2655 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2655 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //*********************************************************
 | |
| //
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| // Copyright (c) Microsoft. All rights reserved.
 | |
| // This code is licensed under the MIT License (MIT).
 | |
| // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
 | |
| // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
 | |
| // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
 | |
| // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
 | |
| //
 | |
| //*********************************************************
 | |
| 
 | |
| #ifndef __D3DX12_H__
 | |
| #define __D3DX12_H__
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| 
 | |
| #include "d3d12.h"
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| 
 | |
| #if defined( __cplusplus )
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| 
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| struct CD3DX12_DEFAULT {};
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| extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
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| 
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| //------------------------------------------------------------------------------------------------
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| inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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| {
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|     return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
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|         l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
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| }
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| 
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| //------------------------------------------------------------------------------------------------
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| inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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| { return !( l == r ); }
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| 
 | |
| //------------------------------------------------------------------------------------------------
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| struct CD3DX12_RECT : public D3D12_RECT
 | |
| {
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|     CD3DX12_RECT() = default;
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|     explicit CD3DX12_RECT( const D3D12_RECT& o ) :
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|         D3D12_RECT( o )
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|     {}
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|     explicit CD3DX12_RECT(
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|         LONG Left,
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|         LONG Top,
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|         LONG Right,
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|         LONG Bottom )
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|     {
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|         left = Left;
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|         top = Top;
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|         right = Right;
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|         bottom = Bottom;
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|     }
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|     ~CD3DX12_RECT() {}
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| };
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| 
 | |
| //------------------------------------------------------------------------------------------------
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| struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
 | |
| {
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|     CD3DX12_VIEWPORT() = default;
 | |
|     explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
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|         D3D12_VIEWPORT( o )
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|     {}
 | |
|     explicit CD3DX12_VIEWPORT(
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|         FLOAT topLeftX,
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|         FLOAT topLeftY,
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|         FLOAT width,
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|         FLOAT height,
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|         FLOAT minDepth = D3D12_MIN_DEPTH,
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|         FLOAT maxDepth = D3D12_MAX_DEPTH )
 | |
|     {
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|         TopLeftX = topLeftX;
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|         TopLeftY = topLeftY;
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|         Width = width;
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|         Height = height;
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|         MinDepth = minDepth;
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|         MaxDepth = maxDepth;
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|     }
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|     explicit CD3DX12_VIEWPORT(
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|         _In_ ID3D12Resource* pResource,
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|         UINT mipSlice = 0,
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|         FLOAT topLeftX = 0.0f,
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|         FLOAT topLeftY = 0.0f,
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|         FLOAT minDepth = D3D12_MIN_DEPTH,
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|         FLOAT maxDepth = D3D12_MAX_DEPTH )
 | |
|     {
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|         D3D12_RESOURCE_DESC Desc = pResource->GetDesc();
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|         const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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|         const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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|         switch (Desc.Dimension)
 | |
|         {
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|         case D3D12_RESOURCE_DIMENSION_BUFFER:
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|             TopLeftX = topLeftX;
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|             TopLeftY = 0.0f;
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|             Width = Desc.Width - topLeftX;
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|             Height = 1.0f;
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|             break;
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|         case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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|             TopLeftX = topLeftX;
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|             TopLeftY = 0.0f;
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|             Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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|             Height = 1.0f;
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|             break;
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|         case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
 | |
|         case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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|             TopLeftX = topLeftX;
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|             TopLeftY = topLeftY;
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|             Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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|             Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY;
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|             break;
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|         default: break;
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|         }
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| 
 | |
|         MinDepth = minDepth;
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|         MaxDepth = maxDepth;
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|     }
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|     ~CD3DX12_VIEWPORT() {}
 | |
| };
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| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_BOX : public D3D12_BOX
 | |
| {
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|     CD3DX12_BOX() = default;
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|     explicit CD3DX12_BOX( const D3D12_BOX& o ) :
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|         D3D12_BOX( o )
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|     {}
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|     explicit CD3DX12_BOX(
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|         LONG Left,
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|         LONG Right )
 | |
|     {
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|         left = Left;
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|         top = 0;
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|         front = 0;
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|         right = Right;
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|         bottom = 1;
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|         back = 1;
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|     }
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|     explicit CD3DX12_BOX(
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|         LONG Left,
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|         LONG Top,
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|         LONG Right,
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|         LONG Bottom )
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|     {
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|         left = Left;
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|         top = Top;
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|         front = 0;
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|         right = Right;
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|         bottom = Bottom;
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|         back = 1;
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|     }
 | |
|     explicit CD3DX12_BOX(
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|         LONG Left,
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|         LONG Top,
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|         LONG Front,
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|         LONG Right,
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|         LONG Bottom,
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|         LONG Back )
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|     {
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|         left = Left;
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|         top = Top;
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|         front = Front;
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|         right = Right;
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|         bottom = Bottom;
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|         back = Back;
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|     }
 | |
|     ~CD3DX12_BOX() {}
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| };
 | |
| inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
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| {
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|     return l.left == r.left && l.top == r.top && l.front == r.front &&
 | |
|         l.right == r.right && l.bottom == r.bottom && l.back == r.back;
 | |
| }
 | |
| inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
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| { return !( l == r ); }
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| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
 | |
| {
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|     CD3DX12_DEPTH_STENCIL_DESC() = default;
