66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| ///Contains contributions from Disney Studio's
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| 
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| #ifndef BT_OPTIMIZED_BVH_H
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| #define BT_OPTIMIZED_BVH_H
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| 
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| #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
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| 
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| class btStridingMeshInterface;
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| 
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| 
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| ///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
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| ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
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| {
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| 	
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| public:
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| 	BT_DECLARE_ALIGNED_ALLOCATOR();
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| 
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| protected:
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| 
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| public:
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| 
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| 	btOptimizedBvh();
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| 
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| 	virtual ~btOptimizedBvh();
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| 
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| 	void	build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
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| 
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| 	void	refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
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| 
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| 	void	refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
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| 
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| 	void	updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
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| 
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| 	/// Data buffer MUST be 16 byte aligned
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| 	virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
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| 	{
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| 		return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
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| 
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| 	}
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| 
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| 	///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
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| 	static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
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| 
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| 
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| };
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| 
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| 
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| #endif //BT_OPTIMIZED_BVH_H
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| 
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| 
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