2025-01-22 16:18:30 +01:00

14 lines
288 B
C++

#pragma once
namespace Kore {
class RenderTargetImpl {
public:
unsigned _framebuffer;
unsigned _texture;
unsigned _depthTexture;
// unsigned _depthRenderbuffer;
int contextId;
void setupDepthStencil(int depthBufferBits, int stencilBufferBits, int width, int height);
};
}