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LNXSDK/leenkx/blender/lnx/logicnode/draw/LN_draw_camera.py

38 lines
1.5 KiB
Python

from lnx.logicnode.lnx_nodes import *
class DrawCameraNode(LnxLogicTreeNode):
"""Renders the scene from the view of specified cameras and draws
the render targets to the screen.
@input Start: Evaluate the inputs and start drawing the camera render targets.
@input Stop: Stops the rendering and drawing of the camera render targets.
@input Camera: The camera from which to render.
@input X/Y: Position where the camera's render target is drawn, in pixels from the top left corner.
@input Width/Height: Size of the camera's render target in pixels.
@output On Start: Activated after the `Start` input has been activated.
@output On Stop: Activated after the `Stop` input has been activated.
"""
bl_idname = 'LNDrawCameraNode'
bl_label = 'Draw Camera'
lnx_section = 'draw'
lnx_version = 4
num_choices: IntProperty(default=0, min=0)
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Start')
self.add_input('LnxNodeSocketAction', 'Stop')
self.add_input('LnxNodeSocketObject', 'Camera ' + str(self.num_choices))
self.add_input('LnxIntSocket', 'X')
self.add_input('LnxIntSocket', 'Y')
self.add_input('LnxIntSocket', 'Width')
self.add_input('LnxIntSocket', 'Height')
self.add_input('LnxBoolSocket', 'Paused')
self.add_output('LnxNodeSocketAction', 'On Start')
self.add_output('LnxNodeSocketAction', 'On Stop')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
return NodeReplacement.Identity(self)