86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <kinc/global.h>
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#include "vertexstructure.h"
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#include <kinc/backend/graphics5/vertexbuffer.h>
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/*! \file vertexbuffer.h
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    \brief Provides functions for setting up and using vertex-buffers.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct kinc_g5_vertex_buffer {
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	VertexBuffer5Impl impl;
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} kinc_g5_vertex_buffer_t;
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/// <summary>
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/// Allocate and initialize a vertex-buffer.
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/// </summary>
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/// <param name="buffer">The buffer to initialize</param>
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/// <param name="count">The number of vertices in the buffer</param>
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/// <param name="structure">The structure of the buffer</param>
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/// <param name="gpu_memory">If true, the vertex-buffer will reside in gpu-memory which will make it slower to update but faster to use</param>
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/// <param name="instance_data_step_rate">The step-rate for instanced-rendering - use 0 if instanced-rendering will not be used with this buffer</param>
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KINC_FUNC void kinc_g5_vertex_buffer_init(kinc_g5_vertex_buffer_t *buffer, int count, kinc_g5_vertex_structure_t *structure, bool gpu_memory,
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                                          int instance_data_step_rate);
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/// <summary>
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/// Destroys a vertex-buffer.
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/// </summary>
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/// <param name="buffer">The buffer to destroy</param>
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KINC_FUNC void kinc_g5_vertex_buffer_destroy(kinc_g5_vertex_buffer_t *buffer);
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/// <summary>
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/// Locks all of a vertex-buffer to modify its contents.
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/// </summary>
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/// <param name="buffer">The buffer to lock</param>
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/// <returns>The contents of the buffer</returns>
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KINC_FUNC float *kinc_g5_vertex_buffer_lock_all(kinc_g5_vertex_buffer_t *buffer);
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/// <summary>
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/// Locks part of a vertex-buffer to modify its contents.
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/// </summary>
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/// <param name="buffer">The buffer to lock</param>
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/// <param name="start">The index of the first vertex to lock</param>
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/// <param name="count">The number of vertices to lock</param>
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/// <returns>The contents of the buffer, starting at start</returns>
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KINC_FUNC float *kinc_g5_vertex_buffer_lock(kinc_g5_vertex_buffer_t *buffer, int start, int count);
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/// <summary>
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/// Unlock all of a vertex-buffer so the changed contents can be used.
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/// </summary>
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/// <param name="buffer">The buffer to unlock</param>
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KINC_FUNC void kinc_g5_vertex_buffer_unlock_all(kinc_g5_vertex_buffer_t *buffer);
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/// <summary>
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/// Unlocks part of a vertex-buffer so the changed contents can be used.
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/// </summary>
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/// <param name="buffer">The buffer to unlock</param>
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/// <param name="count">The number of vertices to unlock, starting from the start-vertex from the previous lock-call</param>
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KINC_FUNC void kinc_g5_vertex_buffer_unlock(kinc_g5_vertex_buffer_t *buffer, int count);
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/// <summary>
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/// Returns the number of vertices in a buffer.
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/// </summary>
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/// <param name="buffer">The buffer to figure out the number of vertices for</param>
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/// <returns>The number of vertices</returns>
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KINC_FUNC int kinc_g5_vertex_buffer_count(kinc_g5_vertex_buffer_t *buffer);
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/// <summary>
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/// Returns the stride aka the size of one vertex of the buffer in bytes.
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/// </summary>
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/// <param name="buffer">The buffer to figure out the stride for</param>
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/// <returns>The stride of the buffer in bytes</returns>
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KINC_FUNC int kinc_g5_vertex_buffer_stride(kinc_g5_vertex_buffer_t *buffer);
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int kinc_g5_internal_vertex_buffer_set(kinc_g5_vertex_buffer_t *buffer, int offset);
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#ifdef __cplusplus
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}
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#endif
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