352 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			352 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2014-2020 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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package js.node;
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import haxe.DynamicAccess;
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import haxe.extern.EitherType;
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import haxe.extern.Rest;
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import js.node.child_process.ChildProcess.ChildProcessSendOptions;
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import js.node.events.EventEmitter;
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import js.node.stream.Readable;
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import js.node.stream.Writable;
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#if haxe4
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import js.lib.Error;
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#else
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import js.Error;
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#end
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/**
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	Enumeration of events emitted by the Process class.
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**/
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@:enum abstract ProcessEvent<T:haxe.Constraints.Function>(Event<T>) to Event<T> {
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	/**
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		Emitted when the process is about to exit.
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		There is no way to prevent the exiting of the event loop at this point,
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		and once all exit listeners have finished running the process will exit.
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		Therefore you must only perform synchronous operations in this handler.
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		This is a good hook to perform checks on the module's state (like for unit tests).
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		The callback takes one argument, the code the process is exiting with.
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	**/
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	var Exit:ProcessEvent<Int->Void> = "exit";
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	/**
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		Emitted when node empties it's event loop and has nothing else to schedule.
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		Normally, node exits when there is no work scheduled, but a listener for `beforeExit`
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		can make asynchronous calls, and cause node to continue.
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		`beforeExit` is not emitted for conditions causing explicit termination, such as `process.exit()`
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		or uncaught exceptions, and should not be used as an alternative to the `exit` event
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		unless the intention is to schedule more work.
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	**/
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	var BeforeExit:ProcessEvent<Int->Void> = "beforeExit";
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	/**
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		Emitted when an exception bubbles all the way back to the event loop.
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		If a listener is added for this exception, the default action (which is to print a stack trace and exit)
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		will not occur.
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	**/
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	var UncaughtException:ProcessEvent<Error->Void> = "uncaughtException";
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}
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extern class Process extends EventEmitter<Process> {
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	/**
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		A Writable Stream to stdout.
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		`stderr` and `stdout` are unlike other streams in Node in that writes to them are usually blocking.
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	**/
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	var stdout:IWritable;
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	/**
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		A writable stream to stderr.
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		`stderr` and `stdout` are unlike other streams in Node in that writes to them are usually blocking.
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	**/
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	var stderr:IWritable;
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	/**
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		A Readable Stream for stdin.
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	**/
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	var stdin:IReadable;
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	/**
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		An array containing the command line arguments.
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		The first element will be `node`, the second element will be the name of the JavaScript file.
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		The next elements will be any additional command line arguments.
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		E.g:
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			$ node process-2.js one two=three four
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			0: node
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			1: /Users/mjr/work/node/process-2.js
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			2: one
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			3: two=three
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			4: four
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	**/
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	var argv:Array<String>;
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	/**
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		This is the absolute pathname of the executable that started the process.
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	**/
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	var execPath:String;
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	/**
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		This is the set of node-specific command line options from the executable that started the process.
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		These options do not show up in `argv`, and do not include the node executable, the name of the script,
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		or any options following the script name.
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		These options are useful in order to spawn child processes with the same execution environment as the parent.
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	**/
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	var execArgv:Array<String>;
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	/**
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		This causes node to emit an abort. This will cause node to exit and generate a core file.
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	**/
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	function abort():Void;
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	/**
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		Changes the current working directory of the process or throws an exception if that fails.
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	**/
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	function chdir(directory:String):Void;
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	/**
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		Returns the current working directory of the process.
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	**/
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	function cwd():String;
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	/**
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		An object containing the user environment. See environ(7).
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	**/
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	var env:DynamicAccess<String>;
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	/**
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		Ends the process with the specified `code`. If the `code` is omitted, exit uses either the
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		'success' code `0` or the value of `process.exitCode` if specified.
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	**/
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	function exit(?code:Int):Void;
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	/**
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		A number which will be the process exit code, when the process either exits gracefully,
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		or is exited via `process.exit()` without specifying a code.
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		Specifying a code to `process.exit(code)` will override any previous setting of `process.exitCode`.
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	**/
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	var exitCode:Null<Int>;
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	/**
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		Gets the group identity of the process. See getgid(2).
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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	**/
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	function getgid():Int;
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	/**
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		Sets the group identity of the process. See setgid(2).
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		This accepts either a numerical ID or a groupname string.
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		If a groupname is specified, this method blocks while resolving it to a numerical ID.
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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	**/
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	@:overload(function(id:String):Void {})
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	function setgid(id:Int):Void;
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	/**
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		Gets the user identity of the process. See getuid(2).
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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	**/
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	function getuid():Int;
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	/**
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		Sets the user identity of the process. See setuid(2).
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		This accepts either a numerical ID or a username string.
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		If a username is specified, this method blocks while resolving it to a numerical ID.
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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	**/
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	@:overload(function(id:String):Void {})
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	function setuid(id:Int):Void;
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	/**
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		Returns an array with the supplementary group IDs.
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		POSIX leaves it unspecified if the effective group ID is included but node.js ensures it always is.
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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	**/
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	function getgroups():Array<Int>;
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	/**
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		Sets the supplementary group IDs.