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|     explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
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|         D3D12_DEPTH_STENCIL_DESC( o )
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|     {}
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|     explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
 | |
|     {
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|         DepthEnable = TRUE;
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|         DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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|         DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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|         StencilEnable = FALSE;
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|         StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
 | |
|         StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
 | |
|         const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
 | |
|         { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
 | |
|         FrontFace = defaultStencilOp;
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|         BackFace = defaultStencilOp;
 | |
|     }
 | |
|     explicit CD3DX12_DEPTH_STENCIL_DESC(
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|         BOOL depthEnable,
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|         D3D12_DEPTH_WRITE_MASK depthWriteMask,
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|         D3D12_COMPARISON_FUNC depthFunc,
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|         BOOL stencilEnable,
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|         UINT8 stencilReadMask,
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|         UINT8 stencilWriteMask,
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|         D3D12_STENCIL_OP frontStencilFailOp,
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|         D3D12_STENCIL_OP frontStencilDepthFailOp,
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|         D3D12_STENCIL_OP frontStencilPassOp,
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|         D3D12_COMPARISON_FUNC frontStencilFunc,
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|         D3D12_STENCIL_OP backStencilFailOp,
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|         D3D12_STENCIL_OP backStencilDepthFailOp,
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|         D3D12_STENCIL_OP backStencilPassOp,
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|         D3D12_COMPARISON_FUNC backStencilFunc )
 | |
|     {
 | |
|         DepthEnable = depthEnable;
 | |
|         DepthWriteMask = depthWriteMask;
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|         DepthFunc = depthFunc;
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|         StencilEnable = stencilEnable;
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|         StencilReadMask = stencilReadMask;
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|         StencilWriteMask = stencilWriteMask;
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|         FrontFace.StencilFailOp = frontStencilFailOp;
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|         FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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|         FrontFace.StencilPassOp = frontStencilPassOp;
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|         FrontFace.StencilFunc = frontStencilFunc;
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|         BackFace.StencilFailOp = backStencilFailOp;
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|         BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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|         BackFace.StencilPassOp = backStencilPassOp;
 | |
|         BackFace.StencilFunc = backStencilFunc;
 | |
|     }
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|     ~CD3DX12_DEPTH_STENCIL_DESC() {}
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| };
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| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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| {
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|     CD3DX12_DEPTH_STENCIL_DESC1() = default;
 | |
|     explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
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|         D3D12_DEPTH_STENCIL_DESC1( o )
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|     {}
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|     explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o )
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|     {
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|         DepthEnable                  = o.DepthEnable;
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|         DepthWriteMask               = o.DepthWriteMask;
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|         DepthFunc                    = o.DepthFunc;
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|         StencilEnable                = o.StencilEnable;
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|         StencilReadMask              = o.StencilReadMask;
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|         StencilWriteMask             = o.StencilWriteMask;
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|         FrontFace.StencilFailOp      = o.FrontFace.StencilFailOp;
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|         FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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|         FrontFace.StencilPassOp      = o.FrontFace.StencilPassOp;
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|         FrontFace.StencilFunc        = o.FrontFace.StencilFunc;
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|         BackFace.StencilFailOp       = o.BackFace.StencilFailOp;
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|         BackFace.StencilDepthFailOp  = o.BackFace.StencilDepthFailOp;
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|         BackFace.StencilPassOp       = o.BackFace.StencilPassOp;
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|         BackFace.StencilFunc         = o.BackFace.StencilFunc;
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|         DepthBoundsTestEnable        = FALSE;
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|     }
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|     explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT )
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|     {
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|         DepthEnable = TRUE;
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|         DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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|         DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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|         StencilEnable = FALSE;
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|         StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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|         StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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|         const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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|         { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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|         FrontFace = defaultStencilOp;
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|         BackFace = defaultStencilOp;
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|         DepthBoundsTestEnable = FALSE;
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|     }
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|     explicit CD3DX12_DEPTH_STENCIL_DESC1(
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|         BOOL depthEnable,
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|         D3D12_DEPTH_WRITE_MASK depthWriteMask,
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|         D3D12_COMPARISON_FUNC depthFunc,
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|         BOOL stencilEnable,
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|         UINT8 stencilReadMask,
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|         UINT8 stencilWriteMask,
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|         D3D12_STENCIL_OP frontStencilFailOp,
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|         D3D12_STENCIL_OP frontStencilDepthFailOp,
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|         D3D12_STENCIL_OP frontStencilPassOp,
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|         D3D12_COMPARISON_FUNC frontStencilFunc,
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|         D3D12_STENCIL_OP backStencilFailOp,
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|         D3D12_STENCIL_OP backStencilDepthFailOp,
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|         D3D12_STENCIL_OP backStencilPassOp,
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|         D3D12_COMPARISON_FUNC backStencilFunc,
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|         BOOL depthBoundsTestEnable )
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|     {
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|         DepthEnable = depthEnable;
 | |
|         DepthWriteMask = depthWriteMask;
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|         DepthFunc = depthFunc;
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|         StencilEnable = stencilEnable;
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|         StencilReadMask = stencilReadMask;
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|         StencilWriteMask = stencilWriteMask;
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|         FrontFace.StencilFailOp = frontStencilFailOp;
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|         FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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|         FrontFace.StencilPassOp = frontStencilPassOp;
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|         FrontFace.StencilFunc = frontStencilFunc;
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|         BackFace.StencilFailOp = backStencilFailOp;
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|         BackFace.StencilDepthFailOp = backStencilDepthFailOp;
 | |
|         BackFace.StencilPassOp = backStencilPassOp;
 | |
|         BackFace.StencilFunc = backStencilFunc;
 | |
|         DepthBoundsTestEnable = depthBoundsTestEnable;
 | |
|     }
 | |
|     ~CD3DX12_DEPTH_STENCIL_DESC1() {}
 | |
|     operator D3D12_DEPTH_STENCIL_DESC() const
 | |
|     {
 | |
|         D3D12_DEPTH_STENCIL_DESC D;
 | |
|         D.DepthEnable                  = DepthEnable;
 | |
|         D.DepthWriteMask               = DepthWriteMask;
 | |
|         D.DepthFunc                    = DepthFunc;
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|         D.StencilEnable                = StencilEnable;
 | |
|         D.StencilReadMask              = StencilReadMask;
 | |
|         D.StencilWriteMask             = StencilWriteMask;
 | |
|         D.FrontFace.StencilFailOp      = FrontFace.StencilFailOp;
 | |
|         D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
 | |
|         D.FrontFace.StencilPassOp      = FrontFace.StencilPassOp;
 | |
|         D.FrontFace.StencilFunc        = FrontFace.StencilFunc;
 | |
|         D.BackFace.StencilFailOp       = BackFace.StencilFailOp;
 | |
|         D.BackFace.StencilDepthFailOp  = BackFace.StencilDepthFailOp;
 | |
|         D.BackFace.StencilPassOp       = BackFace.StencilPassOp;
 | |
|         D.BackFace.StencilFunc         = BackFace.StencilFunc;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
 | |
| {
 | |
|     CD3DX12_BLEND_DESC() = default;
 | |
|     explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
 | |
|         D3D12_BLEND_DESC( o )
 | |
|     {}
 | |
|     explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
 | |
|     {
 | |
|         AlphaToCoverageEnable = FALSE;
 | |
|         IndependentBlendEnable = FALSE;
 | |
|         const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
 | |
|         {
 | |
|             FALSE,FALSE,
 | |
|             D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
 | |
|             D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
