2025-01-22 16:18:30 +01:00

72 lines
2.7 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\Gamepad.webidl. Do not edit!
package js.html;
/**
The `Gamepad` interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
Documentation [Gamepad](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/Gamepad>
**/
@:native("Gamepad")
extern class Gamepad {
/**
A `DOMString` containing identifying information about the controller.
**/
var id(default,null) : String;
/**
An integer that is auto-incremented to be unique for each device currently connected to the system.
**/
var index(default,null) : Int;
/**
A string indicating whether the browser has remapped the controls on the device to a known layout.
**/
var mapping(default,null) : GamepadMappingType;
/**
A boolean indicating whether the gamepad is still connected to the system.
**/
var connected(default,null) : Bool;
/**
An array of `gamepadButton` objects representing the buttons present on the device.
**/
var buttons(default,null) : Array<GamepadButton>;
/**
An array representing the controls with axes present on the device (e.g. analog thumb sticks).
**/
var axes(default,null) : Array<Float>;
/**
A `DOMHighResTimeStamp` representing the last time the data for this gamepad was updated.
**/
var timestamp(default,null) : Float;
}