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		This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability.
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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		The list can contain group IDs, group names or both.
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	**/
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	function setgroups(groups:Array<EitherType<String, Int>>):Void;
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	/**
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		Reads /etc/group and initializes the group access list, using all groups of which the user is a member.
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		This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability.
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		Note: this function is only available on POSIX platforms (i.e. not Windows)
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	**/
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	function initgroups(user:EitherType<String, Int>, extra_group:EitherType<String, Int>):Void;
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	/**
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		A compiled-in property that exposes NODE_VERSION.
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	**/
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	var version(default, null):String;
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	/**
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		A property exposing version strings of node and its dependencies.
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	**/
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	var versions:DynamicAccess<String>;
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	/**
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		An Object containing the JavaScript representation of the configure options that were used to compile the current node executable.
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		This is the same as the "config.gypi" file that was produced when running the ./configure script.
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	**/
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	var config:Dynamic<Dynamic>;
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	/**
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		Send a signal to a process.
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		`pid` is the process id and `signal` is the string describing the signal to send. Signal names are strings like 'SIGINT' or 'SIGHUP'.
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		If omitted, the `signal` will be 'SIGTERM'. See Signal Events and kill(2) for more information.
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		Will throw an error if target does not exist, and as a special case,
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		a signal of 0 can be used to test for the existence of a process.
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		Note that just because the name of this function is `kill`, it is really just a signal sender, like the kill system call.
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		The signal sent may do something other than kill the target process.
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	**/
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	function kill(pid:Int, ?signal:String):Void;
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	/**
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		The PID of the process.
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	**/
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	var pid(default, null):Int;
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	/**
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		Getter/setter to set what is displayed in 'ps'.
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		When used as a setter, the maximum length is platform-specific and probably short.
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		On Linux and OS X, it's limited to the size of the binary name plus the length of the
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		command line arguments because it overwrites the argv memory.
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	**/
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	var title:String;
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	/**
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		What processor architecture you're running on: 'arm', 'ia32', or 'x64'.
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	**/
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	var arch:String;
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	/**
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		What platform you're running on: 'darwin', 'freebsd', 'linux', 'sunos' or 'win32'
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	**/
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	var platform:String;
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	/**
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		Returns an object describing the memory usage of the Node process measured in bytes.
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	**/
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	function memoryUsage():MemoryUsage;
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	/**
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		On the next loop around the event loop call this callback.
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		This is not a simple alias to setTimeout(fn, 0), it's much more efficient.
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		It typically runs before any other I/O events fire, but there are some exceptions.
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		This is important in developing APIs where you want to give the user the chance to
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		assign event handlers after an object has been constructed, but before any I/O has occurred.
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	**/
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	function nextTick(callback:Void->Void, args:Rest<Dynamic>):Void;
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	/**
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		Sets or reads the process's file mode creation mask.
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		Child processes inherit the mask from the parent process.
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		Returns the old mask if mask argument is given, otherwise returns the current mask.
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	**/
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	function umask(?mask:Int):Int;
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	/**
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		Number of seconds Node has been running.
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	**/
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	function uptime():Float;
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	/**
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		Returns the current high-resolution real time in a [seconds, nanoseconds] tuple Array.
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		It is relative to an arbitrary time in the past.
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		It is not related to the time of day and therefore not subject to clock drift.
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		The primary use is for measuring performance between intervals.
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		You may pass in the result of a previous call to `hrtime` to get a diff reading,
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		useful for benchmarks and measuring intervals
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	**/
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	@:overload(function(prev:Array<Float>):Array<Float> {})
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	function hrtime():Array<Float>;
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	/**
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		Alternate way to retrieve require.main. The difference is that if the main module changes at runtime,
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		require.main might still refer to the original main module in modules that were required
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		before the change occurred. Generally it's safe to assume that the two refer to the same module.
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		As with require.main, it will be undefined if there was no entry script.
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	**/
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	var mainModule(default, null):Module;
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	/**
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		Send a message to the parent process.
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		Only available for child processes. See `ChildProcess.send`.
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	**/
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	@:overload(function(message:Dynamic, sendHandle:Dynamic, options:ChildProcessSendOptions, ?callback:Error->Void):Bool {})
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	@:overload(function(message:Dynamic, sendHandle:Dynamic, ?callback:Error->Void):Bool {})
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	function send(message:Dynamic, ?callback:Error->Void):Bool;
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	/**
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		Close the IPC channel to parent process.
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		Only available for child processes. See `ChildProcess.disconnect`.
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	**/
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	function disconnect():Void;
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	/**
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		Disable run-time deprecation warnings.
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		See `Util.deprecate`.
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	**/
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	var noDeprecation:Bool;
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	/**
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		Enable logging of deprecation warnings.
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		See `Util.deprecate`.
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	**/
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	var traceDeprecation:Bool;
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	/**
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		Throw on deprecated API usage.
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		See `Util.deprecate`.
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	**/
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	var throwDeprecation:Bool;
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}
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typedef MemoryUsage = {
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	rss:Float,
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	heapTotal:Float,
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	heapUsed:Float
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}
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