 | |
|             D3D12_LOGIC_OP_NOOP,
 | |
|             D3D12_COLOR_WRITE_ENABLE_ALL,
 | |
|         };
 | |
|         for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
 | |
|             RenderTarget[ i ] = defaultRenderTargetBlendDesc;
 | |
|     }
 | |
|     ~CD3DX12_BLEND_DESC() {}
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
 | |
| {
 | |
|     CD3DX12_RASTERIZER_DESC() = default;
 | |
|     explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
 | |
|         D3D12_RASTERIZER_DESC( o )
 | |
|     {}
 | |
|     explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
 | |
|     {
 | |
|         FillMode = D3D12_FILL_MODE_SOLID;
 | |
|         CullMode = D3D12_CULL_MODE_BACK;
 | |
|         FrontCounterClockwise = FALSE;
 | |
|         DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
 | |
|         DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
 | |
|         SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
 | |
|         DepthClipEnable = TRUE;
 | |
|         MultisampleEnable = FALSE;
 | |
|         AntialiasedLineEnable = FALSE;
 | |
|         ForcedSampleCount = 0;
 | |
|         ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
 | |
|     }
 | |
|     explicit CD3DX12_RASTERIZER_DESC(
 | |
|         D3D12_FILL_MODE fillMode,
 | |
|         D3D12_CULL_MODE cullMode,
 | |
|         BOOL frontCounterClockwise,
 | |
|         INT depthBias,
 | |
|         FLOAT depthBiasClamp,
 | |
|         FLOAT slopeScaledDepthBias,
 | |
|         BOOL depthClipEnable,
 | |
|         BOOL multisampleEnable,
 | |
|         BOOL antialiasedLineEnable, 
 | |
|         UINT forcedSampleCount, 
 | |
|         D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
 | |
|     {
 | |
|         FillMode = fillMode;
 | |
|         CullMode = cullMode;
 | |
|         FrontCounterClockwise = frontCounterClockwise;
 | |
|         DepthBias = depthBias;
 | |
|         DepthBiasClamp = depthBiasClamp;
 | |
|         SlopeScaledDepthBias = slopeScaledDepthBias;
 | |
|         DepthClipEnable = depthClipEnable;
 | |
|         MultisampleEnable = multisampleEnable;
 | |
|         AntialiasedLineEnable = antialiasedLineEnable;
 | |
|         ForcedSampleCount = forcedSampleCount;
 | |
|         ConservativeRaster = conservativeRaster;
 | |
|     }
 | |
|     ~CD3DX12_RASTERIZER_DESC() {}
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
 | |
| {
 | |
|     CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
 | |
|     explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
 | |
|         D3D12_RESOURCE_ALLOCATION_INFO( o )
 | |
|     {}
 | |
|     CD3DX12_RESOURCE_ALLOCATION_INFO(
 | |
|         UINT64 size,
 | |
|         UINT64 alignment )
 | |
|     {
 | |
|         SizeInBytes = size;
 | |
|         Alignment = alignment;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
 | |
| {
 | |
|     CD3DX12_HEAP_PROPERTIES() = default;
 | |
|     explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
 | |
|         D3D12_HEAP_PROPERTIES(o)
 | |
|     {}
 | |
|     CD3DX12_HEAP_PROPERTIES( 
 | |
|         D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
 | |
|         D3D12_MEMORY_POOL memoryPoolPreference,
 | |
|         UINT creationNodeMask = 1, 
 | |
|         UINT nodeMask = 1 )
 | |
|     {
 | |
|         Type = D3D12_HEAP_TYPE_CUSTOM;
 | |
|         CPUPageProperty = cpuPageProperty;
 | |
|         MemoryPoolPreference = memoryPoolPreference;
 | |
|         CreationNodeMask = creationNodeMask;
 | |
|         VisibleNodeMask = nodeMask;
 | |
|     }
 | |
|     explicit CD3DX12_HEAP_PROPERTIES( 
 | |
|         D3D12_HEAP_TYPE type, 
 | |
|         UINT creationNodeMask = 1, 
 | |
|         UINT nodeMask = 1 )
 | |
|     {
 | |
|         Type = type;
 | |
|         CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
 | |
|         MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
 | |
|         CreationNodeMask = creationNodeMask;
 | |
|         VisibleNodeMask = nodeMask;
 | |
|     }
 | |
|     bool IsCPUAccessible() const
 | |
|     {
 | |
|         return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
 | |
|             (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
 | |
|     }
 | |
| };
 | |
| inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
 | |
| {
 | |
|     return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && 
 | |
|         l.MemoryPoolPreference == r.MemoryPoolPreference &&
 | |
|         l.CreationNodeMask == r.CreationNodeMask &&
 | |
|         l.VisibleNodeMask == r.VisibleNodeMask;
 | |
| }
 | |
| inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
 | |
| { return !( l == r ); }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
 | |
| {
 | |
|     CD3DX12_HEAP_DESC() = default;
 | |
|     explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
 | |
|         D3D12_HEAP_DESC(o)
 | |
|     {}
 | |
|     CD3DX12_HEAP_DESC( 
 | |
|         UINT64 size, 
 | |
|         D3D12_HEAP_PROPERTIES properties, 
 | |
|         UINT64 alignment = 0, 
 | |
|         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
 | |
|     {
 | |
|         SizeInBytes = size;
 | |
|         Properties = properties;
 | |
|         Alignment = alignment;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     CD3DX12_HEAP_DESC( 
 | |
|         UINT64 size, 
 | |
|         D3D12_HEAP_TYPE type, 
 | |
|         UINT64 alignment = 0, 
 | |
|         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
 | |
|     {
 | |
|         SizeInBytes = size;
 | |
|         Properties = CD3DX12_HEAP_PROPERTIES( type );
 | |
|         Alignment = alignment;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     CD3DX12_HEAP_DESC( 
 | |
|         UINT64 size, 
 | |
|         D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
 | |
|         D3D12_MEMORY_POOL memoryPoolPreference, 
 | |
|         UINT64 alignment = 0, 
 | |
|         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
 | |
|     {
 | |
|         SizeInBytes = size;
 | |
|         Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
 | |
|         Alignment = alignment;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     CD3DX12_HEAP_DESC( 
 | |
|         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
 | |
|         D3D12_HEAP_PROPERTIES properties, 
 | |
|         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
 | |
|     {
 | |
|         SizeInBytes = resAllocInfo.SizeInBytes;
 | |
|         Properties = properties;
 | |
|         Alignment = resAllocInfo.Alignment;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     CD3DX12_HEAP_DESC( 
 | |
|         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
 | |
|         D3D12_HEAP_TYPE type, 
 | |
|         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
 | |
|     {
 | |
|         SizeInBytes = resAllocInfo.SizeInBytes;
 | |
|         Properties = CD3DX12_HEAP_PROPERTIES( type );
 | |
|         Alignment = resAllocInfo.Alignment;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     CD3DX12_HEAP_DESC( 
 | |
|         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
 | |
|         D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
 | |
|         D3D12_MEMORY_POOL memoryPoolPreference, 
 | |
|         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
 | |
|     {
 | |
|         SizeInBytes = resAllocInfo.SizeInBytes;
 | |
|         Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
 | |
|         Alignment = resAllocInfo.Alignment;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     bool IsCPUAccessible() const
 | |
|     { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
 | |
| };
 | |
| inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
 | |
| {
 | |
|     return l.SizeInBytes == r.SizeInBytes &&
 | |
|         l.Properties == r.Properties && 
 | |
|         l.Alignment == r.Alignment &&
 | |
|         l.Flags == r.Flags;
 | |
| }
 | |
| inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
 | |
| { return !( l == r ); }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
 | |
| {
 | |
|     CD3DX12_CLEAR_VALUE() = default;
 | |
|     explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
 | |
|         D3D12_CLEAR_VALUE(o)
 | |
|     {}
 | |
|     CD3DX12_CLEAR_VALUE( 
 | |
|         DXGI_FORMAT format, 
 | |
|         const FLOAT color[4] )
 | |
|     {
 | |
|         Format = format;
 | |
|         memcpy( Color, color, sizeof( Color ) );
 | |
|     }
 | |
|     CD3DX12_CLEAR_VALUE( 
 | |
|         DXGI_FORMAT format, 
 | |
|         FLOAT depth,
 | |
|         UINT8 stencil )
 | |
|     {
 | |
|         Format = format;
 | |
|         /* Use memcpy to preserve NAN values */
 | |
|         memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
 | |
|         DepthStencil.Stencil = stencil;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RANGE : public D3D12_RANGE
 | |
| {
 | |
|     CD3DX12_RANGE() = default;
 | |
|     explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
 | |
|         D3D12_RANGE(o)
 | |
|     {}
 | |
|     CD3DX12_RANGE( 
 | |
|         SIZE_T begin, 
 | |
|         SIZE_T end )
 | |
|     {
 | |
|         Begin = begin;
 | |
|         End = end;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
 | |
| {
 | |
|     CD3DX12_RANGE_UINT64() = default;
 | |
|     explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
 | |
|         D3D12_RANGE_UINT64(o)
 | |
|     {}
 | |
|     CD3DX12_RANGE_UINT64( 
 | |
|         UINT64 begin, 
 | |
|         UINT64 end )
 | |
|     {
 | |
|         Begin = begin;
 | |
|         End = end;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
 | |
| {
 | |
|     CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
 | |
|     explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
 | |
|         D3D12_SUBRESOURCE_RANGE_UINT64(o)
 | |
|     {}
 | |
|     CD3DX12_SUBRESOURCE_RANGE_UINT64( 
 | |
|         UINT subresource,
 | |
|         const D3D12_RANGE_UINT64& range )
 | |
|     {
 | |
|         Subresource = subresource;
 | |
|         Range = range;
 | |
|     }
 | |
|     CD3DX12_SUBRESOURCE_RANGE_UINT64( 
 | |
|         UINT subresource,
 | |
|         UINT64 begin, 
 | |
|         UINT64 end )
 | |
|     {
 | |
|         Subresource = subresource;
 | |
|         Range.Begin = begin;
 | |
|         Range.End = end;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
 | |
| {
 | |
|     CD3DX12_SHADER_BYTECODE() = default;
 | |
|     explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
 | |
|         D3D12_SHADER_BYTECODE(o)
 | |
|     {}
 | |
|     CD3DX12_SHADER_BYTECODE(
 | |
|         _In_ ID3DBlob* pShaderBlob )
 | |
|     {
 | |
|         pShaderBytecode = pShaderBlob->GetBufferPointer();
 | |
|         BytecodeLength = pShaderBlob->GetBufferSize();
 | |
|     }
 | |
|     CD3DX12_SHADER_BYTECODE(
 | |
|         const void* _pShaderBytecode,
 | |
|         SIZE_T bytecodeLength )
 | |
|     {
 | |
|         pShaderBytecode = _pShaderBytecode;
 | |
|         BytecodeLength = bytecodeLength;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
 | |
| {
 | |
|     CD3DX12_TILED_RESOURCE_COORDINATE() = default;
 | |
|     explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
 | |
|         D3D12_TILED_RESOURCE_COORDINATE(o)
 | |
|     {}
 | |
|     CD3DX12_TILED_RESOURCE_COORDINATE( 
 | |
|         UINT x, 
 | |
|         UINT y, 
 | |
|         UINT z, 
 | |
|         UINT subresource ) 
 | |
|     {
 | |
|         X = x;
 | |
|         Y = y;
 | |
|         Z = z;
 | |
|         Subresource = subresource;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
 | |
| {
 | |
|     CD3DX12_TILE_REGION_SIZE() = default;
 | |
|     explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
 | |
|         D3D12_TILE_REGION_SIZE(o)
 | |
|     {}
 | |
|     CD3DX12_TILE_REGION_SIZE( 
 | |
|         UINT numTiles, 
 | |
|         BOOL useBox, 
 | |
|         UINT width, 
 | |
|         UINT16 height, 
 | |
|         UINT16 depth ) 
 | |
|     {
 | |
|         NumTiles = numTiles;
 | |
|         UseBox = useBox;
 | |
|         Width = width;
 | |
|         Height = height;
 | |
|         Depth = depth;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
 | |
| {
 | |
|     CD3DX12_SUBRESOURCE_TILING() = default;
 | |
|     explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
 | |
|         D3D12_SUBRESOURCE_TILING(o)
 | |
|     {}
 | |
|     CD3DX12_SUBRESOURCE_TILING( 
 | |
|         UINT widthInTiles, 
 | |
|         UINT16 heightInTiles, 
 | |
|         UINT16 depthInTiles, 
 | |
|         UINT startTileIndexInOverallResource ) 
 | |
|     {
 | |
|         WidthInTiles = widthInTiles;
 | |
|         HeightInTiles = heightInTiles;
 | |
|         DepthInTiles = depthInTiles;
 | |
