407 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			407 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import bpy
 | 
						|
from bpy.types import Menu, Panel, UIList
 | 
						|
from bpy.props import *
 | 
						|
 | 
						|
from lnx.lightmapper import operators, properties, utility
 | 
						|
 | 
						|
import lnx.assets
 | 
						|
import lnx.utils
 | 
						|
 | 
						|
if lnx.is_reload(__name__):
 | 
						|
    lnx.assets = lnx.reload_module(lnx.assets)
 | 
						|
    lnx.utils = lnx.reload_module(lnx.utils)
 | 
						|
else:
 | 
						|
    lnx.enable_reload(__name__)
 | 
						|
 | 
						|
 | 
						|
class LnxBakeListItem(bpy.types.PropertyGroup):
 | 
						|
    obj: PointerProperty(type=bpy.types.Object, description="The object to bake")
 | 
						|
    res_x: IntProperty(name="X", description="Texture resolution", default=1024)
 | 
						|
    res_y: IntProperty(name="Y", description="Texture resolution", default=1024)
 | 
						|
 | 
						|
class LNX_UL_BakeList(bpy.types.UIList):
 | 
						|
    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
 | 
						|
        # We could write some code to decide which icon to use here...
 | 
						|
        custom_icon = 'OBJECT_DATAMODE'
 | 
						|
 | 
						|
        # Make sure your code supports all 3 layout types
 | 
						|
        if self.layout_type in {'DEFAULT', 'COMPACT'}:
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(item, "obj", text="", emboss=False, icon=custom_icon)
 | 
						|
            col = row.column()
 | 
						|
            col.alignment = 'RIGHT'
 | 
						|
            col.label(text=str(item.res_x) + 'x' + str(item.res_y))
 | 
						|
 | 
						|
        elif self.layout_type in {'GRID'}:
 | 
						|
            layout.alignment = 'CENTER'
 | 
						|
            layout.label(text="", icon=custom_icon)
 | 
						|
 | 
						|
class LnxBakeListNewItem(bpy.types.Operator):
 | 
						|
    # Add a new item to the list
 | 
						|
    bl_idname = "lnx_bakelist.new_item"
 | 
						|
    bl_label = "Add a new item"
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        scn.lnx_bakelist.add()
 | 
						|
        scn.lnx_bakelist_index = len(scn.lnx_bakelist) - 1
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
 | 
						|
class LnxBakeListDeleteItem(bpy.types.Operator):
 | 
						|
    # Delete the selected item from the list
 | 
						|
    bl_idname = "lnx_bakelist.delete_item"
 | 
						|
    bl_label = "Deletes an item"
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(self, context):
 | 
						|
        """ Enable if there's something in the list """
 | 
						|
        scn = context.scene
 | 
						|
        return len(scn.lnx_bakelist) > 0
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        list = scn.lnx_bakelist
 | 
						|
        index = scn.lnx_bakelist_index
 | 
						|
 | 
						|
        list.remove(index)
 | 
						|
 | 
						|
        if index > 0:
 | 
						|
            index = index - 1
 | 
						|
 | 
						|
        scn.lnx_bakelist_index = index
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeListMoveItem(bpy.types.Operator):
 | 
						|
    # Move an item in the list
 | 
						|
    bl_idname = "lnx_bakelist.move_item"
 | 
						|
    bl_label = "Move an item in the list"
 | 
						|
    direction: EnumProperty(
 | 
						|
                items=(
 | 
						|
                    ('UP', 'Up', ""),
 | 
						|
                    ('DOWN', 'Down', ""),))
 | 
						|
 | 
						|
    def move_index(self):
 | 
						|
        # Move index of an item render queue while clamping it
 | 
						|
        obj = bpy.context.scene
 | 
						|
        index = obj.lnx_bakelist_index
 | 
						|
        list_length = len(obj.lnx_bakelist) - 1
 | 
						|
        new_index = 0
 | 
						|
 | 
						|
        if self.direction == 'UP':
 | 
						|
            new_index = index - 1
 | 
						|
        elif self.direction == 'DOWN':
 | 
						|
            new_index = index + 1
 | 
						|
 | 
						|
        new_index = max(0, min(new_index, list_length))
 | 
						|
        obj.lnx_bakelist.move(index, new_index)
 | 
						|
        obj.lnx_bakelist_index = new_index
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        obj = bpy.context.scene
 | 
						|
        list = obj.lnx_bakelist
 | 
						|
        index = obj.lnx_bakelist_index
 | 
						|
 | 
						|
        if self.direction == 'DOWN':
 | 
						|
            neighbor = index + 1
 | 
						|
            self.move_index()
 | 
						|
 | 
						|
        elif self.direction == 'UP':
 | 
						|
            neighbor = index - 1
 | 
						|
            self.move_index()
 | 
						|
        else:
 | 
						|
            return{'CANCELLED'}
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeButton(bpy.types.Operator):
 | 
						|
    '''Bake textures for listed objects'''
 | 
						|
    bl_idname = 'lnx.bake_textures'
 | 
						|
    bl_label = 'Bake'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        if len(scn.lnx_bakelist) == 0:
 | 
						|
            return{'FINISHED'}
 | 
						|
 | 
						|
        self.report({'INFO'}, "Once baked, hit 'Leenkx Bake - Apply' to pack lightmaps")
