2025-01-22 16:18:30 +01:00

140 lines
5.3 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
/**
A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
**/
extern class Socket {
/**
The stream on which you can read available data. By default the stream is blocking until the requested data is available,
use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
**/
var input(default, null):haxe.io.Input;
/**
The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
**/
var output(default, null):haxe.io.Output;
/**
A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
***/
var custom:Dynamic;
/**
Creates a new unconnected socket.
**/
function new():Void;
/**
Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
**/
function close():Void;
/**
Read the whole data available on the socket.
*Note*: this is **not** meant to be used together with `setBlocking(false)`,
as it will always throw `haxe.io.Error.Blocked`. `input` methods should be used directly instead.
**/
function read():String;
/**
Write the whole data to the socket output.
*Note*: this is **not** meant to be used together with `setBlocking(false)`, as
`haxe.io.Error.Blocked` may be thrown mid-write with no indication of how many bytes have been written.
`output.writeBytes()` should be used instead as it returns this information.
**/
function write(content:String):Void;
/**
Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
**/
function connect(host:Host, port:Int):Void;
/**
Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
**/
function listen(connections:Int):Void;
/**
Shutdown the socket, either for reading or writing.
**/
function shutdown(read:Bool, write:Bool):Void;
/**
Bind the socket to the given host/port so it can afterwards listen for connections there.
**/
function bind(host:Host, port:Int):Void;
/**
Accept a new connected client. This will return a connected socket on which you can read/write some data.
**/
function accept():Socket;
/**
Return the information about the other side of a connected socket.
**/
function peer():{host:Host, port:Int};
/**
Return the information about our side of a connected socket.
**/
function host():{host:Host, port:Int};
/**
Gives a timeout (in seconds) after which blocking socket operations (such as reading and writing) will abort and throw an exception.
**/
function setTimeout(timeout:Float):Void;
/**
Block until some data is available for read on the socket.
**/
function waitForRead():Void;
/**
Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.
**/
function setBlocking(b:Bool):Void;
/**
Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
**/
function setFastSend(b:Bool):Void;
/**
Wait until one of the sockets group is ready for the given operation:
- `read` contains sockets on which we want to wait for available data to be read,
- `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
- `others` contains sockets on which we want to wait for exceptional conditions.
- `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
In case a `timeout` (in seconds) is specified, select might wait at worst until the timeout expires.
**/
static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>};
}