|         StartTileIndexInOverallResource = startTileIndexInOverallResource;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
 | |
| {
 | |
|     CD3DX12_TILE_SHAPE() = default;
 | |
|     explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
 | |
|         D3D12_TILE_SHAPE(o)
 | |
|     {}
 | |
|     CD3DX12_TILE_SHAPE( 
 | |
|         UINT widthInTexels, 
 | |
|         UINT heightInTexels, 
 | |
|         UINT depthInTexels ) 
 | |
|     {
 | |
|         WidthInTexels = widthInTexels;
 | |
|         HeightInTexels = heightInTexels;
 | |
|         DepthInTexels = depthInTexels;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
 | |
| {
 | |
|     CD3DX12_RESOURCE_BARRIER() = default;
 | |
|     explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
 | |
|         D3D12_RESOURCE_BARRIER(o)
 | |
|     {}
 | |
|     static inline CD3DX12_RESOURCE_BARRIER Transition(
 | |
|         _In_ ID3D12Resource* pResource,
 | |
|         D3D12_RESOURCE_STATES stateBefore,
 | |
|         D3D12_RESOURCE_STATES stateAfter,
 | |
|         UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
 | |
|         D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
 | |
|     {
 | |
|         CD3DX12_RESOURCE_BARRIER result;
 | |
|         ZeroMemory(&result, sizeof(result));
 | |
|         D3D12_RESOURCE_BARRIER &barrier = result;
 | |
|         result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
 | |
|         result.Flags = flags;
 | |
|         barrier.Transition.pResource = pResource;
 | |
|         barrier.Transition.StateBefore = stateBefore;
 | |
|         barrier.Transition.StateAfter = stateAfter;
 | |
|         barrier.Transition.Subresource = subresource;
 | |
|         return result;
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_BARRIER Aliasing(
 | |
|         _In_ ID3D12Resource* pResourceBefore,
 | |
|         _In_ ID3D12Resource* pResourceAfter)
 | |
|     {
 | |
|         CD3DX12_RESOURCE_BARRIER result;
 | |
|         ZeroMemory(&result, sizeof(result));
 | |
|         D3D12_RESOURCE_BARRIER &barrier = result;
 | |
|         result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
 | |
|         barrier.Aliasing.pResourceBefore = pResourceBefore;
 | |
|         barrier.Aliasing.pResourceAfter = pResourceAfter;
 | |
|         return result;
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_BARRIER UAV(
 | |
|         _In_ ID3D12Resource* pResource)
 | |
|     {
 | |
|         CD3DX12_RESOURCE_BARRIER result;
 | |
|         ZeroMemory(&result, sizeof(result));
 | |
|         D3D12_RESOURCE_BARRIER &barrier = result;
 | |
|         result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
 | |
|         barrier.UAV.pResource = pResource;
 | |
|         return result;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
 | |
| {
 | |
|     CD3DX12_PACKED_MIP_INFO() = default;
 | |
|     explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
 | |
|         D3D12_PACKED_MIP_INFO(o)
 | |
|     {}
 | |
|     CD3DX12_PACKED_MIP_INFO( 
 | |
|         UINT8 numStandardMips, 
 | |
|         UINT8 numPackedMips, 
 | |
|         UINT numTilesForPackedMips, 
 | |
|         UINT startTileIndexInOverallResource ) 
 | |
|     {
 | |
|         NumStandardMips = numStandardMips;
 | |
|         NumPackedMips = numPackedMips;
 | |
|         NumTilesForPackedMips = numTilesForPackedMips;
 | |
|         StartTileIndexInOverallResource = startTileIndexInOverallResource;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
 | |
| {
 | |
|     CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
 | |
|     explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
 | |
|         D3D12_SUBRESOURCE_FOOTPRINT(o)
 | |
|     {}
 | |
|     CD3DX12_SUBRESOURCE_FOOTPRINT( 
 | |
|         DXGI_FORMAT format, 
 | |
|         UINT width, 
 | |
|         UINT height, 
 | |
|         UINT depth, 
 | |
|         UINT rowPitch ) 
 | |
|     {
 | |
|         Format = format;
 | |
|         Width = width;
 | |
|         Height = height;
 | |
|         Depth = depth;
 | |
|         RowPitch = rowPitch;
 | |
|     }
 | |
|     explicit CD3DX12_SUBRESOURCE_FOOTPRINT( 
 | |
|         const D3D12_RESOURCE_DESC& resDesc, 
 | |
|         UINT rowPitch ) 
 | |
|     {
 | |
|         Format = resDesc.Format;
 | |
|         Width = UINT( resDesc.Width );
 | |
|         Height = resDesc.Height;
 | |
|         Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
 | |
|         RowPitch = rowPitch;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
 | |
| { 
 | |
|     CD3DX12_TEXTURE_COPY_LOCATION() = default;
 | |
|     explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
 | |
|         D3D12_TEXTURE_COPY_LOCATION(o)
 | |
|     {}
 | |
|     CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; }
 | |
|     CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
 | |
|     {
 | |
|         pResource = pRes;
 | |
|         Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
 | |
|         PlacedFootprint = Footprint;
 | |
|     }
 | |
|     CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub)
 | |
|     {
 | |
|         pResource = pRes;
 | |
|         Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
 | |
|         SubresourceIndex = Sub;
 | |
|     }
 | |
| }; 
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
 | |
| {
 | |
|     CD3DX12_DESCRIPTOR_RANGE() = default;
 | |
|     explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
 | |
|         D3D12_DESCRIPTOR_RANGE(o)
 | |
|     {}
 | |
|     CD3DX12_DESCRIPTOR_RANGE(
 | |
|         D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
 | |
|         UINT numDescriptors,
 | |
|         UINT baseShaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         UINT offsetInDescriptorsFromTableStart =
 | |
|         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
 | |
|     {
 | |
|         Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
 | |
|         UINT numDescriptors,
 | |
|         UINT baseShaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         UINT offsetInDescriptorsFromTableStart =
 | |
|         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
 | |
|     {
 | |
|         Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_DESCRIPTOR_RANGE &range,
 | |
|         D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
 | |
|         UINT numDescriptors,
 | |
|         UINT baseShaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         UINT offsetInDescriptorsFromTableStart =
 | |
|         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
 | |
|     {
 | |
|         range.RangeType = rangeType;
 | |
|         range.NumDescriptors = numDescriptors;
 | |
|         range.BaseShaderRegister = baseShaderRegister;
 | |
|         range.RegisterSpace = registerSpace;
 | |
|         range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
 | |
| {
 | |
|     CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
 | |
|     explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
 | |
|         D3D12_ROOT_DESCRIPTOR_TABLE(o)
 | |
|     {}
 | |
|     CD3DX12_ROOT_DESCRIPTOR_TABLE(
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
 | |
|     {
 | |
|         Init(numDescriptorRanges, _pDescriptorRanges);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
 | |
|     {
 | |
|         Init(*this, numDescriptorRanges, _pDescriptorRanges);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
 | |
|     {
 | |
|         rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
 | |
|         rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
 | |
| {
 | |
|     CD3DX12_ROOT_CONSTANTS() = default;
 | |
|     explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
 | |
|         D3D12_ROOT_CONSTANTS(o)
 | |
|     {}
 | |
|     CD3DX12_ROOT_CONSTANTS(
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0)
 | |
|     {
 | |
|         Init(num32BitValues, shaderRegister, registerSpace);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0)
 | |
|     {
 | |
|         Init(*this, num32BitValues, shaderRegister, registerSpace);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0)
 | |
|     {
 | |
|         rootConstants.Num32BitValues = num32BitValues;
 | |
|         rootConstants.ShaderRegister = shaderRegister;
 | |
|         rootConstants.RegisterSpace = registerSpace;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
 | |
| {
 | |
|     CD3DX12_ROOT_DESCRIPTOR() = default;
 | |
|     explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
 | |
|         D3D12_ROOT_DESCRIPTOR(o)
 | |
|     {}
 | |
|     CD3DX12_ROOT_DESCRIPTOR(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0)
 | |
|     {
 | |
|         Init(shaderRegister, registerSpace);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0)
 | |
|     {
 | |
|         Init(*this, shaderRegister, registerSpace);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
 | |
|     {
 | |
|         table.ShaderRegister = shaderRegister;
 | |
|         table.RegisterSpace = registerSpace;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
 | |
| {
 | |
|     CD3DX12_ROOT_PARAMETER() = default;
 | |
|     explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
 | |
|         D3D12_ROOT_PARAMETER(o)
 | |
|     {}
 | |
|     
 | |
|     static inline void InitAsDescriptorTable(
 | |
|         _Out_ D3D12_ROOT_PARAMETER &rootParam,
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsConstants(
 | |
|         _Out_ D3D12_ROOT_PARAMETER &rootParam,
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsConstantBufferView(
 | |
|         _Out_ D3D12_ROOT_PARAMETER &rootParam,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsShaderResourceView(
 | |
|         _Out_ D3D12_ROOT_PARAMETER &rootParam,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsUnorderedAccessView(
 | |
|         _Out_ D3D12_ROOT_PARAMETER &rootParam,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
 | |
|     }
 | |
|     
 | |
|     inline void InitAsDescriptorTable(
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
 | |
|     }
 | |
|     
 | |
|     inline void InitAsConstants(
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
 | |
|     }
 | |
| 
 | |
|     inline void InitAsConstantBufferView(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
 | |
|     }
 | |
| 
 | |
|     inline void InitAsShaderResourceView(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
 | |
|     }
 | |
| 
 | |
|     inline void InitAsUnorderedAccessView(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
 | |
| {
 | |
|     CD3DX12_STATIC_SAMPLER_DESC() = default;
 | |
|     explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
 | |
|         D3D12_STATIC_SAMPLER_DESC(o)
 | |
|     {}
 | |
|     CD3DX12_STATIC_SAMPLER_DESC(
 | |
|          UINT shaderRegister,
 | |
|          D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          FLOAT mipLODBias = 0,
 | |
|          UINT maxAnisotropy = 16,
 | |
|          D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
 | |
|          D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
 | |
|          FLOAT minLOD = 0.f,
 | |
|          FLOAT maxLOD = D3D12_FLOAT32_MAX,
 | |
|          D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
 | |
|          UINT registerSpace = 0)
 | |
|     {
 | |
|         Init(
 | |
|             shaderRegister,
 | |
|             filter,
 | |
|             addressU,
 | |
|             addressV,
 | |
|             addressW,
 | |
|             mipLODBias,
 | |
|             maxAnisotropy,
 | |
|             comparisonFunc,
 | |
|             borderColor,
 | |
|             minLOD,
 | |
|             maxLOD,
 | |
|             shaderVisibility,
 | |
|             registerSpace);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
 | |
|          UINT shaderRegister,
 | |
|          D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          FLOAT mipLODBias = 0,
 | |
|          UINT maxAnisotropy = 16,
 | |
|          D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
 | |
|          D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
 | |
|          FLOAT minLOD = 0.f,
 | |
|          FLOAT maxLOD = D3D12_FLOAT32_MAX,
 | |
|          D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
 | |
|          UINT registerSpace = 0)
 | |
|     {
 | |
|         samplerDesc.ShaderRegister = shaderRegister;
 | |
|         samplerDesc.Filter = filter;
 | |
|         samplerDesc.AddressU = addressU;
 | |
|         samplerDesc.AddressV = addressV;
 | |
|         samplerDesc.AddressW = addressW;
 | |
|         samplerDesc.MipLODBias = mipLODBias;
 | |
|         samplerDesc.MaxAnisotropy = maxAnisotropy;
 | |
|         samplerDesc.ComparisonFunc = comparisonFunc;
 | |
|         samplerDesc.BorderColor = borderColor;
 | |
|         samplerDesc.MinLOD = minLOD;
 | |
