2025-01-22 16:18:30 +01:00

25 lines
581 B
C++

#include "ogl.h"
#include <Kore/Graphics3/Graphics.h>
#include <Kore/Graphics4/Shader.h>
#include <Kore/Math/Core.h>
using namespace Kore;
ShaderImpl::ShaderImpl(void *source, int length) : length(length), id(0) {
this->source = new char[length + 1];
for (int i = 0; i < length; ++i) {
this->source[i] = ((char *)source)[i];
}
this->source[length] = 0;
}
ShaderImpl::~ShaderImpl() {
delete[] source;
source = nullptr;
if (id != 0)
glDeleteShader(id);
}
Graphics4::Shader::Shader(void *source, int length, Graphics4::ShaderType type) : ShaderImpl(source, length) {}