13 lines
		
	
	
		
			145 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			145 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330
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| 
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| in vec3 pos;
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| out vec2 texCoord;
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| in vec2 tex;
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| 
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| void main()
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| {
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|     gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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|     texCoord = tex;
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| }
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| 
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