34 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| ///original version written by Erwin Coumans, October 2013
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| 
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| #ifndef BT_MLCP_SOLVER_INTERFACE_H
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| #define BT_MLCP_SOLVER_INTERFACE_H
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| 
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| #include "LinearMath/btMatrixX.h"
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| 
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| class btMLCPSolverInterface
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| {
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| public:
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| 	virtual ~btMLCPSolverInterface()
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| 	{
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| 	}
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| 
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| 	//return true is it solves the problem successfully
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| 	virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
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| };
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| 
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| #endif //BT_MLCP_SOLVER_INTERFACE_H
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