LNXSDK/leenkx/blender/lnx/logicnode/animation/LN_set_parent_bone.py
2025-01-22 16:18:30 +01:00

17 lines
585 B
Python

from lnx.logicnode.lnx_nodes import *
class SetParentBoneNode(LnxLogicTreeNode):
"""Sets the given object parent to the given bone."""
bl_idname = 'LNSetParentBoneNode'
bl_label = 'Set Parent Bone'
lnx_version = 1
lnx_section = 'armature'
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxNodeSocketObject', 'Parent')
self.add_input('LnxStringSocket', 'Bone', default_value='Bone')
self.add_output('LnxNodeSocketAction', 'Out')