153 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package kha.simd;
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import kha.FastFloat;
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#if cpp
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@:unreflective
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@:structAccess
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@:include("khalib/float32x4.h")
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@:native("kinc_float32x4_t")
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extern class Float32x4 {
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	@:native("kinc_float32x4_t")
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	public static function create(): Float32x4;
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	@:native("kinc_float32x4_load_all")
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	public static function loadAllFast(t: FastFloat): Float32x4;
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	@:native("kinc_float32x4_load")
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	public static function load(a: Float, b: Float, c: Float, d: Float): Float32x4;
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	@:native("kinc_float32x4_load")
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	public static function loadFast(a: FastFloat, b: FastFloat, c: FastFloat, d: FastFloat): Float32x4;
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	@:native("kinc_float32x4_get")
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	public static function get(t: Float32x4, index: Int): Float;
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	@:native("kinc_float32x4_get")
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	public static function getFast(t: Float32x4, index: Int): FastFloat;
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	@:native("kinc_float32x4_abs")
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	public static function abs(t: Float32x4): Float32x4;
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	@:native("kinc_float32x4_add")
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	public static function add(a: Float32x4, b: Float32x4): Float32x4;
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	@:native("kinc_float32x4_div")
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	public static function div(a: Float32x4, b: Float32x4): Float32x4;
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	@:native("kinc_float32x4_mul")
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	public static function mul(a: Float32x4, b: Float32x4): Float32x4;
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	@:native("kinc_float32x4_neg")
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	public static function neg(t: Float32x4): Float32x4;
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	@:native("kinc_float32x4_reciprocal_approximation")
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	public static function reciprocalApproximation(t: Float32x4): Float32x4;
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	@:native("kinc_float32x4_reciprocal_sqrt_approximation")
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	public static function reciprocalSqrtApproximation(t: Float32x4): Float32x4;
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	@:native("kinc_float32x4_sub")
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	public static function sub(a: Float32x4, b: Float32x4): Float32x4;
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	@:native("kinc_float32x4_sqrt")
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	public static function sqrt(t: Float32x4): Float32x4;
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}
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#else
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class Float32x4 {
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	var _0: FastFloat;
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	var _1: FastFloat;
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	var _2: FastFloat;
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	var _3: FastFloat;
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	inline function new(_0: FastFloat, _1: FastFloat, _2: FastFloat, _3: FastFloat) {
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		this._0 = _0;
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		this._1 = _1;
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		this._2 = _2;
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		this._3 = _3;
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	}
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	public static inline function create(): Float32x4 {
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		return new Float32x4(0, 0, 0, 0);
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	}
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	public static inline function loadAllFast(t: FastFloat): Float32x4 {
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		return new Float32x4(t, t, t, t);
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	}
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	public static inline function load(a: Float, b: Float, c: Float, d: Float): Float32x4 {
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		return new Float32x4(a, b, c, d);
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	}
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	public static inline function loadFast(a: FastFloat, b: FastFloat, c: FastFloat, d: FastFloat): Float32x4 {
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		return new Float32x4(a, b, c, d);
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	}
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	public static inline function get(t: Float32x4, index: Int): Float {
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		var value: Float = 0;
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		switch (index) {
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			case 0:
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				value = t._0;
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			case 1:
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				value = t._1;
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			case 2:
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				value = t._2;
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			case 3:
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				value = t._3;
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		}
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		return value;
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	}
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	public static inline function getFast(t: Float32x4, index: Int): FastFloat {
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		var value: FastFloat = 0;
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		switch (index) {
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			case 0:
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				value = t._0;
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			case 1:
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				value = t._1;
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			case 2:
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				value = t._2;
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			case 3:
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				value = t._3;
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		}
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		return value;
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	}
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	public static inline function abs(t: Float32x4): Float32x4 {
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		return new Float32x4(Math.abs(t._0), Math.abs(t._1), Math.abs(t._2), Math.abs(t._3));
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	}
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	public static inline function add(a: Float32x4, b: Float32x4): Float32x4 {
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		return new Float32x4(a._0 + b._0, a._1 + b._1, a._2 + b._2, a._3 + b._3);
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	}
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	public static inline function div(a: Float32x4, b: Float32x4): Float32x4 {
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		return new Float32x4(a._0 / b._0, a._1 / b._1, a._2 / b._2, a._3 / b._3);
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	}
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	public static inline function mul(a: Float32x4, b: Float32x4): Float32x4 {
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		return new Float32x4(a._0 * b._0, a._1 * b._1, a._2 * b._2, a._3 * b._3);
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	}
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	public static inline function neg(t: Float32x4): Float32x4 {
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		return new Float32x4(-t._0, -t._1, -t._2, -t._3);
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	}
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	public static inline function reciprocalApproximation(t: Float32x4): Float32x4 {
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		return new Float32x4(0, 0, 0, 0);
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	}
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	public static inline function reciprocalSqrtApproximation(t: Float32x4): Float32x4 {
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		return new Float32x4(0, 0, 0, 0);
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	}
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	public static inline function sub(a: Float32x4, b: Float32x4): Float32x4 {
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		return new Float32x4(a._0 - b._0, a._1 - b._1, a._2 - b._2, a._3 - b._3);
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	}
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	public static inline function sqrt(t: Float32x4): Float32x4 {
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		return new Float32x4(Math.sqrt(t._0), Math.sqrt(t._1), Math.sqrt(t._2), Math.sqrt(t._3));
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	}
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}
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#end
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