LNXSDK/Kha/Tools/macos/std/js/html/webgl/ShaderPrecisionFormat.hx
2025-01-22 16:18:30 +01:00

52 lines
2.3 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* DEALINGS IN THE SOFTWARE.
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// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
package js.html.webgl;
/**
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the `WebGLRenderingContext.getShaderPrecisionFormat()` method.
Documentation [WebGLShaderPrecisionFormat](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat>
**/
@:native("WebGLShaderPrecisionFormat")
extern class ShaderPrecisionFormat {
/**
The base 2 log of the absolute value of the minimum value that can be represented.
**/
var rangeMin(default,null) : Int;
/**
The base 2 log of the absolute value of the maximum value that can be represented.
**/
var rangeMax(default,null) : Int;
/**
The number of bits of precision that can be represented. For integer formats this value is always 0.
**/
var precision(default,null) : Int;
}