60 lines
1.3 KiB
Haxe
60 lines
1.3 KiB
Haxe
package leenkx.logicnode;
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import iron.object.BoneAnimation;
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import iron.object.Object;
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import iron.math.Mat4;
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class EvaluateRootMotionNode extends LogicNode {
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#if lnx_skin
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var object: Object;
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var animation: BoneAnimation;
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var ready = false;
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#end
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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#if lnx_skin
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public function init(){
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object = inputs[1].get();
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assert(Error, object != null, "The object input not be null");
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animation = object.getBoneAnimation(object.uid);
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assert(Error, animation != null, "The object does not have an Armature action");
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ready = true;
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}
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override function run(from: Int) {
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if(! ready) init();
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var boneName: String = inputs[3].get();
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var bone = animation.getBone(boneName);
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assert(Error, bone != null, "Bone does not exist");
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var lockX = false;
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var lockY = false;
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var lockZ = false;
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switch (property0){
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case "X" : lockX = true;
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case "Y" : lockY = true;
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case "Z" : lockZ = true;
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}
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animation.setRootMotion(bone, lockX, lockY, lockZ);
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}
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override function get(from:Int):Dynamic {
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if(! ready) init();
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if(animation.rootMotion == null) run(0);
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return function (animMats: Array<Mat4>) {
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inputs[2].get()(animMats);
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animation.evaluateRootMotion(animMats);
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};
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}
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#end
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} |