LNXSDK/leenkx/Shaders/supersample_resolve/supersample_resolve.frag.glsl
2025-01-22 16:18:30 +01:00

15 lines
225 B
GLSL

#version 450
#include "std/filters.glsl"
uniform sampler2D tex;
uniform vec2 screenSizeInv;
in vec2 texCoord;
out vec4 fragColor;
void main() {
// 4X resolve
fragColor = textureSS(tex, texCoord, screenSizeInv / 4.0);
}