14 lines
		
	
	
		
			288 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			288 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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namespace Kore {
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	class RenderTargetImpl {
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	public:
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		unsigned _framebuffer;
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		unsigned _texture;
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		unsigned _depthTexture;
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		// unsigned _depthRenderbuffer;
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		int contextId;
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		void setupDepthStencil(int depthBufferBits, int stencilBufferBits, int width, int height);
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	};
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}
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