63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_CONCAVE_SHAPE_H
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| #define BT_CONCAVE_SHAPE_H
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| 
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| #include "btCollisionShape.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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| #include "btTriangleCallback.h"
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| 
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| /// PHY_ScalarType enumerates possible scalar types.
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| /// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
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| typedef enum PHY_ScalarType {
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| 	PHY_FLOAT,
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| 	PHY_DOUBLE,
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| 	PHY_INTEGER,
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| 	PHY_SHORT,
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| 	PHY_FIXEDPOINT88,
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| 	PHY_UCHAR
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| } PHY_ScalarType;
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| 
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| ///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
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| ///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
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| ATTRIBUTE_ALIGNED16(class) btConcaveShape : public btCollisionShape
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| {
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| protected:
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| 	btScalar m_collisionMargin;
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| 
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| public:
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| 	BT_DECLARE_ALIGNED_ALLOCATOR();
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| 	
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| 	btConcaveShape();
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| 
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| 	virtual ~btConcaveShape();
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| 
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| 	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
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| 
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| 	virtual btScalar getMargin() const {
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| 		return m_collisionMargin;
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| 	}
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| 	virtual void setMargin(btScalar collisionMargin)
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| 	{
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| 		m_collisionMargin = collisionMargin;
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| 	}
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| 
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| 
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| 
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| };
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| 
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| #endif //BT_CONCAVE_SHAPE_H
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