909 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			909 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| /***
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|  * ---------------------------------
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|  * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
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|  *
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|  *  This file was ported from mpr.c file, part of libccd.
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|  *  The Minkoski Portal Refinement implementation was ported 
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|  *  to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
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|  *  The original MPR idea and implementation is by Gary Snethen
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|  *  in XenoCollide, see http://github.com/erwincoumans/xenocollide
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|  *
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|  *  Distributed under the OSI-approved BSD License (the "License");
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|  *  see <http://www.opensource.org/licenses/bsd-license.php>.
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|  *  This software is distributed WITHOUT ANY WARRANTY; without even the
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|  *  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  *  See the License for more information.
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|  */
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| 
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| ///2014 Oct, Erwin Coumans, Use templates to avoid void* casts
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| 
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| #ifndef BT_MPR_PENETRATION_H
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| #define BT_MPR_PENETRATION_H
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| 
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| #define BT_DEBUG_MPR1
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| 
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| #include "LinearMath/btTransform.h"
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| #include "LinearMath/btAlignedObjectArray.h"
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| 
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| //#define MPR_AVERAGE_CONTACT_POSITIONS
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| 
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| 
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| struct btMprCollisionDescription
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| {
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|     btVector3	m_firstDir;
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|     int			m_maxGjkIterations;
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|     btScalar	m_maximumDistanceSquared;
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|     btScalar	m_gjkRelError2;
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|    
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|     btMprCollisionDescription()
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|     :	m_firstDir(0,1,0),
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|         m_maxGjkIterations(1000),
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|         m_maximumDistanceSquared(1e30f),
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|         m_gjkRelError2(1.0e-6)
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|     {
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|     }
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|     virtual ~btMprCollisionDescription()
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|     {
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|     }
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| };
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| 
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| struct btMprDistanceInfo
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| {
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|     btVector3	m_pointOnA;
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|     btVector3	m_pointOnB;
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|     btVector3	m_normalBtoA;
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|     btScalar	m_distance;
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| };
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| 
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| #ifdef __cplusplus
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| #define BT_MPR_SQRT sqrtf
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| #else
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| #define BT_MPR_SQRT sqrt
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| #endif
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| #define BT_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
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| #define BT_MPR_FABS fabs
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| 
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| #define BT_MPR_TOLERANCE 1E-6f
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| #define BT_MPR_MAX_ITERATIONS 1000
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| 
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| struct _btMprSupport_t 
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| {
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|     btVector3 v;  //!< Support point in minkowski sum
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|     btVector3 v1; //!< Support point in obj1
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|     btVector3 v2; //!< Support point in obj2
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| };
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| typedef struct _btMprSupport_t btMprSupport_t;
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| 
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| struct _btMprSimplex_t 
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| {
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|     btMprSupport_t ps[4];
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|     int last; //!< index of last added point
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| };
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| typedef struct _btMprSimplex_t btMprSimplex_t;
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| 
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| inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx)
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| {
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|     return &s->ps[idx];
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| }
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| 
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| inline void btMprSimplexSetSize(btMprSimplex_t *s, int size)
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| {
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|     s->last = size - 1;
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| }
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| 
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| #ifdef DEBUG_MPR
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| inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index)
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| {
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|     printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(),
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|            portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(),
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|            portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z());
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| }
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| #endif //DEBUG_MPR
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| 
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| 
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| 
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| 
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| inline int btMprSimplexSize(const btMprSimplex_t *s)
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| {
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|     return s->last + 1;
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| }
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| 
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| 
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| inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx)
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| {
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|     // here is no check on boundaries
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|     return &s->ps[idx];
