10 lines
294 B
Plaintext
10 lines
294 B
Plaintext
// btGeneric6DofConstraint.h
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+ void setFrameOffsetAOrigin(const btVector3& v)
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+ {
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+ m_frameInA.setOrigin(v);
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+ }
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// bullet/LinearMath/btVector3.h
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- #define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
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+ #define BT_SHUFFLE(x, y, z, w) (((w) << 6 | (z) << 4 | (y) << 2 | (x)) & 0xff)
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