|         samplerDesc.MaxLOD = maxLOD;
 | |
|         samplerDesc.ShaderVisibility = shaderVisibility;
 | |
|         samplerDesc.RegisterSpace = registerSpace;
 | |
|     }
 | |
|     inline void Init(
 | |
|          UINT shaderRegister,
 | |
|          D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
 | |
|          FLOAT mipLODBias = 0,
 | |
|          UINT maxAnisotropy = 16,
 | |
|          D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
 | |
|          D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
 | |
|          FLOAT minLOD = 0.f,
 | |
|          FLOAT maxLOD = D3D12_FLOAT32_MAX,
 | |
|          D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
 | |
|          UINT registerSpace = 0)
 | |
|     {
 | |
|         Init(
 | |
|             *this,
 | |
|             shaderRegister,
 | |
|             filter,
 | |
|             addressU,
 | |
|             addressV,
 | |
|             addressW,
 | |
|             mipLODBias,
 | |
|             maxAnisotropy,
 | |
|             comparisonFunc,
 | |
|             borderColor,
 | |
|             minLOD,
 | |
|             maxLOD,
 | |
|             shaderVisibility,
 | |
|             registerSpace);
 | |
|     }
 | |
|     
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
 | |
| {
 | |
|     CD3DX12_ROOT_SIGNATURE_DESC() = default;
 | |
|     explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
 | |
|         D3D12_ROOT_SIGNATURE_DESC(o)
 | |
|     {}
 | |
|     CD3DX12_ROOT_SIGNATURE_DESC(
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
 | |
|     }
 | |
|     CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
 | |
|     {
 | |
|         Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
 | |
|     }
 | |
| 
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         desc.NumParameters = numParameters;
 | |
|         desc.pParameters = _pParameters;
 | |
|         desc.NumStaticSamplers = numStaticSamplers;
 | |
|         desc.pStaticSamplers = _pStaticSamplers;
 | |
|         desc.Flags = flags;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
 | |
| {
 | |
|     CD3DX12_DESCRIPTOR_RANGE1() = default;
 | |
|     explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
 | |
|         D3D12_DESCRIPTOR_RANGE1(o)
 | |
|     {}
 | |
|     CD3DX12_DESCRIPTOR_RANGE1(
 | |
|         D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
 | |
|         UINT numDescriptors,
 | |
|         UINT baseShaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
 | |
|         UINT offsetInDescriptorsFromTableStart =
 | |
|         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
 | |
|     {
 | |
|         Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
 | |
|         UINT numDescriptors,
 | |
|         UINT baseShaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
 | |
|         UINT offsetInDescriptorsFromTableStart =
 | |
|         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
 | |
|     {
 | |
|         Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
 | |
|         D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
 | |
|         UINT numDescriptors,
 | |
|         UINT baseShaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
 | |
|         UINT offsetInDescriptorsFromTableStart =
 | |
|         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
 | |
|     {
 | |
|         range.RangeType = rangeType;
 | |
|         range.NumDescriptors = numDescriptors;
 | |
|         range.BaseShaderRegister = baseShaderRegister;
 | |
|         range.RegisterSpace = registerSpace;
 | |
|         range.Flags = flags;
 | |
|         range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
 | |
| {
 | |
|     CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
 | |
|     explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
 | |
|         D3D12_ROOT_DESCRIPTOR_TABLE1(o)
 | |
|     {}
 | |
|     CD3DX12_ROOT_DESCRIPTOR_TABLE1(
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
 | |
|     {
 | |
|         Init(numDescriptorRanges, _pDescriptorRanges);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
 | |
|     {
 | |
|         Init(*this, numDescriptorRanges, _pDescriptorRanges);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
 | |
|     {
 | |
|         rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
 | |
|         rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
 | |
| {
 | |
|     CD3DX12_ROOT_DESCRIPTOR1() = default;
 | |
|     explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
 | |
|         D3D12_ROOT_DESCRIPTOR1(o)
 | |
|     {}
 | |
|     CD3DX12_ROOT_DESCRIPTOR1(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
 | |
|     {
 | |
|         Init(shaderRegister, registerSpace, flags);
 | |
|     }
 | |
|     
 | |
|     inline void Init(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
 | |
|     {
 | |
|         Init(*this, shaderRegister, registerSpace, flags);
 | |
|     }
 | |
|     
 | |
|     static inline void Init(
 | |
|         _Out_ D3D12_ROOT_DESCRIPTOR1 &table, 
 | |
|         UINT shaderRegister, 
 | |
|         UINT registerSpace = 0, 
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
 | |
|     {
 | |
|         table.ShaderRegister = shaderRegister;
 | |
|         table.RegisterSpace = registerSpace;
 | |
|         table.Flags = flags;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
 | |
| {
 | |
|     CD3DX12_ROOT_PARAMETER1() = default;
 | |
|     explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
 | |
|         D3D12_ROOT_PARAMETER1(o)
 | |
|     {}
 | |
|     
 | |
|     static inline void InitAsDescriptorTable(
 | |
|         _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsConstants(
 | |
|         _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsConstantBufferView(
 | |
|         _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsShaderResourceView(
 | |
|         _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
 | |
|     }
 | |
| 
 | |
|     static inline void InitAsUnorderedAccessView(
 | |
|         _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
 | |
|         rootParam.ShaderVisibility = visibility;
 | |
|         CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
 | |
|     }
 | |
|     
 | |
|     inline void InitAsDescriptorTable(
 | |
|         UINT numDescriptorRanges,
 | |
|         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
 | |
|     }
 | |
|     
 | |
|     inline void InitAsConstants(
 | |
|         UINT num32BitValues,
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
 | |
|     }
 | |
| 
 | |
|     inline void InitAsConstantBufferView(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
 | |
|     }
 | |
| 
 | |
|     inline void InitAsShaderResourceView(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
 | |
|     }
 | |
| 
 | |
|     inline void InitAsUnorderedAccessView(
 | |
|         UINT shaderRegister,
 | |
|         UINT registerSpace = 0,
 | |
|         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
 | |
|         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 | |
|     {
 | |
|         InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
 | |
| {
 | |
|     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
 | |
|     explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
 | |
|         D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
 | |
|     {}
 | |
|     explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
 | |
|     {
 | |
|         Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
 | |
|         Desc_1_0 = o;
 | |
|     }
 | |
|     explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
 | |
|     {
 | |
|         Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
 | |
|         Desc_1_1 = o;
 | |
|     }
 | |
|     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
 | |
|     }
 | |
|     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
 | |
|     }
 | |
|     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
 | |
|     {
 | |
|         Init_1_1(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
 | |
|     }
 | |
|     
 | |
|     inline void Init_1_0(
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
 | |
|     }
 | |
| 
 | |
|     static inline void Init_1_0(
 | |
|         _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
 | |
|         desc.Desc_1_0.NumParameters = numParameters;
 | |
|         desc.Desc_1_0.pParameters = _pParameters;
 | |
|         desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
 | |
|         desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
 | |
|         desc.Desc_1_0.Flags = flags;
 | |
|     }
 | |
| 
 | |
|     inline void Init_1_1(
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
 | |
|     }
 | |
| 
 | |
|     static inline void Init_1_1(
 | |
|         _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
 | |
|         UINT numParameters,
 | |
|         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
 | |
|         UINT numStaticSamplers = 0,
 | |
|         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
 | |
|         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
 | |
|     {
 | |
|         desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
 | |
|         desc.Desc_1_1.NumParameters = numParameters;
 | |
|         desc.Desc_1_1.pParameters = _pParameters;
 | |
|         desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
 | |
|         desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
 | |
|         desc.Desc_1_1.Flags = flags;
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
 | |
| {
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
 | |
|     explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
 | |
|         D3D12_CPU_DESCRIPTOR_HANDLE(o)
 | |
|     {}
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(other, offsetScaledByIncrementSize);
 | |
|     }
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
 | |
|     }
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     { 
 | |
|         ptr += INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
 | |
|         return *this;
 | |
|     }
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) 
 | |
|     { 
 | |
|         ptr += offsetScaledByIncrementSize;
 | |
|         return *this;
 | |
|     }
 | |
|     bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
 | |
|     {
 | |
|         return (ptr == other.ptr);
 | |
|     }
 | |
|     bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
 | |
|     {
 | |
|         return (ptr != other.ptr);
 | |
|     }
 | |
|     CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
 | |
|     {
 | |
|         ptr = other.ptr;
 | |
|         return *this;
 | |
|     }
 | |
| 
 | |
|     inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(*this, base, offsetScaledByIncrementSize);
 | |
|     }
 | |
|     
 | |
|     inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
 | |
|     }
 | |
|     
 | |
|     static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
 | |
|     {
 | |
|         handle.ptr = base.ptr + offsetScaledByIncrementSize;
 | |
|     }
 | |
|     
 | |
|     static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     {
 | |
|         handle.ptr = base.ptr + INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
 | |
| {
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
 | |
|     explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
 | |
|         D3D12_GPU_DESCRIPTOR_HANDLE(o)
 | |
|     {}
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(other, offsetScaledByIncrementSize);
 | |
|     }
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
 | |
|     }
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     { 
 | |
|         ptr += INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
 | |
|         return *this;
 | |
|     }
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) 
 | |
|     { 
 | |
|         ptr += offsetScaledByIncrementSize;
 | |
|         return *this;
 | |
|     }
 | |
|     inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
 | |
|     {
 | |
|         return (ptr == other.ptr);
 | |
|     }
 | |
|     inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
 | |
|     {
 | |
|         return (ptr != other.ptr);
 | |
|     }
 | |
|     CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
 | |
|     {
 | |
|         ptr = other.ptr;
 | |
|         return *this;
 | |
|     }
 | |
| 
 | |
|     inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(*this, base, offsetScaledByIncrementSize);
 | |
|     }
 | |
|     
 | |
|     inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     {
 | |
|         InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
 | |
|     }
 | |
|     
 | |
|     static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