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| }
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| 
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| inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s)
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| {
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|     *d = *s;
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| }
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| 
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| inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a)
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| {
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|     btMprSupportCopy(s->ps + pos, a);
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| }
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| 
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| 
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| inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2)
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| {
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|     btMprSupport_t supp;
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| 
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|     btMprSupportCopy(&supp, &s->ps[pos1]);
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|     btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
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|     btMprSupportCopy(&s->ps[pos2], &supp);
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| }
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| 
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| 
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| inline int btMprIsZero(float val)
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| {
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|     return BT_MPR_FABS(val) < FLT_EPSILON;
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| }
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| 
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| 
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| 
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| inline int btMprEq(float _a, float _b)
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| {
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|     float ab;
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|     float a, b;
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| 
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|     ab = BT_MPR_FABS(_a - _b);
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|     if (BT_MPR_FABS(ab) < FLT_EPSILON)
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|         return 1;
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| 
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|     a = BT_MPR_FABS(_a);
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|     b = BT_MPR_FABS(_b);
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|     if (b > a){
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|         return ab < FLT_EPSILON * b;
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|     }else{
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|         return ab < FLT_EPSILON * a;
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|     }
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| }
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| 
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| 
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| inline int btMprVec3Eq(const btVector3* a, const btVector3 *b)
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| {
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|     return btMprEq((*a).x(), (*b).x())
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|             && btMprEq((*a).y(), (*b).y())
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|             && btMprEq((*a).z(), (*b).z());
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| template <typename btConvexTemplate>
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| inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center)
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| {
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| 
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| 	center->v1 = a.getObjectCenterInWorld();
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|     center->v2 = b.getObjectCenterInWorld();
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|     center->v = center->v1 - center->v2;
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| }
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| 
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| inline void btMprVec3Set(btVector3 *v, float x, float y, float z)
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| {
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| 	v->setValue(x,y,z);
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| }
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| 
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| inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
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| {
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| 	*v += *w;
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| }
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| 
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| inline void btMprVec3Copy(btVector3 *v, const btVector3 *w)
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| {
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|     *v = *w;
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| }
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| 
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| inline void btMprVec3Scale(btVector3 *d, float k)
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| {
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|     *d *= k;
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| }
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| 
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| inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b)
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| {
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|     float dot;
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| 
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| 	dot = btDot(*a,*b);
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|     return dot;
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| }
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| 
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| 
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| inline float btMprVec3Len2(const btVector3 *v)
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| {
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|     return btMprVec3Dot(v, v);
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| }
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| 
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| inline void btMprVec3Normalize(btVector3 *d)
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| {
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|     float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
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|     btMprVec3Scale(d, k);
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| }
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| 
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| inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
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| {
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| 	*d = btCross(*a,*b);
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| 	
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| }
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| 
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| 
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| inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
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| {
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| 	*d = *v - *w;
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| }
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| 
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| inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir)
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| {
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|     btVector3 v2v1, v3v1;
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| 
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|     btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
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|                        &btMprSimplexPoint(portal, 1)->v);
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|     btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
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|                        &btMprSimplexPoint(portal, 1)->v);
