36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
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|  *
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|  * Permission to use, copy, modify, distribute and sell this software
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|  * and its documentation for any purpose is hereby granted without fee,
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|  * provided that the above copyright notice appear in all copies.
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|  * Erwin Coumans makes no representations about the suitability 
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|  * of this software for any purpose.  
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|  * It is provided "as is" without express or implied warranty.
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| */
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| #ifndef BT_VEHICLE_RAYCASTER_H
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| #define BT_VEHICLE_RAYCASTER_H
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| 
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| #include "LinearMath/btVector3.h"
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| 
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| /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
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| struct btVehicleRaycaster
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| {
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| virtual ~btVehicleRaycaster()
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| {
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| }
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| 	struct btVehicleRaycasterResult
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| 	{
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| 		btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
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| 		btVector3	m_hitPointInWorld;
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| 		btVector3	m_hitNormalInWorld;
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| 		btScalar	m_distFraction;
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| 	};
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| 
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| 	virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
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| 
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| };
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| 
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| #endif //BT_VEHICLE_RAYCASTER_H
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| 
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