197 lines
5.5 KiB
Haxe
197 lines
5.5 KiB
Haxe
package kha;
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import haxe.io.Bytes;
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import kha.graphics4.TextureFormat;
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import kha.graphics4.Usage;
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import kha.wpf.Painter;
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import system.windows.media.DrawingVisual;
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import system.windows.media.ImageBrush;
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import system.windows.media.imaging.BitmapSource;
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class Image implements Resource {
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var myWidth: Int;
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var myHeight: Int;
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var myFormat: TextureFormat;
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var painter: Painter;
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public var image: BitmapSource;
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public var brush: ImageBrush;
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public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image {
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return new Image(width, height, format == null ? TextureFormat.RGBA32 : format);
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}
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public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image {
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return null;
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}
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@:functionCode('
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global::System.Windows.Media.Imaging.RenderTargetBitmap image = new global::System.Windows.Media.Imaging.RenderTargetBitmap(width, height, 96, 96, global::System.Windows.Media.PixelFormats.Pbgra32);
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return fromImage(image, image.PixelWidth, image.PixelHeight);
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')
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public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: Bool = false,
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antiAliasingSamples: Int = 1): Image {
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return null;
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}
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public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image {
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return null;
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}
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public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image {
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return null;
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}
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public function new(width: Int, height: Int, format: TextureFormat) {
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myWidth = width;
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myHeight = height;
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myFormat = format;
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}
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@:functionCode('
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global::System.Windows.Media.Imaging.BitmapImage image = new global::System.Windows.Media.Imaging.BitmapImage(new global::System.Uri(filename, global::System.UriKind.Relative));
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return fromImage(image, image.PixelWidth, image.PixelHeight);
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')
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public static function fromFilename(filename: String): Image {
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return null;
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}
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public static function fromImage(image: Dynamic, width: Int, height: Int): Image {
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var img = new Image(width, height, TextureFormat.RGBA32);
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img.image = image;
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img.brush = new ImageBrush(image);
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return img;
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}
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public var g2(get, never): kha.graphics2.Graphics;
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function get_g2(): kha.graphics2.Graphics {
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if (painter == null) {
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painter = new Painter(width, height);
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painter.image = image;
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painter.visual = new DrawingVisual();
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}
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return painter;
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}
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public var g4(get, never): kha.graphics4.Graphics;
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function get_g4(): kha.graphics4.Graphics {
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return null;
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}
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public var width(get, never): Int;
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function get_width(): Int {
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return myWidth;
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}
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public var height(get, never): Int;
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function get_height(): Int {
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return myHeight;
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}
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public var depth(get, never): Int;
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function get_depth(): Int {
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return 1;
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}
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public var format(get, never): TextureFormat;
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function get_format(): TextureFormat {
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return myFormat;
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}
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public var realWidth(get, never): Int;
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function get_realWidth(): Int {
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return width;
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}
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public var realHeight(get, never): Int;
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function get_realHeight(): Int {
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return height;
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}
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@:functionCode('
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if (x < 0 || y < 0 || x >= image.PixelWidth || y >= image.PixelHeight)
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return false;
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byte[] pixels = new byte[8];
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image.CopyPixels(new global::System.Windows.Int32Rect(x, y, 1, 1), pixels, image.PixelWidth * 4, 0);
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return pixels[3] > 0;
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')
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public function isOpaque(x: Int, y: Int): Bool {
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return true;
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}
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public function at(x: Int, y: Int): Int {
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return 0;
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}
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public function unload(): Void {
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image = null;
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}
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// public function getTexture(): Texture {
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// return null;
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// }
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// public function setTexture(texture: Texture): Void {
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//
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// }
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public var bytes: Bytes;
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public function lock(level: Int = 0): Bytes {
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bytes = Bytes.alloc(myFormat == TextureFormat.RGBA32 ? 4 * width * height : width * height);
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return bytes;
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}
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@:functionCode('
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global::System.Windows.Media.PixelFormat pf = global::System.Windows.Media.PixelFormats.Bgra32;
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int rawStride = (myWidth * pf.BitsPerPixel + 7) / 8;
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var bgra = new byte[myWidth * myHeight * 4];
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for (int y = 0; y < myHeight; ++y) {
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for (int x = 0; x < myWidth; ++x) {
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bgra[y * myWidth * 4 + x * 4 + 0] = 0;
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bgra[y * myWidth * 4 + x * 4 + 1] = 0;
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bgra[y * myWidth * 4 + x * 4 + 2] = 0;
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bgra[y * myWidth * 4 + x * 4 + 3] = bytes.b[y * myWidth + x];
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}
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}
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image = global::System.Windows.Media.Imaging.BitmapSource.Create(myWidth, myHeight, 96, 96, pf, null, bgra, rawStride);
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brush = new global::System.Windows.Media.ImageBrush(image);
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')
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public function unlock(): Void {}
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public function getPixels(): Bytes {
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return null;
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}
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public function generateMipmaps(levels: Int): Void {}
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public function setMipmaps(mipmaps: Array<Image>): Void {}
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public function setDepthStencilFrom(image: Image): Void {}
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public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {}
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public static var maxSize(get, never): Int;
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static function get_maxSize(): Int {
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return 4096;
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}
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public static var nonPow2Supported(get, never): Bool;
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static function get_nonPow2Supported(): Bool {
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return true;
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}
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public static function renderTargetsInvertedY(): Bool {
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return true;
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}
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}
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