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|     btMprVec3Cross(dir, &v2v1, &v3v1);
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|     btMprVec3Normalize(dir);
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| }
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| 
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| 
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| inline int portalEncapsulesOrigin(const btMprSimplex_t *portal,
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|                                        const btVector3 *dir)
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| {
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|     float dot;
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|     dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
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|     return btMprIsZero(dot) || dot > 0.f;
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| }
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| 
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| inline int portalReachTolerance(const btMprSimplex_t *portal,
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|                                      const btMprSupport_t *v4,
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|                                      const btVector3 *dir)
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| {
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|     float dv1, dv2, dv3, dv4;
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|     float dot1, dot2, dot3;
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| 
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|     // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
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| 
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|     dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
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|     dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
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|     dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
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|     dv4 = btMprVec3Dot(&v4->v, dir);
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| 
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|     dot1 = dv4 - dv1;
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|     dot2 = dv4 - dv2;
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|     dot3 = dv4 - dv3;
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| 
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|     dot1 = BT_MPR_FMIN(dot1, dot2);
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|     dot1 = BT_MPR_FMIN(dot1, dot3);
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| 
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|     return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
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| }
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| 
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| inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal,
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|                                          const btMprSupport_t *v4,
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|                                          const btVector3 *dir)
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| {
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|     float dot;
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|     dot = btMprVec3Dot(&v4->v, dir);
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|     return btMprIsZero(dot) || dot > 0.f;
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| }
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| 
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| inline void btExpandPortal(btMprSimplex_t *portal,
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|                               const btMprSupport_t *v4)
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| {
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|     float dot;
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|     btVector3 v4v0;
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| 
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|     btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
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|     dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
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|     if (dot > 0.f){
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|         dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
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|         if (dot > 0.f){
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|             btMprSimplexSet(portal, 1, v4);
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|         }else{
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|             btMprSimplexSet(portal, 3, v4);
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|         }
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|     }else{
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|         dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
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|         if (dot > 0.f){
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|             btMprSimplexSet(portal, 2, v4);
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|         }else{
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|             btMprSimplexSet(portal, 1, v4);
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|         }
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|     }
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| }
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| template <typename btConvexTemplate>
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| inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
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|                          const btMprCollisionDescription& colDesc,
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| 													const btVector3& dir, btMprSupport_t *supp)
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| {
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| 	btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis();
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| 	btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis();
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| 
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| 	btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA);
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| 	btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB);
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| 
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| 	supp->v1 = a.getWorldTransform()(pInA);
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| 	supp->v2 = b.getWorldTransform()(qInB);
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| 	supp->v = supp->v1 - supp->v2;
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| }
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| 
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| 
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| template <typename btConvexTemplate>
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| static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b,
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|                             const btMprCollisionDescription& colDesc,
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| 													btMprSimplex_t *portal)
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| {
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|     btVector3 dir, va, vb;
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|     float dot;
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|     int cont;
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| 	
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| 	
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| 
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|     // vertex 0 is center of portal
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|     btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0));
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|    
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|     
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|     // vertex 0 is center of portal
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|     btMprSimplexSetSize(portal, 1);
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|     
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| 
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| 
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| 	btVector3 zero = btVector3(0,0,0);
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| 	btVector3* org = &zero;
