LNXSDK/leenkx/blender/lnx/logicnode/draw/LN_draw_triangle.py
2025-01-22 16:18:30 +01:00

36 lines
1.5 KiB
Python

from lnx.logicnode.lnx_nodes import *
class DrawTriangleNode(LnxLogicTreeNode):
"""Draws a triangle.
@input Draw: Activate to draw the triangle on this frame. The input must
be (indirectly) called from an `On Render2D` node.
@input Color: The color of the triangle.
@input Filled: Whether the triangle is filled or only the outline is drawn.
@input Strength: The line strength if the triangle is not filled.
@input X/Y: Positions of the vertices of the triangle, in pixels from the top left corner.
@output Out: Activated after the triangle has been drawn.
@see [`kha.graphics2.Graphics.fillTriangle()`](http://kha.tech/api/kha/graphics2/Graphics.html#fillTriangle).
"""
bl_idname = 'LNDrawTriangleNode'
bl_label = 'Draw Triangle'
lnx_section = 'draw'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Draw')
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxBoolSocket', 'Filled', default_value=False)
self.add_input('LnxFloatSocket', 'Strength', default_value=1.0)
self.add_input('LnxFloatSocket', 'X1')
self.add_input('LnxFloatSocket', 'Y1')
self.add_input('LnxFloatSocket', 'X2')
self.add_input('LnxFloatSocket', 'Y2')
self.add_input('LnxFloatSocket', 'X3')
self.add_input('LnxFloatSocket', 'Y3')
self.add_output('LnxNodeSocketAction', 'Out')