121 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package eval.luv;
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import haxe.ds.Option;
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import eval.luv.SockAddr;
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enum abstract UdpMembership(Int) {
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	var LEAVE_GROUP = 0;
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	var JOIN_GROUP = 1;
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}
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enum abstract RecvFlag(Int) {
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	var PARTIAL = 0;
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	var MMSG_CHUNK = 1;
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	var MMSG_FREE = 2;
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}
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/**
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	UDP sockets.
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	@see https://aantron.github.io/luv/luv/Luv/UDP
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**/
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@:using(eval.luv.Handle)
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@:coreType abstract Udp to Handle to Handle.SocketHandle {
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	/**
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		Allocates and initializes a UDP socket.
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		The handle should be cleaned up with `eval.luv.Handle.close` when no longer needed.
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	**/
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	static public function init(loop:Loop, ?domain:AddressFamily, recvmmsg:Bool = false):Result<Udp>;
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	/**
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		Assigns an address to the UDP socket.
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	**/
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	public function bind(addr:SockAddr, ipv6Only:Bool = false, reuseAddr:Bool = false):Result<Result.NoData>;
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	/**
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		Assigns a peer address to the socket.
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	**/
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	public function connect(addr:SockAddr):Result<ConnectedUdp>;
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	/**
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		Retrieves the address assigned to the UDP socket.
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	**/
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	public function getSockName():Result<SockAddr>;
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	/**
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		Sets multicast group membership.
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	**/
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	public function setMembership(group:String, interfaceName:String, membership:UdpMembership):Result<Result.NoData>;
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	/**
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		Sets source-specific multicast group membership.
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	**/
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	public function setSourceMembership(group:String, interfaceName:String, source:String, membership:UdpMembership):Result<Result.NoData>;
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	/**
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		Set multicast loopback.
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	**/
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	public function setMulticastLoop(value:Bool):Result<Result.NoData>;
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	/**
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		Set multicast TTL.
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	**/
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	public function setMulticastTtl(value:Int):Result<Result.NoData>;
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	/**
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		Sets the interface to be used for multicast.
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	**/
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	public function setMulticastInterface(value:Int):Result<Result.NoData>;
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	/**
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		Sets broadcast.
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	**/
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	public function setBroadcast(value:Bool):Result<Result.NoData>;
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	/**
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		Sets the TTL.
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	**/
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	public function setTtl(value:Int):Result<Result.NoData>;
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	/**
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		Sends a datagram.
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		For connected UDP sockets, see `eval.luv.UDP.Connected.send`.
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	**/
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	public function send(data:Array<Buffer>, addr:SockAddr, callback:(result:Result<Result.NoData>)->Void):Void;
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	/**
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		Like `eval.luv.UDP.send`, but only attempts to send the datagram immediately.
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	**/
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	public function trySend(data:Array<Buffer>, addr:SockAddr):Result<Result.NoData>;
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	/**
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		Calls `callback` whenever a datagram is received on the UDP socket.
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		@see https://aantron.github.io/luv/luv/Luv/UDP/index.html#val-recv_start
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	**/
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	public function recvStart(callback:(result:Result<{data:Buffer, addr:Option<SockAddr>, flags:Array<RecvFlag>}>, ?allocate:(size:Int)->Buffer)->Void):Void;
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	/**
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		Stops the callback provided to `eval.luv.UDP.recvStart`.
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	**/
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	public function recvStop():Result<Result.NoData>;
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	/**
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		Evaluates to true if and only if the UDP was created with `recvmmsg = true`
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		and the platform supports recvmmsg(2).
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	**/
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	public function usingRecvmmsg():Bool;
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	/**
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		Number of bytes queued for sending. This field strictly shows how much
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		information is currently queued.
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	**/
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	public function getSendQueueSize():Int;
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	/**
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		Number of send requests currently in the queue awaiting to be processed.
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	**/
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	public function getSendQueueCount():Int;
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} |