 | 
						|
 | 
						|
        # At least one material required for now..
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            if len(ob.material_slots) == 0:
 | 
						|
                if not 'MaterialDefault' in bpy.data.materials:
 | 
						|
                    mat = bpy.data.materials.new(name='MaterialDefault')
 | 
						|
                    mat.use_nodes = True
 | 
						|
                else:
 | 
						|
                    mat = bpy.data.materials['MaterialDefault']
 | 
						|
                ob.data.materials.append(mat)
 | 
						|
 | 
						|
        # Single user materials
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            for slot in ob.material_slots:
 | 
						|
                # Temp material already exists
 | 
						|
                if slot.material.name.endswith('_temp'):
 | 
						|
                    continue
 | 
						|
                n = slot.material.name + '_' + ob.name + '_temp'
 | 
						|
                if not n in bpy.data.materials:
 | 
						|
                    slot.material = slot.material.copy()
 | 
						|
                    slot.material.name = n
 | 
						|
 | 
						|
        # Images for baking
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            img_name = ob.name + '_baked'
 | 
						|
            sc = scn.lnx_bakelist_scale / 100
 | 
						|
            rx = o.res_x * sc
 | 
						|
            ry = o.res_y * sc
 | 
						|
            # Get image
 | 
						|
            if img_name not in bpy.data.images or bpy.data.images[img_name].size[0] != rx or bpy.data.images[img_name].size[1] != ry:
 | 
						|
                img = bpy.data.images.new(img_name, int(rx), int(ry))
 | 
						|
                img.name = img_name # Force img_name (in case Blender picked img_name.001)
 | 
						|
            else:
 | 
						|
                img = bpy.data.images[img_name]
 | 
						|
            for slot in ob.material_slots:
 | 
						|
                # Add image nodes
 | 
						|
                mat = slot.material
 | 
						|
                mat.use_nodes = True
 | 
						|
                nodes = mat.node_tree.nodes
 | 
						|
                if 'Baked Image' in nodes:
 | 
						|
                    img_node = nodes['Baked Image']
 | 
						|
                else:
 | 
						|
                    img_node = nodes.new('ShaderNodeTexImage')
 | 
						|
                    img_node.name = 'Baked Image'
 | 
						|
                    img_node.location = (100, 100)
 | 
						|
                    img_node.image = img
 | 
						|
                img_node.select = True
 | 
						|
                nodes.active = img_node
 | 
						|
 | 
						|
        obs = bpy.context.view_layer.objects
 | 
						|
 | 
						|
        # Unwrap
 | 
						|
        active = obs.active
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            uv_layers = ob.data.uv_layers
 | 
						|
            if not 'UVMap_baked' in uv_layers:
 | 
						|
                uvmap = uv_layers.new(name='UVMap_baked')
 | 
						|
                uv_layers.active_index = len(uv_layers) - 1
 | 
						|
                obs.active = ob
 | 
						|
                if scn.lnx_bakelist_unwrap == 'Lightmap Pack':
 | 
						|
                    bpy.context.view_layer.objects.active = ob
 | 
						|
                    ob.select_set(True)
 | 
						|
                    bpy.ops.uv.lightmap_pack(PREF_CONTEXT='ALL_FACES')
 | 
						|
                else:
 | 
						|
                    bpy.ops.object.mode_set(mode='OBJECT')
 | 
						|
                    bpy.ops.object.select_all(action='DESELECT')
 | 
						|
                    bpy.context.view_layer.objects.active = ob
 | 
						|
                    ob.select_set(True)
 | 
						|
                    bpy.ops.object.mode_set(mode='EDIT')
 | 
						|
                    bpy.ops.mesh.select_all(action='SELECT')
 | 
						|
                    bpy.ops.uv.smart_project()
 | 
						|
                    bpy.ops.mesh.select_all(action='DESELECT')
 | 
						|
                    bpy.ops.object.mode_set(mode='OBJECT')
 | 
						|
            else:
 | 
						|
                for i in range(0, len(uv_layers)):
 | 
						|
                    if uv_layers[i].name == 'UVMap_baked':
 | 
						|
                        uv_layers.active_index = i
 | 
						|