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| 
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|     if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){
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|         // Portal's center lies on origin (0,0,0) => we know that objects
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|         // intersect but we would need to know penetration info.
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|         // So move center little bit...
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|         btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
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|         btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
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|     }
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| 
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| 
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|     // vertex 1 = support in direction of origin
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|     btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
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|     btMprVec3Scale(&dir, -1.f);
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|     btMprVec3Normalize(&dir);
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| 
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| 
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|     btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1));
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|  
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|     btMprSimplexSetSize(portal, 2);
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| 
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|     // test if origin isn't outside of v1
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|     dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
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| 	
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| 
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|     if (btMprIsZero(dot) || dot < 0.f)
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|         return -1;
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| 
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| 
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|     // vertex 2
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|     btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
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|                        &btMprSimplexPoint(portal, 1)->v);
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|     if (btMprIsZero(btMprVec3Len2(&dir))){
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|         if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){
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|             // origin lies on v1
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|             return 1;
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|         }else{
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|             // origin lies on v0-v1 segment
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|             return 2;
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|         }
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|     }
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| 
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|     btMprVec3Normalize(&dir);
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|     btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2));
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|     
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|     
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|     
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|     dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
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|     if (btMprIsZero(dot) || dot < 0.f)
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|         return -1;
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| 
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|     btMprSimplexSetSize(portal, 3);
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| 
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|     // vertex 3 direction
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|     btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
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|                      &btMprSimplexPoint(portal, 0)->v);
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|     btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
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|                      &btMprSimplexPoint(portal, 0)->v);
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|     btMprVec3Cross(&dir, &va, &vb);
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|     btMprVec3Normalize(&dir);
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| 
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|     // it is better to form portal faces to be oriented "outside" origin
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|     dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
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|     if (dot > 0.f){
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|         btMprSimplexSwap(portal, 1, 2);
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|         btMprVec3Scale(&dir, -1.f);
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|     }
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| 
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|     while (btMprSimplexSize(portal) < 4){
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| 		 btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3));
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|         
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|         dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
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|         if (btMprIsZero(dot) || dot < 0.f)
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|             return -1;
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| 
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|         cont = 0;
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| 
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|         // test if origin is outside (v1, v0, v3) - set v2 as v3 and
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|         // continue
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|         btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
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|                           &btMprSimplexPoint(portal, 3)->v);
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|         dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
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|         if (dot < 0.f && !btMprIsZero(dot)){
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|             btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
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|             cont = 1;
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|         }
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| 
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|         if (!cont){
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|             // test if origin is outside (v3, v0, v2) - set v1 as v3 and
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|             // continue
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|             btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
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|                               &btMprSimplexPoint(portal, 2)->v);
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|             dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
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|             if (dot < 0.f && !btMprIsZero(dot)){
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|                 btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
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|                 cont = 1;
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|             }
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|         }
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| 
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|         if (cont){
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|             btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
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|                              &btMprSimplexPoint(portal, 0)->v);
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|             btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
