161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btSubSimplexConvexCast.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
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#include "btPointCollector.h"
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#include "LinearMath/btTransformUtil.h"
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btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
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:m_simplexSolver(simplexSolver),
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m_convexA(convexA),m_convexB(convexB)
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{
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}
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///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
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///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
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#ifdef BT_USE_DOUBLE_PRECISION
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#define MAX_ITERATIONS 64
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#else
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#define MAX_ITERATIONS 32
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#endif
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bool	btSubsimplexConvexCast::calcTimeOfImpact(
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		const btTransform& fromA,
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		const btTransform& toA,
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		const btTransform& fromB,
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		const btTransform& toB,
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		CastResult& result)
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{
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	m_simplexSolver->reset();
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	btVector3 linVelA,linVelB;
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	linVelA = toA.getOrigin()-fromA.getOrigin();
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	linVelB = toB.getOrigin()-fromB.getOrigin();
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	btScalar lambda = btScalar(0.);
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	btTransform interpolatedTransA = fromA;
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	btTransform interpolatedTransB = fromB;
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	///take relative motion
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	btVector3 r = (linVelA-linVelB);
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	btVector3 v;
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	btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
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	btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
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	v = supVertexA-supVertexB;
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	int maxIter = MAX_ITERATIONS;
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	btVector3 n;
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	n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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	btVector3 c;
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	btScalar dist2 = v.length2();
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#ifdef BT_USE_DOUBLE_PRECISION
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	btScalar epsilon = btScalar(0.0001);
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#else
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	btScalar epsilon = btScalar(0.0001);
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#endif //BT_USE_DOUBLE_PRECISION
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	btVector3	w,p;
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	btScalar VdotR;
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	while ( (dist2 > epsilon) && maxIter--)
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	{
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		supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
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		supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
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		w = supVertexA-supVertexB;
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		btScalar VdotW = v.dot(w);
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		if (lambda > btScalar(1.0))
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		{
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			return false;
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		}
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		if ( VdotW > btScalar(0.))
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		{
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			VdotR = v.dot(r);
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			if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
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				return false;
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			else
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			{
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				lambda = lambda - VdotW / VdotR;
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				//interpolate to next lambda
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				//	x = s + lambda * r;
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				interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
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				interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
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				//m_simplexSolver->reset();
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				//check next line
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				 w = supVertexA-supVertexB;
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				n = v;
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			}
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		} 
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		///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
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		if (!m_simplexSolver->inSimplex(w))
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			m_simplexSolver->addVertex( w, supVertexA , supVertexB);
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		if (m_simplexSolver->closest(v))
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		{
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			dist2 = v.length2();
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			//todo: check this normal for validity
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			//n=v;
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			//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
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			//printf("DIST2=%f\n",dist2);
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			//printf("numverts = %i\n",m_simplexSolver->numVertices());
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		} else
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		{
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			dist2 = btScalar(0.);
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		} 
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	}
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	//int numiter = MAX_ITERATIONS - maxIter;
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//	printf("number of iterations: %d", numiter);
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	//don't report a time of impact when moving 'away' from the hitnormal
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	result.m_fraction = lambda;
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	if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
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		result.m_normal = n.normalized();
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	else
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		result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
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	//don't report time of impact for motion away from the contact normal (or causes minor penetration)
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	if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
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		return false;
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	btVector3 hitA,hitB;
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	m_simplexSolver->compute_points(hitA,hitB);
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	result.m_hitPoint=hitB;
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	return true;
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}
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