136 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <btBulletCollisionCommon.h>
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btVector3.h"
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#define HL_NAME(n) bullet_##n
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#include <hl.h>
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// TODO: The Haxe side only assumes f32 at the moment...
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#ifdef BT_USE_DOUBLE_PRECISION
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	#define _HL_FFI_TYPE_btScalar _I64
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	static hl_type hl_type_btScalar = hlt_f64;
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#else
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	#define _HL_FFI_TYPE_btScalar _I32
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	static hl_type hl_type_btScalar = hlt_f32;
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#endif
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class DebugDrawer : public btIDebugDraw
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{
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	int m_debugMode = 0;
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public:
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	DebugDrawer() {};
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	virtual ~DebugDrawer() {};
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	virtual void drawLine(const btVector3& from, const btVector3& to, const btVector3& color);
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	virtual void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, const btVector3& color);
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	virtual void reportErrorWarning(const char* warningString);
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	virtual void draw3dText(const btVector3& location, const char* textString);
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	virtual void setDebugMode(int debugMode);
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	virtual int getDebugMode() const;
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	// Using vclosure* is not really type-safe unfortunately, but Haxe passes
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	// closures as vclosure* and we need to use hl_dyn_call() to call them.
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	// We cannot use proper function pointers here and wrap the call to hl_dyn_call() in a lambda
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	// since the lambda would then need to capture the vclosure and in turn could not be converted
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	// to a function pointer (this is not possible for capturing lambdas).
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	vclosure* p_drawLine = nullptr;
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	vclosure* p_drawContactPoint = nullptr;
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	vclosure* p_reportErrorWarning = nullptr;
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	vclosure* p_draw3dText = nullptr;
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};
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// To simplify the Haxe interop, we're using a global instance here
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// instead of passing around an instance in all Haxe extern calls.
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// Normally you don't need multiple drawer instances anyways...
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static DebugDrawer* globalDebugDrawerInstance = new DebugDrawer();
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extern "C"
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{
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	HL_PRIM void HL_NAME(debugDrawer_worldSetGlobalDebugDrawer)(vbyte* physicsWorld)
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	{
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		btCollisionWorld *p_world = (btCollisionWorld *)physicsWorld;
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		p_world->setDebugDrawer(globalDebugDrawerInstance);
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	}
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	DEFINE_PRIM(_VOID, debugDrawer_worldSetGlobalDebugDrawer, _BYTES);
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	HL_PRIM void HL_NAME(debugDrawer_setDebugMode)(int debugMode)
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	{
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		globalDebugDrawerInstance->setDebugMode(debugMode);
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	}
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	DEFINE_PRIM(_VOID, debugDrawer_setDebugMode, _I32);
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	HL_PRIM int HL_NAME(debugDrawer_getDebugMode)()
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	{
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		return globalDebugDrawerInstance->getDebugMode();
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	}
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	DEFINE_PRIM(_I32, debugDrawer_getDebugMode, _VOID);
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	HL_PRIM void HL_NAME(debugDrawer_setDrawLine)(vclosure* func)
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	{
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		// Don't allow to unset p_drawLine, otherwise we'd have to
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		// deal with potential threaded-GC issues:
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		// - The GC might not like if we set p_drawLine to null before removing the root 
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		// - If we remove the root first, the GC might attempt to free memory that's still in use in this function
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		if (!func) return;
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		globalDebugDrawerInstance->p_drawLine = func;
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		static bool once = true;
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		if (once)
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		{
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			// Add root after value was assigned to prevent potential issues when registering nullptr to threaded GC
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			hl_add_root(&globalDebugDrawerInstance->p_drawLine);
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			once = false;
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		}
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	}
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	DEFINE_PRIM(_VOID, debugDrawer_setDrawLine, _FUN(_VOID, _DYN _DYN _DYN));
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	HL_PRIM void HL_NAME(debugDrawer_setDrawContactPoint)(vclosure* func)
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	{
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		if (!func) return;
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		globalDebugDrawerInstance->p_drawContactPoint = func;
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		static bool once = true;
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		if (once)
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		{
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			hl_add_root(&globalDebugDrawerInstance->p_drawContactPoint);
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			once = false;
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		}
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	}
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	DEFINE_PRIM(_VOID, debugDrawer_setDrawContactPoint, _FUN(_VOID, _DYN _DYN _HL_FFI_TYPE_btScalar _I32 _DYN));
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	HL_PRIM void HL_NAME(debugDrawer_setReportErrorWarning)(vclosure* func)
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	{
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		if (!func) return;
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		globalDebugDrawerInstance->p_reportErrorWarning = func;
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		static bool once = true;
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		if (once)
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		{
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			hl_add_root(&globalDebugDrawerInstance->p_reportErrorWarning);
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			once = false;
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		}
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	}
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	DEFINE_PRIM(_VOID, debugDrawer_setReportErrorWarning, _FUN(_VOID, _STRING));
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	HL_PRIM void HL_NAME(debugDrawer_setDraw3dText)(vclosure* func)
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	{
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		if (!func) return;
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		globalDebugDrawerInstance->p_draw3dText = func;
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		static bool once = true;
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		if (once)
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		{
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			hl_add_root(&globalDebugDrawerInstance->p_draw3dText);
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			once = false;
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		}
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	}
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	DEFINE_PRIM(_VOID, debugDrawer_setDraw3dText, _FUN(_VOID, _DYN _STRING));
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} |