                        break
 | 
						|
        obs.active = active
 | 
						|
 | 
						|
        # Materials for runtime
 | 
						|
        # TODO: use single mat per object
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            img_name = ob.name + '_baked'
 | 
						|
            for slot in ob.material_slots:
 | 
						|
                n = slot.material.name[:-5] + '_baked'
 | 
						|
                if not n in bpy.data.materials:
 | 
						|
                    mat = bpy.data.materials.new(name=n)
 | 
						|
                    mat.use_nodes = True
 | 
						|
                    mat.use_fake_user = True
 | 
						|
                    nodes = mat.node_tree.nodes
 | 
						|
                    img_node = nodes.new('ShaderNodeTexImage')
 | 
						|
                    img_node.name = 'Baked Image'
 | 
						|
                    img_node.location = (100, 100)
 | 
						|
                    img_node.image = bpy.data.images[img_name]
 | 
						|
                    mat.node_tree.links.new(img_node.outputs[0], nodes['Principled BSDF'].inputs[0])
 | 
						|
                else:
 | 
						|
                    mat = bpy.data.materials[n]
 | 
						|
                    nodes = mat.node_tree.nodes
 | 
						|
                    nodes['Baked Image'].image = bpy.data.images[img_name]
 | 
						|
 | 
						|
        # Bake
 | 
						|
        bpy.ops.object.select_all(action='DESELECT')
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            o.obj.select_set(True)
 | 
						|
        obs.active = scn.lnx_bakelist[0].obj
 | 
						|
        bpy.ops.object.bake('INVOKE_DEFAULT', type='COMBINED')
 | 
						|
        bpy.ops.object.select_all(action='DESELECT')
 | 
						|
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeApplyButton(bpy.types.Operator):
 | 
						|
    '''Pack baked textures and restore materials'''
 | 
						|
    bl_idname = 'lnx.bake_apply'
 | 
						|
    bl_label = 'Apply'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        if len(scn.lnx_bakelist) == 0:
 | 
						|
            return{'FINISHED'}
 | 
						|
        for material in bpy.data.materials:
 | 
						|
            if not material.users:
 | 
						|
                bpy.data.materials.remove(material)
 | 
						|
 | 
						|
        # Remove leftover _baked materials for removed objects
 | 
						|
        for mat in bpy.data.materials:
 | 
						|
            if mat.name.endswith('_baked'):
 | 
						|
                has_user = False
 | 
						|
                for ob in bpy.data.objects:
 | 
						|
                    if ob.type == 'MESH' and mat.name.endswith('_' + ob.name + '_baked'):
 | 
						|
                        has_user = True
 | 
						|
                        break
 | 
						|
                if not has_user:
 | 
						|
                    bpy.data.materials.remove(mat, do_unlink=True)
 | 
						|
        # Recache lightmaps
 | 
						|
        lnx.assets.invalidate_unpacked_data(None, None)
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            img_name = ob.name + '_baked'
 | 
						|
            # Save images
 | 
						|
            bpy.data.images[img_name].pack()
 | 
						|
            #bpy.data.images[img_name].save()
 | 
						|
            for slot in ob.material_slots:
 | 
						|
                mat = slot.material
 | 
						|
                # Remove temp material
 | 
						|
                if mat.name.endswith('_temp'):
 | 
						|
                    old = slot.material
 | 
						|
                    slot.material = bpy.data.materials[old.name.split('_' + ob.name)[0] + "_" + ob.name + "_baked"]
 | 
						|
                    bpy.data.materials.remove(old, do_unlink=True)
 | 
						|
        # Restore uv slots
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            ob = o.obj
 | 
						|
            uv_layers = ob.data.uv_layers
 | 
						|
            uv_layers.active_index = 0
 | 
						|
            uv_layers["UVMap_baked"].active_render = True
 | 
						|
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeSpecialsMenu(bpy.types.Menu):
 | 
						|
    bl_label = "Bake"
 | 
						|
    bl_idname = "LNX_MT_BakeListSpecials"
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.operator("lnx.bake_add_all")
 | 
						|
        layout.operator("lnx.bake_add_selected")
