91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Bullet Continuous Collision Detection and Physics Library
 | |
| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | |
| 
 | |
| This software is provided 'as-is', without any express or implied warranty.
 | |
| In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| Permission is granted to anyone to use this software for any purpose, 
 | |
| including commercial applications, and to alter it and redistribute it freely, 
 | |
| subject to the following restrictions:
 | |
| 
 | |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | |
| 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef BT_TRIANGLE_MESH_SHAPE_H
 | |
| #define BT_TRIANGLE_MESH_SHAPE_H
 | |
| 
 | |
| #include "btConcaveShape.h"
 | |
| #include "btStridingMeshInterface.h"
 | |
| 
 | |
| 
 | |
| ///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
 | |
| ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape
 | |
| {
 | |
| protected:
 | |
| 	btVector3	m_localAabbMin;
 | |
| 	btVector3	m_localAabbMax;
 | |
| 	btStridingMeshInterface* m_meshInterface;
 | |
| 
 | |
| 	///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
 | |
| 	///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
 | |
| 	btTriangleMeshShape(btStridingMeshInterface* meshInterface);
 | |
| 
 | |
| public:
 | |
| 	BT_DECLARE_ALIGNED_ALLOCATOR();
 | |
| 
 | |
| 	virtual ~btTriangleMeshShape();
 | |
| 
 | |
| 	virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
 | |
| 
 | |
| 	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const
 | |
| 	{
 | |
| 		btAssert(0);
 | |
| 		return localGetSupportingVertex(vec);
 | |
| 	}
 | |
| 
 | |
| 	void	recalcLocalAabb();
 | |
| 
 | |
| 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
 | |
| 
 | |
| 	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
 | |
| 
 | |
| 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
 | |
| 
 | |
| 	virtual void	setLocalScaling(const btVector3& scaling);
 | |
| 	virtual const btVector3& getLocalScaling() const;
 | |
| 	
 | |
| 	btStridingMeshInterface* getMeshInterface()
 | |
| 	{
 | |
| 		return m_meshInterface;
 | |
| 	}
 | |
| 
 | |
| 	const btStridingMeshInterface* getMeshInterface() const
 | |
| 	{
 | |
| 		return m_meshInterface;
 | |
| 	}
 | |
| 
 | |
| 	const btVector3& getLocalAabbMin() const
 | |
| 	{
 | |
| 		return m_localAabbMin;
 | |
| 	}
 | |
| 	const btVector3& getLocalAabbMax() const
 | |
| 	{
 | |
| 		return m_localAabbMax;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 
 | |
| 	//debugging
 | |
| 	virtual const char*	getName()const {return "TRIANGLEMESH";}
 | |
| 
 | |
| 	
 | |
| 
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| #endif //BT_TRIANGLE_MESH_SHAPE_H
 |