51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GJK_CONVEX_CAST_H
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#define BT_GJK_CONVEX_CAST_H
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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#include "LinearMath/btVector3.h"
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#include "btConvexCast.h"
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class btConvexShape;
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class btMinkowskiSumShape;
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#include "btSimplexSolverInterface.h"
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///GjkConvexCast performs a raycast on a convex object using support mapping.
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class btGjkConvexCast : public btConvexCast
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{
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	btSimplexSolverInterface*	m_simplexSolver;
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	const btConvexShape*	m_convexA;
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	const btConvexShape*	m_convexB;
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public:
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	btGjkConvexCast(const btConvexShape*	convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
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	/// cast a convex against another convex object
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	virtual bool	calcTimeOfImpact(
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					const btTransform& fromA,
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					const btTransform& toA,
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					const btTransform& fromB,
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					const btTransform& toB,
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					CastResult& result);
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};
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#endif //BT_GJK_CONVEX_CAST_H
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