LNXSDK/leenkx/Shaders/include/pass_copy.frag.glsl
2025-01-22 16:18:30 +01:00

11 lines
138 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = textureLod(tex, texCoord, 0.0);
}