65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_POINT_COLLECTOR_H
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#define BT_POINT_COLLECTOR_H
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#include "btDiscreteCollisionDetectorInterface.h"
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struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
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{
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	btVector3 m_normalOnBInWorld;
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	btVector3 m_pointInWorld;
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	btScalar	m_distance;//negative means penetration
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	bool	m_hasResult;
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	btPointCollector () 
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		: m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
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	{
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	}
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	virtual void setShapeIdentifiersA(int partId0,int index0)
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	{
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		(void)partId0;
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		(void)index0;
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	}
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	virtual void setShapeIdentifiersB(int partId1,int index1)
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	{
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		(void)partId1;
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		(void)index1;
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	}
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	virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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	{
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		if (depth< m_distance)
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		{
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			m_hasResult = true;
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			m_normalOnBInWorld = normalOnBInWorld;
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			m_pointInWorld = pointInWorld;
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			//negative means penetration
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			m_distance = depth;
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		}
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	}
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};
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#endif //BT_POINT_COLLECTOR_H
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