98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package;
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// Kha
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import kha.input.KeyCode;
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// Zui
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import leenkx.ui.Canvas;
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// Editor
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import lnx2d.Editor;
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class Main {
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	public static var prefs:TPrefs = null;
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	public static var cwd = ""; // Canvas path
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	public static var inst:Editor;
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	public static function main() {
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		var w = 1600;
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		var h = 900;
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		if (kha.Display.primary != null) { // TODO: no Display.primary returned on Linux
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			if (w > kha.Display.primary.width) w = kha.Display.primary.width;
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			if (h > kha.Display.primary.height - 30) h = kha.Display.primary.height - 30;
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		}
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		kha.System.start({ title : "Leenkx2D", width : w, height : h, framebuffer : {samplesPerPixel : 2}}, initialized);
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	}
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	static function initialized(window:kha.Window) {
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		prefs = {
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			path: "",
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			scaleFactor: 1.0,
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			keyMap: {
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				selectMouseButton: "Left",
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				grabKey: KeyCode.G,
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				rotateKey: KeyCode.R,
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				sizeKey: KeyCode.S,
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				slowMovement: KeyCode.Shift,
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				gridInvert: KeyCode.Control,
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				gridInvertRelative: KeyCode.Alt,
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			}
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		};
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		#if kha_krom
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		var c = Krom.getArgCount();
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		// ./krom . . canvas_path scale_factor
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		if (c > 4) prefs.path = Krom.getArg(3);
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		if (c > 5) prefs.scaleFactor = Std.parseFloat(Krom.getArg(4));
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		var ar = prefs.path.split("/");
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		ar.pop();
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		cwd = ar.join("/");
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		if(cwd != ""){
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			var path = kha.System.systemId == "Windows" ? StringTools.replace(prefs.path, "/", "\\") : prefs.path;
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			kha.Assets.loadBlobFromPath(path, function(cblob:kha.Blob) {
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				inst = new Editor(Canvas.parseCanvasFromBlob(cblob));
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			});
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		}
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		else {
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			prefs.path = Krom.getFilesLocation();
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		#end
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			var raw:TCanvas = { name: "untitled", x: 0, y: 0, width: 1280, height: 720, theme: "Default Light", visible: true, elements: [], assets: [] };
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			inst = new Editor(raw);
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		#if kha_krom
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		}
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		#end
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	}
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	static function loadDefaultKeyMap() {
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		Main.prefs.keyMap.grabKey = KeyCode.G;
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		Main.prefs.keyMap.rotateKey = KeyCode.R;
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		Main.prefs.keyMap.sizeKey = KeyCode.S;
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		Main.prefs.keyMap.slowMovement = KeyCode.Shift;
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		Main.prefs.keyMap.gridInvert = KeyCode.Control;
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		Main.prefs.keyMap.gridInvertRelative = KeyCode.Alt;
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	}
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}
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typedef TPrefs = {
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	var path:String;
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	var scaleFactor:Float;
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	var keyMap:TKeyMap;
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	@:optional var window_vsync:Bool;
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}
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typedef TKeyMap = {
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	var selectMouseButton:String;
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	var grabKey:Int;
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	var rotateKey:Int;
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	var sizeKey:Int;
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	var slowMovement:Int; // Key which slows down manipulation
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	var gridInvert:Int; // Toggles the grid setting during element manipulation
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	var gridInvertRelative:Int; // Make the grid relative to the selected element
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}
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