78 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from lnx.logicnode.lnx_nodes import *
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def remove_extra_inputs(self, context):
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    if not any(p == self.property0 for p in ['Or', 'And']):
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        while len(self.inputs) > self.min_inputs:
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            self.inputs.remove(self.inputs[-1])
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    if self.property0 == 'Between':
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        self.add_input('LnxDynamicSocket', 'Input 3')
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class GateNode(LnxLogicTreeNode):
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    """Logic nodes way to do "if" statements. When activated, it
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    compares if its two inputs are being Equal, Greater Equal,
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    Less Equal, Not Equal, or Between, regardless of variable type, and passes
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    through its active input to the output that matches the result of
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    the comparison.
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    "And" and "Or" are being used for booleans only, and pass through
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    the input when both booleans are true (And) or at least one (Or)."""
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    bl_idname = 'LNGateNode'
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    bl_label = 'Gate'
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    lnx_version = 3
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    min_inputs = 3
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    property0: HaxeEnumProperty(
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        'property0',
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        items = [('Equal', 'Equal', 'Equal'),
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                 ('Not Equal', 'Not Equal', 'Not Equal'),
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                 ('Almost Equal', 'Almost Equal', 'Almost Equal'),
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                 ('Greater', 'Greater', 'Greater'),
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                 ('Greater Equal', 'Greater Equal', 'Greater Equal'),
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                 ('Less', 'Less', 'Less'),
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                 ('Less Equal', 'Less Equal', 'Less Equal'),
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                 ('Between', 'Between', 'Input 1 Between Input 2 and Input 3 inclusive'),
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                 ('Or', 'Or', 'Or'),
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                 ('And', 'And', 'And')],
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        name='', default='Equal',
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        update=remove_extra_inputs)
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    property1: HaxeFloatProperty('property1', name='Tolerance', description='Precision for float compare', default=0.0001)
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    def __init__(self, *args, **kwargs):
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        super(GateNode, self).__init__(*args, **kwargs)
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        array_nodes[str(id(self))] = self
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    def lnx_init(self, context):
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        self.add_input('LnxNodeSocketAction', 'In')
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        self.add_input('LnxDynamicSocket', 'Input 1')
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        self.add_input('LnxDynamicSocket', 'Input 2')
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        self.add_output('LnxNodeSocketAction', 'True')
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        self.add_output('LnxNodeSocketAction', 'False')
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    def draw_buttons(self, context, layout):
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        layout.prop(self, 'property0')
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        if self.property0 == 'Almost Equal':
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            layout.prop(self, 'property1')
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        if any(p == self.property0 for p in ['Or', 'And']):
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            row = layout.row(align=True)
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            op = row.operator('lnx.node_add_input', text='New', icon='PLUS', emboss=True)
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            op.node_index = str(id(self))
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            op.socket_type = 'LnxDynamicSocket'
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            column = row.column(align=True)
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            op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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            op.node_index = str(id(self))
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            if len(self.inputs) == self.min_inputs:
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                column.enabled = False
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    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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        if self.lnx_version == 1 or self.lnx_version == 2:
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            return NodeReplacement(
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                'LNGateNode', self.lnx_version, 'LNGateNode', 3,
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                in_socket_mapping={0:0, 1:1, 2:2}, out_socket_mapping={0:0, 1:1}
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            )
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        else:
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            raise LookupError()
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