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|                              &btMprSimplexPoint(portal, 0)->v);
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|             btMprVec3Cross(&dir, &va, &vb);
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|             btMprVec3Normalize(&dir);
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|         }else{
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|             btMprSimplexSetSize(portal, 4);
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|         }
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|     }
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| 
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|     return 0;
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| }
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| 
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| template <typename btConvexTemplate>
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| static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc,
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| 							btMprSimplex_t *portal)
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| {
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|     btVector3 dir;
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|     btMprSupport_t v4;
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| 
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| 	for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
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|     //while (1)
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| 	{
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|         // compute direction outside the portal (from v0 throught v1,v2,v3
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|         // face)
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|         btPortalDir(portal, &dir);
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| 
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|         // test if origin is inside the portal
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|         if (portalEncapsulesOrigin(portal, &dir))
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|             return 0;
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| 
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|         // get next support point
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|         
 | |
| 		 btMprSupport(a,b,colDesc, dir, &v4);
 | |
| 
 | |
| 
 | |
|         // test if v4 can expand portal to contain origin and if portal
 | |
|         // expanding doesn't reach given tolerance
 | |
|         if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
 | |
|                 || portalReachTolerance(portal, &v4, &dir))
 | |
| 		{
 | |
|             return -1;
 | |
|         }
 | |
| 
 | |
|         // v1-v2-v3 triangle must be rearranged to face outside Minkowski
 | |
|         // difference (direction from v0).
 | |
|         btExpandPortal(portal, &v4);
 | |
|     }
 | |
| 
 | |
|     return -1;
 | |
| }
 | |
| 
 | |
| static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos)
 | |
| {
 | |
| 
 | |
| 	btVector3 zero = btVector3(0,0,0);
 | |
| 	btVector3* origin = &zero;
 | |
| 
 | |
|     btVector3 dir;
 | |
|     size_t i;
 | |
|     float b[4], sum, inv;
 | |
|     btVector3 vec, p1, p2;
 | |
| 
 | |
|     btPortalDir(portal, &dir);
 | |
| 
 | |
|     // use barycentric coordinates of tetrahedron to find origin
 | |
|     btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
 | |
|                        &btMprSimplexPoint(portal, 2)->v);
 | |
|     b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
 | |
| 
 | |
|     btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
 | |
|                        &btMprSimplexPoint(portal, 2)->v);
 | |
|     b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
 | |
| 
 | |
|     btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
 | |
|                        &btMprSimplexPoint(portal, 1)->v);
 | |
|     b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
 | |
| 
 | |
|     btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
 | |
|                        &btMprSimplexPoint(portal, 1)->v);
 | |
|     b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
 | |
| 
 | |
| 	sum = b[0] + b[1] + b[2] + b[3];
 | |
| 
 | |
|     if (btMprIsZero(sum) || sum < 0.f){
 | |
| 		b[0] = 0.f;
 | |
| 
 | |
|         btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
 | |
|                            &btMprSimplexPoint(portal, 3)->v);
 | |
|         b[1] = btMprVec3Dot(&vec, &dir);
 | |
|         btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
 | |
|                            &btMprSimplexPoint(portal, 1)->v);
 | |
|         b[2] = btMprVec3Dot(&vec, &dir);
 | |
|         btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
 | |
|                            &btMprSimplexPoint(portal, 2)->v);
 | |
|         b[3] = btMprVec3Dot(&vec, &dir);
 | |
| 
 | |
| 		sum = b[1] + b[2] + b[3];
 | |
| 	}
 | |
| 
 | |
| 	inv = 1.f / sum;
 | |
| 
 | |
|     btMprVec3Copy(&p1, origin);
 | |
|     btMprVec3Copy(&p2, origin);
 | |
|     for (i = 0; i < 4; i++){
 | |
|         btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
 | |
|         btMprVec3Scale(&vec, b[i]);
 | |
|         btMprVec3Add(&p1, &vec);
 | |
| 
 | |
|         btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
 | |
|         btMprVec3Scale(&vec, b[i]);
 | |
|         btMprVec3Add(&p2, &vec);
 | |
|     }
 | |
|     btMprVec3Scale(&p1, inv);
 | |
|     btMprVec3Scale(&p2, inv);
 | |
| #ifdef MPR_AVERAGE_CONTACT_POSITIONS
 | |
|     btMprVec3Copy(pos, &p1);
 | |
|     btMprVec3Add(pos, &p2);
 | |
|     btMprVec3Scale(pos, 0.5);
 | |
| #else
 | |
|     btMprVec3Copy(pos, &p2);
 | |
| #endif//MPR_AVERAGE_CONTACT_POSITIONS
 | |
| }
 | |
| 
 | |
| inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b)
 | |
| {
 | |
|     btVector3 ab;
 | |
|     btMprVec3Sub2(&ab, a, b);
 | |
|     return btMprVec3Len2(&ab);
 | |
| }
 | |
| 
 | |
| inline float _btMprVec3PointSegmentDist2(const btVector3 *P,
 | |
|                                                   const btVector3 *x0,
 | |
|                                                   const btVector3 *b,
 | |
|                                                   btVector3 *witness)
 | |
| {
 | |
|     // The computation comes from solving equation of segment:
 | |
|     //      S(t) = x0 + t.d
 | |
|     //          where - x0 is initial point of segment
 | |
|     //                - d is direction of segment from x0 (|d| > 0)
 | |
|     //                - t belongs to <0, 1> interval
 | |
|     // 
 | |
|     // Than, distance from a segment to some point P can be expressed:
 | |
|     //      D(t) = |x0 + t.d - P|^2
 | |
|     //          which is distance from any point on segment. Minimization
 | |
|     //          of this function brings distance from P to segment.
 | |
|     // Minimization of D(t) leads to simple quadratic equation that's
 | |
|     // solving is straightforward.
 | |
|     //
 | |
|     // Bonus of this method is witness point for free.
 | |
| 
 | |
|     float dist, t;
 | |
|     btVector3 d, a;
 | |
| 
 | |
|     // direction of segment
 | |
|     btMprVec3Sub2(&d, b, x0);
 | |
| 
 | |
|     // precompute vector from P to x0
 | |
|     btMprVec3Sub2(&a, x0, P);
 | |
| 
 | |
|     t  = -1.f * btMprVec3Dot(&a, &d);
 | |
|     t /= btMprVec3Len2(&d);
 | |
| 
 | |
|     if (t < 0.f || btMprIsZero(t)){
 | |
|         dist = btMprVec3Dist2(x0, P);
 | |
|         if (witness)
 | |
|             btMprVec3Copy(witness, x0);
 | |
|     }else if (t > 1.f || btMprEq(t, 1.f)){
 | |
|         dist = btMprVec3Dist2(b, P);
 | |
|         if (witness)
 | |
|             btMprVec3Copy(witness, b);
 | |
|     }else{
 | |
|         if (witness){
 | |
|             btMprVec3Copy(witness, &d);
 | |
|             btMprVec3Scale(witness, t);
 | |
|             btMprVec3Add(witness, x0);
 | |
|             dist = btMprVec3Dist2(witness, P);
 | |
|         }else{
 | |
|             // recycling variables
 | |
|             btMprVec3Scale(&d, t);
 | |
|             btMprVec3Add(&d, &a);
 | |
|             dist = btMprVec3Len2(&d);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return dist;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| inline float btMprVec3PointTriDist2(const btVector3 *P,
 | |
|                                 const btVector3 *x0, const btVector3 *B,
 | |
|                                 const btVector3 *C,
 | |
|                                 btVector3 *witness)
 | |
| {
 | |
|     // Computation comes from analytic expression for triangle (x0, B, C)
 | |
|     //      T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
 | |
|     // Then equation for distance is:
 | |
|     //      D(s, t) = | T(s, t) - P |^2
 | |
|     // This leads to minimization of quadratic function of two variables.
 | |
|     // The solution from is taken only if s is between 0 and 1, t is
 | |
|     // between 0 and 1 and t + s < 1, otherwise distance from segment is
 | |
|     // computed.
