the current ready Promise for this animation.
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	**/
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	var ready(default,null) : Promise<Animation>;
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	/**
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		Returns the current finished Promise for this animation.
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	**/
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	var finished(default,null) : Promise<Animation>;
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	/**
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		Gets and sets the event handler for the `finish` event.
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	**/
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	var onfinish : haxe.Constraints.Function;
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	/**
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		Gets and sets the event handler for the `cancel` event.
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	**/
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	var oncancel : haxe.Constraints.Function;
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	/** @throws DOMError */
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	function new( ?effect : AnimationEffect, ?timeline : AnimationTimeline ) : Void;
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	/**
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		Clears all `KeyframeEffect` caused by this animation and aborts its playback.
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	**/
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	function cancel() : Void;
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	/**
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		Seeks either end of an animation, depending on whether the animation is playing or reversing.
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		@throws DOMError
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	**/
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	function finish() : Void;
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	/**
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		Starts or resumes playing of an animation, or begins the animation again if it previously finished.
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		@throws DOMError
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	**/
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	function play() : Void;
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	/**
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		Suspends playing of an animation.
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		@throws DOMError
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	**/
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	function pause() : Void;
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	/**
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		Sets the speed of an animation after first synchronizing its playback position.
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	**/
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	function updatePlaybackRate( playbackRate : Float ) : Void;
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	/**
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		Reverses playback direction, stopping at the start of the animation. If the animation is finished or unplayed, it will play from end to beginning.
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		@throws DOMError
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	**/
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	function reverse() : Void;
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} |