LNXSDK/Kha/Tools/linux_x64/std/js/html/MouseEvent.hx
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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\MouseEvent.webidl. Do not edit!
package js.html;
/**
The `MouseEvent` interface represents events that occur due to the user interacting with a pointing device (such as a mouse). Common events using this interface include `click`, `dblclick`, `mouseup`, `mousedown`.
Documentation [MouseEvent](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent>
**/
@:native("MouseEvent")
extern class MouseEvent extends UIEvent {
/**
The X coordinate of the mouse pointer in global (screen) coordinates.
**/
var screenX(default,null) : Int;
/**
The Y coordinate of the mouse pointer in global (screen) coordinates.
**/
var screenY(default,null) : Int;
/**
The X coordinate of the mouse pointer in local (DOM content) coordinates.
**/
var clientX(default,null) : Int;
/**
The Y coordinate of the mouse pointer in local (DOM content) coordinates.
**/
var clientY(default,null) : Int;
/**
Alias for `MouseEvent.clientX`.
**/
var x(default,null) : Int;
/**
Alias for `MouseEvent.clientY`
**/
var y(default,null) : Int;
/**
The X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
**/
var offsetX(default,null) : Int;
/**
The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
**/
var offsetY(default,null) : Int;
/**
Returns `true` if the control key was down when the mouse event was fired.
**/
var ctrlKey(default,null) : Bool;
/**
Returns `true` if the shift key was down when the mouse event was fired.
**/
var shiftKey(default,null) : Bool;
/**
Returns `true` if the alt key was down when the mouse event was fired.
**/
var altKey(default,null) : Bool;
/**
Returns `true` if the meta key was down when the mouse event was fired.
**/
var metaKey(default,null) : Bool;
/**
The button number that was pressed (if applicable) when the mouse event was fired.
**/
var button(default,null) : Int;
/**
The buttons being depressed (if any) when the mouse event was fired.
**/
var buttons(default,null) : Int;
/**
The secondary target for the event, if there is one.
**/
var relatedTarget(default,null) : EventTarget;
/**
Returns the id of the hit region affected by the event. If no hit region is affected, `null` is returned.
**/
var region(default,null) : String;
/**
The X coordinate of the mouse pointer relative to the position of the last `mousemove` event.
**/
var movementX(default,null) : Int;
/**
The Y coordinate of the mouse pointer relative to the position of the last `mousemove` event.
**/
var movementY(default,null) : Int;
/** @throws DOMError */
function new( typeArg : String, ?mouseEventInitDict : MouseEventInit ) : Void;
/**
Initializes the value of a `MouseEvent` created. If the event has already being dispatched, this method does nothing.
**/
function initMouseEvent( typeArg : String, canBubbleArg : Bool = false, cancelableArg : Bool = false, ?viewArg : Window, detailArg : Int = 0, screenXArg : Int = 0, screenYArg : Int = 0, clientXArg : Int = 0, clientYArg : Int = 0, ctrlKeyArg : Bool = false, altKeyArg : Bool = false, shiftKeyArg : Bool = false, metaKeyArg : Bool = false, buttonArg : Int = 0, ?relatedTargetArg : EventTarget ) : Void;
/**
Returns the current state of the specified modifier key. See the `KeyboardEvent.getModifierState`() for details.
**/
function getModifierState( keyArg : String ) : Bool;
function initNSMouseEvent( typeArg : String, canBubbleArg : Bool = false, cancelableArg : Bool = false, ?viewArg : Window, detailArg : Int = 0, screenXArg : Int = 0, screenYArg : Int = 0, clientXArg : Int = 0, clientYArg : Int = 0, ctrlKeyArg : Bool = false, altKeyArg : Bool = false, shiftKeyArg : Bool = false, metaKeyArg : Bool = false, buttonArg : Int = 0, ?relatedTargetArg : EventTarget, pressure : Float = 0.0, inputSourceArg : Int = 0 ) : Void;
}