102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_MULTI_SPHERE_MINKOWSKI_H
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#define BT_MULTI_SPHERE_MINKOWSKI_H
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#include "btConvexInternalShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAabbUtil2.h"
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///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
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///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
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ATTRIBUTE_ALIGNED16(class) btMultiSphereShape : public btConvexInternalAabbCachingShape
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{
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	btAlignedObjectArray<btVector3> m_localPositionArray;
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	btAlignedObjectArray<btScalar>  m_radiArray;
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public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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	btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
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	///CollisionShape Interface
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	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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	/// btConvexShape Interface
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	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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	int	getSphereCount() const
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	{
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		return m_localPositionArray.size();
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	}
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	const btVector3&	getSpherePosition(int index) const
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	{
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		return m_localPositionArray[index];
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	}
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	btScalar	getSphereRadius(int index) const
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	{
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		return m_radiArray[index];
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	}
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	virtual const char*	getName()const 
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	{
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		return "MultiSphere";
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	}
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	virtual	int	calculateSerializeBufferSize() const;
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	///fills the dataBuffer and returns the struct name (and 0 on failure)
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	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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struct	btPositionAndRadius
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{
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	btVector3FloatData	m_pos;
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	float		m_radius;
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};
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struct	btMultiSphereShapeData
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{
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	btConvexInternalShapeData	m_convexInternalShapeData;
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	btPositionAndRadius	*m_localPositionArrayPtr;
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	int				m_localPositionArraySize;
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	char	m_padding[4];
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};
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SIMD_FORCE_INLINE	int	btMultiSphereShape::calculateSerializeBufferSize() const
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{
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	return sizeof(btMultiSphereShapeData);
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}
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#endif //BT_MULTI_SPHERE_MINKOWSKI_H
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