LNXSDK/leenkx/Sources/leenkx/logicnode/EvaluateRootMotionNode.hx
2025-01-22 16:18:30 +01:00

60 lines
1.3 KiB
Haxe

package leenkx.logicnode;
import iron.object.BoneAnimation;
import iron.object.Object;
import iron.math.Mat4;
class EvaluateRootMotionNode extends LogicNode {
#if lnx_skin
var object: Object;
var animation: BoneAnimation;
var ready = false;
#end
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
#if lnx_skin
public function init(){
object = inputs[1].get();
assert(Error, object != null, "The object input not be null");
animation = object.getBoneAnimation(object.uid);
assert(Error, animation != null, "The object does not have an Armature action");
ready = true;
}
override function run(from: Int) {
if(! ready) init();
var boneName: String = inputs[3].get();
var bone = animation.getBone(boneName);
assert(Error, bone != null, "Bone does not exist");
var lockX = false;
var lockY = false;
var lockZ = false;
switch (property0){
case "X" : lockX = true;
case "Y" : lockY = true;
case "Z" : lockZ = true;
}
animation.setRootMotion(bone, lockX, lockY, lockZ);
}
override function get(from:Int):Dynamic {
if(! ready) init();
if(animation.rootMotion == null) run(0);
return function (animMats: Array<Mat4>) {
inputs[2].get()(animMats);
animation.evaluateRootMotion(animMats);
};
}
#end
}