 | |
|     {
 | |
|         handle.ptr = base.ptr + offsetScaledByIncrementSize;
 | |
|     }
 | |
|     
 | |
|     static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
 | |
|     {
 | |
|         handle.ptr = base.ptr + INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
 | |
| { 
 | |
|     return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; 
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| template <typename T, typename U, typename V>
 | |
| inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
 | |
| {
 | |
|     MipSlice = static_cast<T>(Subresource % MipLevels);
 | |
|     ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
 | |
|     PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| inline UINT8 D3D12GetFormatPlaneCount(
 | |
|     _In_ ID3D12Device* pDevice,
 | |
|     DXGI_FORMAT Format
 | |
|     )
 | |
| {
 | |
|     D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format};
 | |
|     if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
 | |
|     {
 | |
|         return 0;
 | |
|     }
 | |
|     return formatInfo.PlaneCount;
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
 | |
| {
 | |
|     CD3DX12_RESOURCE_DESC() = default;
 | |
|     explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
 | |
|         D3D12_RESOURCE_DESC( o )
 | |
|     {}
 | |
|     CD3DX12_RESOURCE_DESC( 
 | |
|         D3D12_RESOURCE_DIMENSION dimension,
 | |
|         UINT64 alignment,
 | |
|         UINT64 width,
 | |
|         UINT height,
 | |
|         UINT16 depthOrArraySize,
 | |
|         UINT16 mipLevels,
 | |
|         DXGI_FORMAT format,
 | |
|         UINT sampleCount,
 | |
|         UINT sampleQuality,
 | |
|         D3D12_TEXTURE_LAYOUT layout,
 | |
|         D3D12_RESOURCE_FLAGS flags )
 | |
|     {
 | |
|         Dimension = dimension;
 | |
|         Alignment = alignment;
 | |
|         Width = width;
 | |
|         Height = height;
 | |
|         DepthOrArraySize = depthOrArraySize;
 | |
|         MipLevels = mipLevels;
 | |
|         Format = format;
 | |
|         SampleDesc.Count = sampleCount;
 | |
|         SampleDesc.Quality = sampleQuality;
 | |
|         Layout = layout;
 | |
|         Flags = flags;
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_DESC Buffer( 
 | |
|         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
 | |
|         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
 | |
|     {
 | |
|         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, 
 | |
|             1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_DESC Buffer( 
 | |
|         UINT64 width,
 | |
|         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
 | |
|         UINT64 alignment = 0 )
 | |
|     {
 | |
|         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, 
 | |
|             DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_DESC Tex1D( 
 | |
|         DXGI_FORMAT format,
 | |
|         UINT64 width,
 | |
|         UINT16 arraySize = 1,
 | |
|         UINT16 mipLevels = 0,
 | |
|         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
 | |
|         D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
 | |
|         UINT64 alignment = 0 )
 | |
|     {
 | |
|         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, 
 | |
|             mipLevels, format, 1, 0, layout, flags );
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_DESC Tex2D( 
 | |
|         DXGI_FORMAT format,
 | |
|         UINT64 width,
 | |
|         UINT height,
 | |
|         UINT16 arraySize = 1,
 | |
|         UINT16 mipLevels = 0,
 | |
|         UINT sampleCount = 1,
 | |
|         UINT sampleQuality = 0,
 | |
|         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
 | |
|         D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
 | |
|         UINT64 alignment = 0 )
 | |
|     {
 | |
|         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, 
 | |
|             mipLevels, format, sampleCount, sampleQuality, layout, flags );
 | |
|     }
 | |
|     static inline CD3DX12_RESOURCE_DESC Tex3D( 
 | |
|         DXGI_FORMAT format,
 | |
|         UINT64 width,
 | |
|         UINT height,
 | |
|         UINT16 depth,
 | |
|         UINT16 mipLevels = 0,
 | |
|         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
 | |
|         D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
 | |
|         UINT64 alignment = 0 )
 | |
|     {
 | |
|         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, 
 | |
|             mipLevels, format, 1, 0, layout, flags );
 | |
|     }
 | |
|     inline UINT16 Depth() const
 | |
|     { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
 | |
|     inline UINT16 ArraySize() const
 | |
|     { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
 | |
|     inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
 | |
|     { return D3D12GetFormatPlaneCount(pDevice, Format); }
 | |
|     inline UINT Subresources(_In_ ID3D12Device* pDevice) const
 | |
|     { return MipLevels * ArraySize() * PlaneCount(pDevice); }
 | |
|     inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
 | |
|     { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
 | |
| };
 | |
| inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
 | |
| {
 | |
|     return l.Dimension == r.Dimension &&
 | |
|         l.Alignment == r.Alignment &&
 | |
|         l.Width == r.Width &&
 | |
|         l.Height == r.Height &&
 | |
|         l.DepthOrArraySize == r.DepthOrArraySize &&
 | |
|         l.MipLevels == r.MipLevels &&
 | |
|         l.Format == r.Format &&
 | |
|         l.SampleDesc.Count == r.SampleDesc.Count &&
 | |
|         l.SampleDesc.Quality == r.SampleDesc.Quality &&
 | |
|         l.Layout == r.Layout &&
 | |
|         l.Flags == r.Flags;
 | |
| }
 | |
| inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
 | |
| { return !( l == r ); }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
 | |
| {
 | |
|     CD3DX12_VIEW_INSTANCING_DESC() = default;
 | |
|     explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
 | |
|         D3D12_VIEW_INSTANCING_DESC( o )
 | |
|     {}
 | |
|     explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
 | |
|     {
 | |
|         ViewInstanceCount = 0;
 | |
|         pViewInstanceLocations = nullptr;
 | |
|         Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
 | |
|     }
 | |
|     explicit CD3DX12_VIEW_INSTANCING_DESC( 
 | |
|         UINT InViewInstanceCount,
 | |
|         const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
 | |
|         D3D12_VIEW_INSTANCING_FLAGS InFlags)
 | |
|     {
 | |
|         ViewInstanceCount = InViewInstanceCount;
 | |
|         pViewInstanceLocations = InViewInstanceLocations;
 | |
|         Flags = InFlags;
 | |
|     }
 | |
|     ~CD3DX12_VIEW_INSTANCING_DESC() {}
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Row-by-row memcpy
 | |
| inline void MemcpySubresource(
 | |
|     _In_ const D3D12_MEMCPY_DEST* pDest,
 | |
|     _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
 | |
|     SIZE_T RowSizeInBytes,
 | |
|     UINT NumRows,
 | |
|     UINT NumSlices)
 | |
| {
 | |
|     for (UINT z = 0; z < NumSlices; ++z)
 | |
|     {
 | |
|         BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
 | |
|         const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z;
 | |
|         for (UINT y = 0; y < NumRows; ++y)
 | |
|         {
 | |
|             memcpy(pDestSlice + pDest->RowPitch * y,
 | |
|                    pSrcSlice + pSrc->RowPitch * y,
 | |
|                    RowSizeInBytes);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Returns required size of a buffer to be used for data upload
 | |
| inline UINT64 GetRequiredIntermediateSize(
 | |
|     _In_ ID3D12Resource* pDestinationResource,
 | |
|     _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
 | |
|     _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
 | |
| {
 | |
|     D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
 | |
|     UINT64 RequiredSize = 0;
 | |
|     
 | |
|     ID3D12Device* pDevice;
 | |
|     pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
 | |
|     pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
 | |
|     pDevice->Release();
 | |
|     
 | |
|     return RequiredSize;
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // All arrays must be populated (e.g. by calling GetCopyableFootprints)
 | |
| inline UINT64 UpdateSubresources(
 | |
|     _In_ ID3D12GraphicsCommandList* pCmdList,
 | |
|     _In_ ID3D12Resource* pDestinationResource,
 | |
|     _In_ ID3D12Resource* pIntermediate,
 | |
|     _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
 | |
|     _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
 | |
|     UINT64 RequiredSize,
 | |
|     _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
 | |
|     _In_reads_(NumSubresources) const UINT* pNumRows,
 | |
|     _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
 | |
|     _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
 | |
| {
 | |
|     // Minor validation
 | |
|     D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc();
 | |
|     D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc();
 | |
|     if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || 
 | |
|         IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || 
 | |
|         RequiredSize > (SIZE_T)-1 || 
 | |
|         (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && 
 | |
|             (FirstSubresource != 0 || NumSubresources != 1)))
 | |
|     {
 | |
|         return 0;
 | |
|     }
 | |
|     
 | |
|     BYTE* pData;
 | |
|     HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData));
 | |
|     if (FAILED(hr))
 | |
|     {
 | |
|         return 0;
 | |
|     }
 | |
|     
 | |
|     for (UINT i = 0; i < NumSubresources; ++i)
 | |
|     {
 | |
|         if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0;
 | |
|         D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
 | |
|         MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth);
 | |
|     }
 | |
|     pIntermediate->Unmap(0, NULL);
 | |
|     
 | |
|     if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
 | |
|     {
 | |
|         pCmdList->CopyBufferRegion(
 | |
|             pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         for (UINT i = 0; i < NumSubresources; ++i)
 | |
|         {
 | |
|             CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
 | |
|             CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
 | |
|             pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
 | |
|         }
 | |
|     }
 | |
|     return RequiredSize;
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Heap-allocating UpdateSubresources implementation
 | |
| inline UINT64 UpdateSubresources( 
 | |
|     _In_ ID3D12GraphicsCommandList* pCmdList,
 | |
|     _In_ ID3D12Resource* pDestinationResource,
 | |
|     _In_ ID3D12Resource* pIntermediate,
 | |
|     UINT64 IntermediateOffset,
 | |
|     _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
 | |
|     _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
 | |
|     _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
 | |
| {
 | |
|     UINT64 RequiredSize = 0;
 | |
|     UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
 | |
|     if (MemToAlloc > SIZE_MAX)
 | |
|     {
 | |
|        return 0;
 | |
|     }
 | |
|     void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
 | |
|     if (pMem == NULL)
 | |
|     {
 | |
|        return 0;
 | |
|     }
 | |
|     D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
 | |
|     UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
 | |
|     UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
 | |
|     
 | |
|     D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
 | |
|     ID3D12Device* pDevice;
 | |
|     pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
 | |
|     pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
 | |
|     pDevice->Release();
 | |
|     
 | |
|     UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
 | |
|     HeapFree(GetProcessHeap(), 0, pMem);
 | |
|     return Result;
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Stack-allocating UpdateSubresources implementation
 | |
| template <UINT MaxSubresources>
 | |
| inline UINT64 UpdateSubresources( 
 | |
|     _In_ ID3D12GraphicsCommandList* pCmdList,
 | |
|     _In_ ID3D12Resource* pDestinationResource,
 | |
|     _In_ ID3D12Resource* pIntermediate,
 | |
|     UINT64 IntermediateOffset,
 | |
|     _In_range_(0, MaxSubresources) UINT FirstSubresource,
 | |
|     _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
 | |
|     _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
 | |
| {
 | |
|     UINT64 RequiredSize = 0;
