LNXSDK/Kha/Backends/HTML5/kha/graphics4/PipelineState.hx
2025-01-22 16:18:30 +01:00

134 lines
3.9 KiB
Haxe

package kha.graphics4;
import js.html.webgl.GL;
import kha.graphics4.VertexData;
class PipelineState extends PipelineStateBase {
var program: Dynamic = null;
var textures: Array<String>;
var textureValues: Array<Dynamic>;
public function new() {
super();
textures = new Array<String>();
textureValues = new Array<Dynamic>();
}
public function delete(): Void {
if (program != null) {
SystemImpl.gl.deleteProgram(program);
}
}
public function compile(): Void {
if (program != null) {
SystemImpl.gl.deleteProgram(program);
}
program = SystemImpl.gl.createProgram();
compileShader(vertexShader);
compileShader(fragmentShader);
SystemImpl.gl.attachShader(program, vertexShader.shader);
SystemImpl.gl.attachShader(program, fragmentShader.shader);
var index = 0;
for (structure in inputLayout) {
for (element in structure.elements) {
SystemImpl.gl.bindAttribLocation(program, index, element.name);
if (element.data == VertexData.Float32_4X4) {
index += 4;
}
else {
++index;
}
}
}
SystemImpl.gl.linkProgram(program);
if (!SystemImpl.gl.getProgramParameter(program, GL.LINK_STATUS)) {
var message = "Could not link the shader program:\n" + SystemImpl.gl.getProgramInfoLog(program);
trace("Error: " + message);
throw message;
}
}
public function set(): Void {
SystemImpl.gl.useProgram(program);
for (index in 0...textureValues.length)
SystemImpl.gl.uniform1i(textureValues[index], index);
SystemImpl.gl.colorMask(colorWriteMaskRed, colorWriteMaskGreen, colorWriteMaskBlue, colorWriteMaskAlpha);
}
function compileShader(shader: Dynamic): Void {
if (shader.shader != null)
return;
var s = SystemImpl.gl.createShader(shader.type);
var highp = SystemImpl.gl.getShaderPrecisionFormat(GL.FRAGMENT_SHADER, GL.HIGH_FLOAT);
var highpSupported = highp.precision != 0;
var files: Array<String> = shader.files;
for (i in 0...files.length) {
if (SystemImpl.gl2) {
if (files[i].indexOf("-webgl2") >= 0 || files[i].indexOf("runtime-string") >= 0) {
SystemImpl.gl.shaderSource(s, shader.sources[i]);
break;
}
}
else {
if (!highpSupported && (files[i].indexOf("-relaxed") >= 0 || files[i].indexOf("runtime-string") >= 0)) {
SystemImpl.gl.shaderSource(s, shader.sources[i]);
break;
}
if (highpSupported && (files[i].indexOf("-relaxed") < 0 || files[i].indexOf("runtime-string") >= 0)) {
SystemImpl.gl.shaderSource(s, shader.sources[i]);
break;
}
}
}
SystemImpl.gl.compileShader(s);
if (!SystemImpl.gl.getShaderParameter(s, GL.COMPILE_STATUS)) {
var message = "Could not compile shader:\n" + SystemImpl.gl.getShaderInfoLog(s);
trace("Error: " + message);
throw message;
}
shader.shader = s;
}
public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
var location = SystemImpl.gl.getUniformLocation(program, name);
if (location == null) {
trace("Warning: Uniform " + name + " not found.");
}
var type = GL.FLOAT;
var count: Int = SystemImpl.gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
for (i in 0...count) {
var info = SystemImpl.gl.getActiveUniform(program, i);
if (info.name == name || info.name == name + "[0]") {
type = info.type;
break;
}
}
return new kha.js.graphics4.ConstantLocation(location, type);
}
public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
var index = findTexture(name);
if (index < 0) {
var location = SystemImpl.gl.getUniformLocation(program, name);
if (location == null) {
trace("Warning: Sampler " + name + " not found.");
}
index = textures.length;
textureValues.push(location);
textures.push(name);
}
return new kha.js.graphics4.TextureUnit(index);
}
function findTexture(name: String): Int {
for (index in 0...textures.length) {
if (textures[index] == name)
return index;
}
return -1;
}
}