 | |
| 
 | |
|     btVector3 d1, d2, a;
 | |
|     float u, v, w, p, q, r;
 | |
|     float s, t, dist, dist2;
 | |
|     btVector3 witness2;
 | |
| 
 | |
|     btMprVec3Sub2(&d1, B, x0);
 | |
|     btMprVec3Sub2(&d2, C, x0);
 | |
|     btMprVec3Sub2(&a, x0, P);
 | |
| 
 | |
|     u = btMprVec3Dot(&a, &a);
 | |
|     v = btMprVec3Dot(&d1, &d1);
 | |
|     w = btMprVec3Dot(&d2, &d2);
 | |
|     p = btMprVec3Dot(&a, &d1);
 | |
|     q = btMprVec3Dot(&a, &d2);
 | |
|     r = btMprVec3Dot(&d1, &d2);
 | |
| 
 | |
| 	btScalar div = (w * v - r * r);
 | |
| 	if (btMprIsZero(div))
 | |
| 	{
 | |
| 		s=-1;
 | |
| 	} else
 | |
| 	{
 | |
| 		s = (q * r - w * p) / div;
 | |
| 		t = (-s * r - q) / w;
 | |
| 	}
 | |
| 
 | |
|     if ((btMprIsZero(s) || s > 0.f)
 | |
|             && (btMprEq(s, 1.f) || s < 1.f)
 | |
|             && (btMprIsZero(t) || t > 0.f)
 | |
|             && (btMprEq(t, 1.f) || t < 1.f)
 | |
|             && (btMprEq(t + s, 1.f) || t + s < 1.f)){
 | |
| 
 | |
|         if (witness){
 | |
|             btMprVec3Scale(&d1, s);
 | |
|             btMprVec3Scale(&d2, t);
 | |
|             btMprVec3Copy(witness, x0);
 | |
|             btMprVec3Add(witness, &d1);
 | |
|             btMprVec3Add(witness, &d2);
 | |
| 
 | |
|             dist = btMprVec3Dist2(witness, P);
 | |
|         }else{
 | |
|             dist  = s * s * v;
 | |
|             dist += t * t * w;
 | |
|             dist += 2.f * s * t * r;
 | |
|             dist += 2.f * s * p;
 | |
|             dist += 2.f * t * q;
 | |
|             dist += u;
 | |
|         }
 | |
|     }else{
 | |
|         dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
 | |
| 
 | |
|         dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
 | |
|         if (dist2 < dist){
 | |
|             dist = dist2;
 | |
|             if (witness)
 | |
|                 btMprVec3Copy(witness, &witness2);
 | |
|         }
 | |
| 
 | |
|         dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
 | |
|         if (dist2 < dist){
 | |
|             dist = dist2;
 | |
|             if (witness)
 | |
|                 btMprVec3Copy(witness, &witness2);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return dist;
 | |
| }
 | |
| 
 | |
| template <typename btConvexTemplate>
 | |
| static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b,
 | |
|                          const btMprCollisionDescription& colDesc,
 | |
|                          btMprSimplex_t *portal,
 | |
|                          float *depth, btVector3 *pdir, btVector3 *pos)
 | |
| {
 | |
|     btVector3 dir;
 | |
|     btMprSupport_t v4;
 | |
|     unsigned long iterations;
 | |
| 
 | |
| 	btVector3 zero = btVector3(0,0,0);
 | |
| 	btVector3* origin = &zero;
 | |
| 
 | |
| 
 | |
|     iterations = 1UL;
 | |
| 	for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
 | |
|     //while (1)
 | |
| 	{
 | |
|         // compute portal direction and obtain next support point
 | |
|         btPortalDir(portal, &dir);
 | |
|         
 | |
| 		 btMprSupport(a,b,colDesc, dir, &v4);
 | |
| 
 | |
| 
 | |
|         // reached tolerance -> find penetration info
 | |
|         if (portalReachTolerance(portal, &v4, &dir)
 | |
|                 || iterations ==BT_MPR_MAX_ITERATIONS)
 | |
| 		{
 | |
|             *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir);
 | |
|             *depth = BT_MPR_SQRT(*depth);
 | |
| 			
 | |
| 			if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z()))
 | |
| 			{
 | |
| 				
 | |
| 				*pdir = dir;
 | |
| 			} 
 | |
| 			btMprVec3Normalize(pdir);
 | |
| 			
 | |
|             // barycentric coordinates:
 | |
|             btFindPos(portal, pos);
 | |
| 
 | |
| 
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         btExpandPortal(portal, &v4);
 | |
| 
 | |
|         iterations++;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos)
 | |
| {
 | |
|     // Touching contact on portal's v1 - so depth is zero and direction
 | |
|     // is unimportant and pos can be guessed
 | |
|     *depth = 0.f;
 | |
|     btVector3 zero = btVector3(0,0,0);
 | |
| 	btVector3* origin = &zero;
 | |
| 
 | |
| 
 | |
| 	btMprVec3Copy(dir, origin);
 | |
| #ifdef MPR_AVERAGE_CONTACT_POSITIONS
 | |
|     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
 | |
|     btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
 | |
|     btMprVec3Scale(pos, 0.5);
 | |
| #else
 | |
|      btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static void btFindPenetrSegment(btMprSimplex_t *portal,
 | |
|                               float *depth, btVector3 *dir, btVector3 *pos)
 | |
| {
 | |
|     
 | |
|     // Origin lies on v0-v1 segment.
