14 lines
		
	
	
		
			226 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			226 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#include "compiled.inc"
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#include "std/gbuffer.glsl"
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uniform sampler2D gbuffer1;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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	fragColor.rgb = textureLod(gbuffer1, texCoord, 0.0).rgb; // Basecolor.rgb
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}
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