 | |
|     D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
 | |
|     UINT NumRows[MaxSubresources];
 | |
|     UINT64 RowSizesInBytes[MaxSubresources];
 | |
|     
 | |
|     D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
 | |
|     ID3D12Device* pDevice;
 | |
|     pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
 | |
|     pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
 | |
|     pDevice->Release();
 | |
|     
 | |
|     return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
 | |
| { return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| template <typename t_CommandListType>
 | |
| inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp)
 | |
| {
 | |
|     // This cast is useful for passing strongly typed command list pointers into
 | |
|     // ExecuteCommandLists.
 | |
|     // This cast is valid as long as the const-ness is respected. D3D12 APIs do
 | |
|     // respect the const-ness of their arguments.
 | |
|     return reinterpret_cast<ID3D12CommandList * const *>(pp);
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
 | |
| // To help enable root signature 1.1 features when they are available and not require maintaining
 | |
| // two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
 | |
| // 1.1 is not supported.
 | |
| inline HRESULT D3DX12SerializeVersionedRootSignature(
 | |
|     _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
 | |
|     D3D_ROOT_SIGNATURE_VERSION MaxVersion,
 | |
|     _Outptr_ ID3DBlob** ppBlob,
 | |
|     _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob)
 | |
| {
 | |
|     if (ppErrorBlob != NULL)
 | |
|     {
 | |
|         *ppErrorBlob = NULL;
 | |
|     }
 | |
| 
 | |
|     switch (MaxVersion)
 | |
|     {
 | |
|         case D3D_ROOT_SIGNATURE_VERSION_1_0:
 | |
|             switch (pRootSignatureDesc->Version)
 | |
|             {
 | |
|                 case D3D_ROOT_SIGNATURE_VERSION_1_0:
 | |
|                     return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
 | |
| 
 | |
|                 case D3D_ROOT_SIGNATURE_VERSION_1_1:
 | |
|                 {
 | |
|                     HRESULT hr = S_OK;
 | |
|                     const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
 | |
| 
 | |
|                     const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
 | |
|                     void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : NULL;
 | |
|                     if (ParametersSize > 0 && pParameters == NULL)
 | |
|                     {
 | |
|                         hr = E_OUTOFMEMORY;
 | |
|                     }
 | |
|                     D3D12_ROOT_PARAMETER* pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters);
 | |
| 
 | |
|                     if (SUCCEEDED(hr))
 | |
|                     {
 | |
|                         for (UINT n = 0; n < desc_1_1.NumParameters; n++)
 | |
|                         {
 | |
|                             __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
 | |
|                             pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
 | |
|                             pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
 | |
| 
 | |
|                             switch (desc_1_1.pParameters[n].ParameterType)
 | |
|                             {
 | |
|                             case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
 | |
|                                 pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
 | |
|                                 pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
 | |
|                                 pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
 | |
|                                 break;
 | |
| 
 | |
|                             case D3D12_ROOT_PARAMETER_TYPE_CBV:
 | |
|                             case D3D12_ROOT_PARAMETER_TYPE_SRV:
 | |
|                             case D3D12_ROOT_PARAMETER_TYPE_UAV:
 | |
|                                 pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
 | |
|                                 pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
 | |
|                                 break;
 | |
| 
 | |
|                             case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
 | |
|                                 const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
 | |
| 
 | |
|                                 const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
 | |
|                                 void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : NULL;
 | |
|                                 if (DescriptorRangesSize > 0 && pDescriptorRanges == NULL)
 | |
|                                 {
 | |
|                                     hr = E_OUTOFMEMORY;
 | |
|                                 }
 | |
|                                 D3D12_DESCRIPTOR_RANGE* pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
 | |
| 
 | |
|                                 if (SUCCEEDED(hr))
 | |
|                                 {
 | |
|                                     for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
 | |
|                                     {
 | |
|                                         __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
 | |
|                                         pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
 | |
|                                         pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
 | |
|                                         pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
 | |
|                                         pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
 | |
|                                         pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
 | |
|                                     }
 | |
|                                 }
 | |
| 
 | |
|                                 D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
 | |
|                                 table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
 | |
|                                 table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     if (SUCCEEDED(hr))
 | |
|                     {
 | |
|                         CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
 | |
|                         hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
 | |
|                     }
 | |
| 
 | |
|                     if (pParameters)
 | |
|                     {
 | |
|                         for (UINT n = 0; n < desc_1_1.NumParameters; n++)
 | |
|                         {
 | |
|                             if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
 | |
|                             {
 | |
|                                 HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges)));
 | |
|                             }
 | |
|                         }
 | |
|                         HeapFree(GetProcessHeap(), 0, pParameters);
 | |
|                     }
 | |
|                     return hr;
 | |
|                 }
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case D3D_ROOT_SIGNATURE_VERSION_1_1:
 | |
|             return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
 | |
|     }
 | |
| 
 | |
|     return E_INVALIDARG;
 | |
| }
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
 | |
| {
 | |
|     CD3DX12_RT_FORMAT_ARRAY() = default;
 | |
|     explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
 | |
|         : D3D12_RT_FORMAT_ARRAY(o)
 | |
|     {}
 | |
|     explicit CD3DX12_RT_FORMAT_ARRAY(const DXGI_FORMAT* pFormats, UINT NumFormats)
 | |
|     {
 | |
|         NumRenderTargets = NumFormats;
 | |
|         memcpy(RTFormats, pFormats, sizeof(RTFormats));
 | |
|         // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
 | |
|     }
 | |
| };
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Pipeline State Stream Helpers
 | |
| //------------------------------------------------------------------------------------------------
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Stream Subobjects, i.e. elements of a stream
 | |
| 
 | |
| struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
 | |
| struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
 | |
| 
 | |
| template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
 | |
| class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
 | |
| {
 | |
| private:
 | |
|     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
 | |
|     InnerStructType _Inner;
 | |
| public:
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; }
 | |
|     operator InnerStructType() const { return _Inner; }
 | |
|     operator InnerStructType&() { return _Inner; }
 | |
| };
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>                             CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>                         CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*,               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>                    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>                      CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>                CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE,      D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>                CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>                                CD3DX12_PIPELINE_STATE_STREAM_VS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>                                CD3DX12_PIPELINE_STATE_STREAM_GS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>                     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>                                CD3DX12_PIPELINE_STATE_STREAM_HS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>                                CD3DX12_PIPELINE_STATE_STREAM_DS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>                                CD3DX12_PIPELINE_STATE_STREAM_PS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>                                CD3DX12_PIPELINE_STATE_STREAM_CS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC,                 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,          CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,  CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT,                        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,     CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>             CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC,                   D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,    DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,    DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>                        CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
 | |
| typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC,       D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT>  CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
 | |
| 
 | |
| //------------------------------------------------------------------------------------------------
 | |
| // Stream Parser Helpers
 | |
| 
 | |
| struct ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     // Subobject Callbacks
 | |
|     virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
 | |
|     virtual void NodeMaskCb(UINT) {}
 | |
|     virtual void RootSignatureCb(ID3D12RootSignature*) {}
 | |
|     virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
 | |
|     virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
 | |
|     virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
 | |
|     virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
 | |
|     virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
 | |
|     virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
 | |
|     virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
 | |
|     virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
 | |
|     virtual void DSVFormatCb(DXGI_FORMAT) {}
 | |
|     virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
 | |
|     virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
 | |
|     virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
 | |
|     virtual void SampleMaskCb(UINT) {}
 | |
|     virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
 | |
|     virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
 | |
| 
 | |
|     // Error Callbacks
 | |
|     virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
 | |
|     virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
 | |
|     virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
 | |
| 
 | |
| };
 | |
| 
 | |
| // CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).  