 | |
|     // Depth is distance to v1, direction also and position must be
 | |
|     // computed
 | |
| #ifdef MPR_AVERAGE_CONTACT_POSITIONS
 | |
|     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
 | |
|     btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
 | |
|     btMprVec3Scale(pos, 0.5f);
 | |
| #else
 | |
|      btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
 | |
| #endif//MPR_AVERAGE_CONTACT_POSITIONS
 | |
| 
 | |
|     btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
 | |
|     *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
 | |
|     btMprVec3Normalize(dir);
 | |
| 
 | |
|     
 | |
| }
 | |
| 
 | |
| 
 | |
| template <typename btConvexTemplate>
 | |
| inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b,
 | |
|                             const btMprCollisionDescription& colDesc,
 | |
| 					float *depthOut, btVector3* dirOut, btVector3* posOut)
 | |
| {
 | |
| 	
 | |
| 	 btMprSimplex_t portal;
 | |
| 
 | |
| 
 | |
|     // Phase 1: Portal discovery
 | |
|     int result = btDiscoverPortal(a,b,colDesc, &portal);
 | |
| 	
 | |
| 	  
 | |
| 	//sepAxis[pairIndex] = *pdir;//or -dir?
 | |
| 
 | |
| 	switch (result)
 | |
| 	{
 | |
| 	case 0:
 | |
| 		{
 | |
| 			// Phase 2: Portal refinement
 | |
| 		
 | |
| 			result = btRefinePortal(a,b,colDesc, &portal);
 | |
| 			if (result < 0)
 | |
| 				return -1;
 | |
| 
 | |
| 			// Phase 3. Penetration info
 | |
| 			btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut);
 | |
| 			
 | |
| 			
 | |
| 			break;
 | |
| 		}
 | |
| 	case 1:
 | |
| 		{
 | |
| 			 // Touching contact on portal's v1.
 | |
| 			btFindPenetrTouch(&portal, depthOut, dirOut, posOut);
 | |
| 			result=0;
 | |
| 			break;
 | |
| 		}
 | |
| 	case 2:
 | |
| 		{
 | |
| 			
 | |
| 			btFindPenetrSegment( &portal, depthOut, dirOut, posOut);
 | |
| 			result=0;
 | |
| 			break;
 | |
| 		}
 | |
| 	default:
 | |
| 		{
 | |
| 			//if (res < 0)
 | |
| 			//{
 | |
| 				// Origin isn't inside portal - no collision.
 | |
| 				result = -1;
 | |
| 			//}
 | |
| 		}
 | |
| 	};
 | |
| 	
 | |
| 	return result;
 | |
| };
 | |
| 
 | |
| 
 | |
| template<typename btConvexTemplate, typename btMprDistanceTemplate>
 | |
| inline int	btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const
 | |
|                                     btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo)
 | |
| {
 | |
| 	btVector3 dir,pos;
 | |
| 	float depth;
 | |
| 
 | |
| 	int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos);
 | |
| 	if (res==0)
 | |
| 	{
 | |
| 		distInfo->m_distance = -depth;
 | |
| 		distInfo->m_pointOnB = pos;
 | |
| 		distInfo->m_normalBtoA = -dir;
 | |
| 		distInfo->m_pointOnA = pos-distInfo->m_distance*dir;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| #endif //BT_MPR_PENETRATION_H
 |