 | 
						|
        layout.operator("lnx.bake_clear_all")
 | 
						|
        layout.operator("lnx.bake_remove_baked_materials")
 | 
						|
 | 
						|
class LnxBakeAddAllButton(bpy.types.Operator):
 | 
						|
    '''Fill the list with scene objects'''
 | 
						|
    bl_idname = 'lnx.bake_add_all'
 | 
						|
    bl_label = 'Add All'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        scn.lnx_bakelist.clear()
 | 
						|
        for ob in scn.objects:
 | 
						|
            if ob.type == 'MESH':
 | 
						|
                scn.lnx_bakelist.add().obj = ob
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeAddSelectedButton(bpy.types.Operator):
 | 
						|
    '''Add selected objects to the list'''
 | 
						|
    bl_idname = 'lnx.bake_add_selected'
 | 
						|
    bl_label = 'Add Selected'
 | 
						|
 | 
						|
    def contains(self, scn, ob):
 | 
						|
        for o in scn.lnx_bakelist:
 | 
						|
            if o == ob:
 | 
						|
                return True
 | 
						|
        return False
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        for ob in context.selected_objects:
 | 
						|
            if ob.type == 'MESH' and not self.contains(scn, ob):
 | 
						|
                scn.lnx_bakelist.add().obj = ob
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeClearAllButton(bpy.types.Operator):
 | 
						|
    '''Clear the list'''
 | 
						|
    bl_idname = 'lnx.bake_clear_all'
 | 
						|
    bl_label = 'Clear'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        scn = context.scene
 | 
						|
        scn.lnx_bakelist.clear()
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxBakeRemoveBakedMaterialsButton(bpy.types.Operator):
 | 
						|
    '''Clear the list'''
 | 
						|
    bl_idname = 'lnx.bake_remove_baked_materials'
 | 
						|
    bl_label = 'Remove Baked Materials'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        for mat in bpy.data.materials:
 | 
						|
            if mat.name.endswith('_baked'):
 | 
						|
                bpy.data.materials.remove(mat, do_unlink=True)
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
 | 
						|
__REG_CLASSES = (
 | 
						|
    LnxBakeListItem,
 | 
						|
    LNX_UL_BakeList,
 | 
						|
    LnxBakeListNewItem,
 | 
						|
    LnxBakeListDeleteItem,
 | 
						|
    LnxBakeListMoveItem,
 | 
						|
    LnxBakeButton,
 | 
						|
    LnxBakeApplyButton,
 | 
						|
    LnxBakeSpecialsMenu,
 | 
						|
    LnxBakeAddAllButton,
 | 
						|
    LnxBakeAddSelectedButton,
 | 
						|
    LnxBakeClearAllButton,
 | 
						|
    LnxBakeRemoveBakedMaterialsButton
 | 
						|
)
 | 
						|
__reg_classes, __unreg_classes = bpy.utils.register_classes_factory(__REG_CLASSES)
 | 
						|
 | 
						|
 | 
						|
def register():
 | 
						|
    __reg_classes()
 | 
						|
 | 
						|
    bpy.types.Scene.lnx_bakelist_scale = FloatProperty(
 | 
						|
        name="Resolution", description="Resolution scale", subtype='PERCENTAGE',
 | 
						|
        default=100.0, min=1, max=1000, soft_min=1, soft_max=100.0
 | 
						|
    )
 | 
						|
    bpy.types.Scene.lnx_bakelist = CollectionProperty(type=LnxBakeListItem)
 | 
						|
    bpy.types.Scene.lnx_bakelist_index = IntProperty(name="Index for my_list", default=0)
 | 
						|
    bpy.types.Scene.lnx_bakelist_unwrap = EnumProperty(
 | 
						|
        name="UV Unwrap", default='Smart UV Project',
 | 
						|
        items=[
 | 
						|
            ('Lightmap Pack', 'Lightmap Pack', 'Lightmap Pack'),
 | 
						|
            ('Smart UV Project', 'Smart UV Project', 'Smart UV Project')
 | 
						|
        ]
 | 
						|
    )
 | 
						|
 | 
						|
    # Register lightmapper
 | 
						|
    bpy.types.Scene.lnx_bakemode = EnumProperty(
 | 
						|
        name="Bake mode", default='Static Map',
 | 
						|
        items=[
 | 
						|
            ('Static Map', 'Static Map', 'Static Map'),
 | 
						|
            ('Lightmap', 'Lightmap', 'Lightmap')
 | 
						|
        ]
 | 
						|
    )
 | 
						|
 | 
						|
    operators.register()
 | 
						|
    properties.register()
 | 
						|
 | 
						|
 | 
						|
def unregister():
 | 
						|
    __unreg_classes()
 | 
						|
 | 
						|
    # Unregister lightmapper
 | 
						|
    operators.unregister()
 | 
						|
    properties.unregister()
 |