120 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package kha.graphics4;
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import haxe.io.Bytes;
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class CubeMap implements Canvas implements Resource {
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	public var texture_: Dynamic;
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	public var renderTarget_: Dynamic;
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	var format: TextureFormat;
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	var graphics4: kha.graphics4.Graphics;
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	function new(texture: Dynamic) {
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		texture_ = texture;
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	}
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	static function getRenderTargetFormat(format: TextureFormat): Int {
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		switch (format) {
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			case RGBA32: // Target32Bit
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				return 0;
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			case RGBA64: // Target64BitFloat
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				return 1;
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			case RGBA128: // Target128BitFloat
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				return 3;
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			case DEPTH16: // Target16BitDepth
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				return 4;
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			default:
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				return 0;
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		}
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	}
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	static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
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		return switch (depthAndStencil) {
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			case NoDepthAndStencil: -1;
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			case DepthOnly: 24;
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			case DepthAutoStencilAuto: 24;
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			case Depth24Stencil8: 24;
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			case Depth32Stencil8: 32;
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			case Depth16: 16;
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		}
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	}
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	static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
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		return switch (depthAndStencil) {
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			case NoDepthAndStencil: -1;
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			case DepthOnly: -1;
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			case DepthAutoStencilAuto: 8;
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			case Depth24Stencil8: 8;
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			case Depth32Stencil8: 8;
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			case Depth16: 0;
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		}
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	}
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	static function getTextureFormat(format: TextureFormat): Int {
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		switch (format) {
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			case RGBA32:
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				return 0;
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			case RGBA128:
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				return 3;
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			case RGBA64:
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				return 4;
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			case A32:
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				return 5;
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			default:
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				return 1; // Grey8
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		}
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	}
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	public static function createRenderTarget(size: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = NoDepthAndStencil): CubeMap {
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		if (format == null)
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			format = TextureFormat.RGBA32;
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		var cubeMap = new CubeMap(null);
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		cubeMap.format = format;
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		cubeMap.renderTarget_ = Krom.createRenderTargetCubeMap(size, getRenderTargetFormat(format), getDepthBufferBits(depthStencil),
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			getStencilBufferBits(depthStencil));
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		return cubeMap;
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	}
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	public function unload(): Void {}
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	public function lock(level: Int = 0): Bytes {
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		return null;
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	}
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	public function unlock(): Void {}
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	public var width(get, never): Int;
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	function get_width(): Int {
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		return texture_ == null ? renderTarget_.width : texture_.width;
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	}
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	public var height(get, never): Int;
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	function get_height(): Int {
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		return texture_ == null ? renderTarget_.height : texture_.height;
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	}
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	public var g1(get, never): kha.graphics1.Graphics;
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	function get_g1(): kha.graphics1.Graphics {
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		return null;
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	}
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	public var g2(get, never): kha.graphics2.Graphics;
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	function get_g2(): kha.graphics2.Graphics {
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		return null;
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	}
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	public var g4(get, never): kha.graphics4.Graphics;
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	function get_g4(): kha.graphics4.Graphics {
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		if (graphics4 == null) {
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			graphics4 = new kha.krom.Graphics(this);
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		}
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		return graphics4;
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	}
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}
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