79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.math;
 | |
| 
 | |
| @:structInit
 | |
| class FastVector3 {
 | |
| 	public inline function new(x: FastFloat = 0, y: FastFloat = 0, z: FastFloat = 0): Void {
 | |
| 		this.x = x;
 | |
| 		this.y = y;
 | |
| 		this.z = z;
 | |
| 	}
 | |
| 
 | |
| 	public static function fromVector3(v: Vector3): FastVector3 {
 | |
| 		return new FastVector3(v.x, v.y, v.z);
 | |
| 	}
 | |
| 
 | |
| 	public var x: FastFloat;
 | |
| 	public var y: FastFloat;
 | |
| 	public var z: FastFloat;
 | |
| 	public var length(get, set): FastFloat;
 | |
| 
 | |
| 	extern public inline function setFrom(v: FastVector3): Void {
 | |
| 		this.x = v.x;
 | |
| 		this.y = v.y;
 | |
| 		this.z = v.z;
 | |
| 	}
 | |
| 
 | |
| 	inline function get_length(): FastFloat {
 | |
| 		return Math.sqrt(x * x + y * y + z * z);
 | |
| 	}
 | |
| 
 | |
| 	function set_length(length: FastFloat): FastFloat {
 | |
| 		var currentLength = get_length();
 | |
| 		if (currentLength == 0)
 | |
| 			return 0;
 | |
| 		var mul = length / currentLength;
 | |
| 		x *= mul;
 | |
| 		y *= mul;
 | |
| 		z *= mul;
 | |
| 		return length;
 | |
| 	}
 | |
| 
 | |
| 	extern public inline function add(vec: FastVector3): FastVector3 {
 | |
| 		return new FastVector3(x + vec.x, y + vec.y, z + vec.z);
 | |
| 	}
 | |
| 
 | |
| 	extern public inline function sub(vec: FastVector3): FastVector3 {
 | |
| 		return new FastVector3(x - vec.x, y - vec.y, z - vec.z);
 | |
| 	}
 | |
| 
 | |
| 	extern public inline function mult(value: FastFloat): FastVector3 {
 | |
| 		return new FastVector3(x * value, y * value, z * value);
 | |
| 	}
 | |
| 
 | |
| 	extern public inline function dot(v: FastVector3): FastFloat {
 | |
| 		return x * v.x + y * v.y + z * v.z;
 | |
| 	}
 | |
| 
 | |
| 	extern public inline function cross(v: FastVector3): FastVector3 {
 | |
| 		var _x = y * v.z - z * v.y;
 | |
| 		var _y = z * v.x - x * v.z;
 | |
| 		var _z = x * v.y - y * v.x;
 | |
| 		return new FastVector3(_x, _y, _z);
 | |
| 	}
 | |
| 
 | |
| 	@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
 | |
| 	extern public inline function normalize(): Void {
 | |
| 		#if haxe4 inline #end set_length(1);
 | |
| 	}
 | |
| 
 | |
| 	extern public inline function normalized(): FastVector3 {
 | |
| 		var v = new FastVector3(x, y, z);
 | |
| 		#if haxe4 inline #end v.set_length(1);
 | |
| 		return v;
 | |
| 	}
 | |
| 
 | |
| 	public function toString() {
 | |
| 		return 'FastVector3($x, $y, $z)';
 | |
| 	}
 | |
| }
 |