 | |
| // Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM1
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1() = default;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
 | |
| // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM() = default;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , InputLayout(Desc.InputLayout)
 | |
|         , IBStripCutValue(Desc.IBStripCutValue)
 | |
|         , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
 | |
|         , VS(Desc.VS)
 | |
|         , GS(Desc.GS)
 | |
|         , StreamOutput(Desc.StreamOutput)
 | |
|         , HS(Desc.HS)
 | |
|         , DS(Desc.DS)
 | |
|         , PS(Desc.PS)
 | |
|         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
 | |
|         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
 | |
|         , DSVFormat(Desc.DSVFormat)
 | |
|         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
 | |
|         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
 | |
|         , SampleDesc(Desc.SampleDesc)
 | |
|         , SampleMask(Desc.SampleMask)
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
 | |
|         : Flags(Desc.Flags)
 | |
|         , NodeMask(Desc.NodeMask)
 | |
|         , pRootSignature(Desc.pRootSignature)
 | |
|         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
 | |
|         , CachedPSO(Desc.CachedPSO)
 | |
|     {}
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_VS VS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_GS GS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_HS HS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DS DS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PS PS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CS CS;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
 | |
|     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
 | |
|     {
 | |
|         D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.InputLayout           = this->InputLayout;
 | |
|         D.IBStripCutValue       = this->IBStripCutValue;
 | |
|         D.PrimitiveTopologyType = this->PrimitiveTopologyType;
 | |
|         D.VS                    = this->VS;
 | |
|         D.GS                    = this->GS;
 | |
|         D.StreamOutput          = this->StreamOutput;
 | |
|         D.HS                    = this->HS;
 | |
|         D.DS                    = this->DS;
 | |
|         D.PS                    = this->PS;
 | |
|         D.BlendState            = this->BlendState;
 | |
|         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
 | |
|         D.DSVFormat             = this->DSVFormat;
 | |
|         D.RasterizerState       = this->RasterizerState;
 | |
|         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
 | |
|         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
 | |
|         D.SampleDesc            = this->SampleDesc;
 | |
|         D.SampleMask            = this->SampleMask;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
|     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
 | |
|     {
 | |
|         D3D12_COMPUTE_PIPELINE_STATE_DESC D;
 | |
|         D.Flags                 = this->Flags;
 | |
|         D.NodeMask              = this->NodeMask;
 | |
|         D.pRootSignature        = this->pRootSignature;
 | |
|         D.CS                    = this->CS;
 | |
|         D.CachedPSO             = this->CachedPSO;
 | |
|         return D;
 | |
|     }
 | |
| };
 | |
| 
 | |
| struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
 | |
| {
 | |
|     CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
 | |
|     CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
 | |
|         : SeenDSS(false)
 | |
|     {
 | |
|         // Adjust defaults to account for absent members.
 | |
|         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
 | |
| 
 | |
|         // Depth disabled if no DSV format specified.
 | |
|         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
 | |
|     }
 | |
|     virtual ~CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() {}
 | |
| 
 | |
|     // ID3DX12PipelineParserCallbacks
 | |
|     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;}
 | |
|     void NodeMaskCb(UINT NodeMask) {PipelineStream.NodeMask = NodeMask;}
 | |
|     void RootSignatureCb(ID3D12RootSignature* pRootSignature) {PipelineStream.pRootSignature = pRootSignature;}
 | |
|     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) {PipelineStream.InputLayout = InputLayout;}
 | |
|     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) {PipelineStream.IBStripCutValue = IBStripCutValue;}
 | |
|     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
 | |
|     void VSCb(const D3D12_SHADER_BYTECODE& VS) {PipelineStream.VS = VS;}
 | |
|     void GSCb(const D3D12_SHADER_BYTECODE& GS) {PipelineStream.GS = GS;}
 | |
|     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) {PipelineStream.StreamOutput = StreamOutput;}
 | |
|     void HSCb(const D3D12_SHADER_BYTECODE& HS) {PipelineStream.HS = HS;}
 | |
|     void DSCb(const D3D12_SHADER_BYTECODE& DS) {PipelineStream.DS = DS;}
 | |
|     void PSCb(const D3D12_SHADER_BYTECODE& PS) {PipelineStream.PS = PS;}
 | |
|     void CSCb(const D3D12_SHADER_BYTECODE& CS) {PipelineStream.CS = CS;}
 | |
|     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
 | |
|     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState)
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState)
 | |
|     {
 | |
|         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
 | |
|         SeenDSS = true;
 | |
|     }
 | |
|     void DSVFormatCb(DXGI_FORMAT DSVFormat)
 | |
|     {
 | |
|         PipelineStream.DSVFormat = DSVFormat;
 | |
|         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
 | |
|         {
 | |
|             // Re-enable depth for the default state.
 | |
|             static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
 | |
|         }
 | |
|     }
 | |
|     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
 | |
|     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) {PipelineStream.RTVFormats = RTVFormats;}
 | |
|     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) {PipelineStream.SampleDesc = SampleDesc;}
 | |
|     void SampleMaskCb(UINT SampleMask) {PipelineStream.SampleMask = SampleMask;}
 | |
|     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
 | |
|     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) {PipelineStream.CachedPSO = CachedPSO;}
 | |
|     void ErrorBadInputParameter(UINT) {}
 | |
|     void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE) {}
 | |
|     void ErrorUnknownSubobject(UINT) {}
 | |
| 
 | |
| private:
 | |
|     bool SeenDSS;
 | |
| };
 | |
| 
 | |
| inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
 | |
| {
 | |
|     switch (SubobjectType)
 | |
|     {
 | |
|     case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: 
 | |
|         return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
 | |
|     default:
 | |
|         return SubobjectType;
 | |
|     }
 | |
| }
 | |
| 
 | |
| inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
 | |
| {
 | |
|     if (pCallbacks == nullptr)
 | |
|     {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
 | |
|     {
 | |
|         pCallbacks->ErrorBadInputParameter(1); // first parameter issue
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
 | |
|     for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
 | |
|     {
 | |
|         BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
 | |
|         auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
 | |
|         if (SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
 | |
|         {
 | |
|             pCallbacks->ErrorUnknownSubobject(SubobjectType);
 | |
|             return E_INVALIDARG;
 | |
|         }
 | |
|         if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
 | |
|         {
 | |
|             pCallbacks->ErrorDuplicateSubobject(SubobjectType);
 | |
|             return E_INVALIDARG; // disallow subobject duplicates in a stream
 | |
|         }
 | |
|         SubobjectSeen[SubobjectType] = true;
 | |
|         switch (SubobjectType)
 | |
|         {
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: 
 | |
|             pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
 | |
|             pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: 
 | |
|             pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: 
 | |
|             pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: 
 | |
|             pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: 
 | |
|             pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
 | |
|             pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: 
 | |
|             pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: 
 | |
|             pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: 
 | |
|             pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: 
 | |
|             pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: 
 | |
|             pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: 
 | |
|             pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: 
 | |
|             pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: 
 | |
|             pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: 
 | |
|             pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: 
 | |
|             pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: 
 | |
|             pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: 
 | |
|             pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: 
 | |
|             pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: 
 | |
|             pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
 | |
|             pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
 | |
|             break;
 | |
|         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
 | |
|             pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
 | |
|             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
 | |
|             break;
 | |
|         default:
 | |
|             pCallbacks->ErrorUnknownSubobject(SubobjectType);
 | |
|             return E_INVALIDARG;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return S_OK;
 | |
| }
 | |
| 
 | |
| 
 | |
| #endif // defined( __cplusplus )
 | |
| 
 | |
| #endif //__D3DX12_H__
 | |
| 
 | |
| 
 | |
| 
 |