26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from lnx.logicnode.lnx_nodes import *
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class RemoveObjectNode(LnxLogicTreeNode):
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    """This node will remove a scene object or a scene object and its children.
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    @input Object: Scene object to remove.
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    @input Remove Children: Remove scene object's children too.
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    @input Keep Children Transforms: Scene object's children will maintain current transforms when the scene object is removed, else children transforms revert to scene origin transforms.
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    """
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    bl_idname = 'LNRemoveObjectNode'
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    bl_label = 'Remove Object'
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    lnx_version = 2
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    def lnx_init(self, context):
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        self.add_input('LnxNodeSocketAction', 'In')
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        self.add_input('LnxNodeSocketObject', 'Object')
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        self.add_input('LnxBoolSocket', 'Remove Children', default_value=True)
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        self.add_input('LnxBoolSocket', 'Keep Children Transforms', default_value=True)
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        self.add_output('LnxNodeSocketAction', 'Out')
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    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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        if self.lnx_version not in (0, 1):
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            raise LookupError()
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        return NodeReplacement.Identity(self) |