12 lines
		
	
	
		
			234 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			234 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| // World to view projection matrix to correctly position the vertex on screen
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| uniform mat4 WVP;
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| 
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| // Position vector of the current vertex in local space
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| in vec3 pos;
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| 
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| void main() {
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| 	gl_Position = WVP * vec4(pos, 1.0);
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| }
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